Totenkindly
@.~*virinaĉo*~.@
- Joined
- Apr 19, 2007
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SUPPORT HIM AGAIN! ON THE OTHER CHEEK THIS TIME!
On another note I am so tired of people who think Chaotics are mindless idiots who mindlessly rebel and say no to everything just because. NO
"My cleric is a Chaotic Neutral."
"Omg I don't wanna play with you then you're not going to heal me"
??? NO
Patient: I've got the plague??
my chaotic clericHouse: Don't worry, it's treatable. Being a bitch, though- nothing we can do about that.
You can get chaotic stupid and you can get lawful stupid.
Although true chaotic or chaotic neutral the same as true lawful or lawful neutral are most likely to be like that as they do not have the good or evil alignments to create a rudder of sorts.
Chaotic does not mean consistent though or long lasting. The best definitions I ever read in relation to the same were in relation to descriptions of settlement, ie lawful castles (whether good or evil) versus chaotic caravans (whether good or evil)
I played in one campaign as Neutral Evil, but I asked the DM when getting approval if I could keep my alignment secret from the party cause they were all playing "chaotic good" (Murder Hoboes leaning more towards theivery and maiming than outright slaying) A rascist gnome rogue assassin and a human cleric trickery domain, part of the Xantathar's guild, I was a pact of the tome warlock with a Great Old One patron. wo'd stumbled into the party outside a castle gate, dressed from outside time and outside their mind. It was a high level campaign. so we were all level 16. First the party was ready to kill me for "clearly being crazy and as such probably dangerous." I avoided death. And throughout the adventure, I was the party face, I spend a great deal of personal gold on making friends not enemies of npcs. The DM was loving this. Finally when it was the end of the campaign and there was an "alignment lock" on the final room they started stressing out because shit where are we going to find an evil character we've killed everyone who we even suspected might be evil (it was a high irony low perception party) until my character steps onto the evil lock and the door opened. They looked at the DM and the DM was like yeah. You're more destructive than the evil guy.
I've played both a Neutral Evil character, and 2 Chaotic Neutral characters.
My NE character was essentially just an amoral pragmatist and mainly Tit for Tat. There was no "moral content" of actions, it was simply about what you needed at the time to accomplish your will. She generally exhibited restraint (because it would not create unnecessary opposition) and could even be very charming in terms of her ultra-rationality; however, she had no qualms about doing something that most would consider evil (killing someone, stealing something, etc.) if it served her purposes. Likewise, she typically didn't randomly hurt or kill others; but if someone did something to HER (thus making them her enemy), she would carefully plot an equal act of revenged if not their destruction.
This did not mean she wasn't without merit. One thing she loved was knowledge, and that coupled with her desire for respect from others (to be seen as a brilliant authority) led her to create her own cult with a main focus on building libraries in various large town to both serve her purposes and expand knowledge.
My first CN character was mostly just a hot mess character. In general, she wanted to be good, but ultimately it all came down to self-indulgence. She wouldn't hurt other people on purpose, but ultimately she was just a slave to her own desires regardless of other people's needs. She'd be fine with giving someone one of her healing potions if they were going to die, and esp if they were on the same team; but she'd rag on them later if they seemed unappreciative and didn't return the favor. True altruism was kind of a mottled grey to her, even when she meant well. So her "chaos" was very UN-self-aware. In fact, she had a rosy picture of herself regardless of her actual behavior.
My current character is CN, but she's more rational and arrogant. She again tends to be more self-focused. She does good things if they seem useful but doesn't hurt others on purpose. The "good/evil" end of things doesn't much matter to her; she just consciously insists on being completely liberated from outside stricture, a force of nature. This one has no pretenses about herself.
All of these characters could be trusted to do "good" things -- you just had to understand what circumstances would help them make that kind of choice.
I think in general I've played more Neutral Good.
I've played both a Neutral Evil character, and 2 Chaotic Neutral characters.
My NE character was essentially just an amoral pragmatist and mainly Tit for Tat. There was no "moral content" of actions, it was simply about what you needed at the time to accomplish your will. She generally exhibited restraint (because it would not create unnecessary opposition) and could even be very charming in terms of her ultra-rationality; however, she had no qualms about doing something that most would consider evil (killing someone, stealing something, etc.) if it served her purposes. Likewise, she typically didn't randomly hurt or kill others; but if someone did something to HER (thus making them her enemy), she would carefully plot an equal act of revenged if not their destruction.
This did not mean she wasn't without merit. One thing she loved was knowledge, and that coupled with her desire for respect from others (to be seen as a brilliant authority) led her to create her own cult with a main focus on building libraries in various large town to both serve her purposes and expand knowledge.
My first CN character was mostly just a hot mess character. In general, she wanted to be good, but ultimately it all came down to self-indulgence. She wouldn't hurt other people on purpose, but ultimately she was just a slave to her own desires regardless of other people's needs. She'd be fine with giving someone one of her healing potions if they were going to die, and esp if they were on the same team; but she'd rag on them later if they seemed unappreciative and didn't return the favor. True altruism was kind of a mottled grey to her, even when she meant well. So her "chaos" was very UN-self-aware. In fact, she had a rosy picture of herself regardless of her actual behavior.
My current character is CN, but she's more rational and arrogant. She again tends to be more self-focused. She does good things if they seem useful but doesn't hurt others on purpose. The "good/evil" end of things doesn't much matter to her; she just consciously insists on being completely liberated from outside stricture, a force of nature. This one has no pretenses about herself.
All of these characters could be trusted to do "good" things -- you just had to understand what circumstances would help them make that kind of choice.
I think in general I've played more Neutral Good.
I have a character who has traits like your NE and your CN, but he's CN- borderline CE now. Mainly self-serving, quite pragmatic, and amoral- his decisions aren't based off morality. Usually whatever he does that looks Good/Evil are side effects to whatever it is he was trying to accomplish. He'd definitely not give away anything of his for free- time, potions, money, whatever it is, and is okay with letting the person die if they can't pay up. That's why he's a cleric (5e clerics can have a faith other than in gods)- it gives him that power over others. Cough up the gold, or die. Have my potion, but now you owe me a favour.
"All of these characters could be trusted to do "good" things -- you just had to understand what circumstances would help them make that kind of choice."
Basically. On one side he has no qualms knocking prison guards out or killing them to escape "This isn't what I intended and I don't do this for its own sake, you just happen to be in the way," or walking past a dying child on the street, but he was also mistaken as 'Good' because of how fiercely protective he is of his teammates. It's just a pragmatic choice- he knows that there is strength in numbers, if he tags along he gets to do the things he wants more easily, etc, etc.
People who don't understand that and think he is Good aligned are in for a surprise once whatever the reason he is sticking with them for is gone and he packs and leaves, and people who think he is Evil aligned are surprised with how 'cooperative' he can be. If getting what he wants involves saving 20 kids from dying on the way, he'd do it. Unlike say an NE or LE, you can never be sure where his loyalties lie, but he's good at making it look like you have it.
Adventure ad: a mysterious pyramid begins emitting strange magic and harming the surroundings, mutating the animals around it and causing general chao-
Party of 8 idiot spellcasters: none, literally not a Single One of us high INT high WIS geniuses, prepared/had dispel/detect magic. the dm was so... the face he made... was... something.
Adventure ad: a mysterious pyramid begins emitting strange magic and harming the surroundings, mutating the animals around it and causing general chao-
Party of 8 idiot spellcasters: none, literally not a Single One of us high INT high WIS geniuses, prepared/had dispel/detect magic. the dm was so... the face he made... was... something.
We finished a 5h adventure in 8 hours. Mostly because we got stuck in situations like getting stuck in a magical misty hallway of many doors and not being able to tell which is the important one BECAUSE NOT ONE OF US PREPARED DETECT MAGIC. Imagine an 8 STR mage lamely rolling STR checks, swinging a longsword (AT DISADVANTAGE) at a door to bust it down.
DM: You miss. You miss. You miss. IT HITS! It's still standing. You miss. You miss. THE DOOR IS STILL STANDING! You miss. You miss. You miss. You miss. IT SOUNDS LIKE IT'S ON ITS HINGES! FOR TWO MINUTES (literally, we had a timer and all) HE HAS BEEN POUNDING ON THIS DOOR WITH HIS LONGSWORD! And with that, the door opens. The door opens- NO, THE DOOR ACTUALLY BREAKS INTO PIECES, and you see nothing but cobwebs. You swung at the door 18 times*. It has taken you almost 2 minutes of clanging to bash a door down. What, you want to search the room? I'll do you a favour and tell you there's nothing here. Good job. What, you think there is something magical hidden here? Oh I don't know, maybe if someone had DETECT MAGIC
*basically, he rolled the dice 36 times. Once to hit, and once for damage.
That's bad GMing - if there was no time limit on bashing down the door, the GM should have told the player that they spend x amount of time smashing in the door, making a dreadful noise and wearing themselves out in the process. Making everyone sit there a watch the player make 36 rolls was pointless. If they kept on doing it, the GM should have asked for Con rolls until they became too exhausted to break down any more doors.
Yeah. I use music and soundscapes.