Totenkindly
@.~*virinaĉo*~.@
- Joined
- Apr 19, 2007
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So we're playing through the packaged book "The Slumbering Tsar" (Frog God Games) after leveling up to 6 in Pathfinder in another game package. My Oracle/Pally is level 9 right now and I spent the last week realizing we were stuck fighting a lich, 21 zombies, a few wights, and a handful of vampire spawn. (The only thing worried me was the lich, the others are just falchion-fodder for me with a Holy-affixed sword and smite/power attack, etc.) But our group only has four people, none of them wizards or sorcerers.
We were there helping a group of dwarves we found searching for the long-lost body of their king, who had disappeared centuries before. They've been under nightly attacks by skeleton swarms that have slowly whittled their numbers from 30 to 9, and since we helped them the prior night, they had dropped to 6. Well, after a few waves the final night, we realized it was driven by a lich (our investigator has able to perceive him watching the proceedings out in the sand, she's stellar with perception and we knew SOMETHING was guiding this).
I went into the session expecting this would be Suun's final hurrah. She's pretty badass, but has no mitigation for failed saves against lich permanent paralysis and I know none of the others can take on the lich. The group wanted to try to get the dwarves to flee, but I doubted that would work despite them only have six left -- the raising of their dead brothers would inflame them and they'd die fighting most likely. And Suun wouldn't be about to abandon them. (Also, fleeing into the darkness of the wastes with an army of zombies, clusters of wights, and a lich and maybe running into more stuff before we can escape would just get us wiped too.) So I was like, "Okay, if the dwarves fight, Suun will fight and die with them." And we got committed to this fight, because the dwarves did exactly what I thought they would. In character, too, Suun almost died at 2nd level for not backing down trying to free a cursed paladin from his curse; she always listens to the voices of her gods in her mind and trusts they will see her through, if her cause is just.
Anyway, we found this gem recently in-game that allows you to summon a large air elemental when you break it. I thought it was rather weak, but I didn't understand the whirlwind power... but we gave it to the newish player running our former-NPC bard to use as a "shit hits the fan" last resort... and he knew exactly what to do with it. He named it Hoover and sent it through the peons to suck them all up into the whirlwind. It is perfect for immobilizing and slowly damaging low-level mobs. It even grabbed some of the wights and vampire spawn. All the dwarves survived the zombie assault and we had it down to the lich -- and then the bard dropped the elemental on the lich and moved it with him to create a concealment condition on the lich that made it hard for him to concentrate on spells and/or target people.... and we all swarmed him. Suun tossed a smite on him and did a full-out charge hasted across the battlefield. it got one good round of physical attacks on her (3 attacks)... and rolled a 1 on the roll to touch her potentially causing paralysis, so she didn't have a save to make. (At her level and charisma, Suun has + 14's in all her saves... but I am guessing the paralysis DC would have been in the low/mid 20's.) The dwarves who weren't feared and other party members mobbed the lich, and Suun finished him off. (She's a terror against evil creatures, when hasted, Keen feat on her falchion, power attack, and Smite mode. With all of those boosts, if she pulls off a crit and has good damage rolls, I think my peak blow was 92 damage. Without the buffs and smite and no crit, her normal range is about 25 dmg per hit.)
I think the GM might have misplayed him slightly because he didn't realize how atrocious the air elemental would be, but I don't have the lich's stats.
This ended up being the exact ideal use for that air elemental -- lots of low level creatures you need to negate quickly, and you need some kind of "annoyance" interference to hinder a bad enemy's strategy. As a pure monster, it can't really stand up to hits from multiple mid-level creatures.
We were there helping a group of dwarves we found searching for the long-lost body of their king, who had disappeared centuries before. They've been under nightly attacks by skeleton swarms that have slowly whittled their numbers from 30 to 9, and since we helped them the prior night, they had dropped to 6. Well, after a few waves the final night, we realized it was driven by a lich (our investigator has able to perceive him watching the proceedings out in the sand, she's stellar with perception and we knew SOMETHING was guiding this).
I went into the session expecting this would be Suun's final hurrah. She's pretty badass, but has no mitigation for failed saves against lich permanent paralysis and I know none of the others can take on the lich. The group wanted to try to get the dwarves to flee, but I doubted that would work despite them only have six left -- the raising of their dead brothers would inflame them and they'd die fighting most likely. And Suun wouldn't be about to abandon them. (Also, fleeing into the darkness of the wastes with an army of zombies, clusters of wights, and a lich and maybe running into more stuff before we can escape would just get us wiped too.) So I was like, "Okay, if the dwarves fight, Suun will fight and die with them." And we got committed to this fight, because the dwarves did exactly what I thought they would. In character, too, Suun almost died at 2nd level for not backing down trying to free a cursed paladin from his curse; she always listens to the voices of her gods in her mind and trusts they will see her through, if her cause is just.
Anyway, we found this gem recently in-game that allows you to summon a large air elemental when you break it. I thought it was rather weak, but I didn't understand the whirlwind power... but we gave it to the newish player running our former-NPC bard to use as a "shit hits the fan" last resort... and he knew exactly what to do with it. He named it Hoover and sent it through the peons to suck them all up into the whirlwind. It is perfect for immobilizing and slowly damaging low-level mobs. It even grabbed some of the wights and vampire spawn. All the dwarves survived the zombie assault and we had it down to the lich -- and then the bard dropped the elemental on the lich and moved it with him to create a concealment condition on the lich that made it hard for him to concentrate on spells and/or target people.... and we all swarmed him. Suun tossed a smite on him and did a full-out charge hasted across the battlefield. it got one good round of physical attacks on her (3 attacks)... and rolled a 1 on the roll to touch her potentially causing paralysis, so she didn't have a save to make. (At her level and charisma, Suun has + 14's in all her saves... but I am guessing the paralysis DC would have been in the low/mid 20's.) The dwarves who weren't feared and other party members mobbed the lich, and Suun finished him off. (She's a terror against evil creatures, when hasted, Keen feat on her falchion, power attack, and Smite mode. With all of those boosts, if she pulls off a crit and has good damage rolls, I think my peak blow was 92 damage. Without the buffs and smite and no crit, her normal range is about 25 dmg per hit.)
I think the GM might have misplayed him slightly because he didn't realize how atrocious the air elemental would be, but I don't have the lich's stats.
This ended up being the exact ideal use for that air elemental -- lots of low level creatures you need to negate quickly, and you need some kind of "annoyance" interference to hinder a bad enemy's strategy. As a pure monster, it can't really stand up to hits from multiple mid-level creatures.