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Dungeons & Dragons, Call of Cthulhu, Chronicles of Darkness, Other TTRPGs

The Cat

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Looking for a low to medium party level bad guy boss? Looking to throw some theives guild type big bads at your 1-7 level party? Ladies and Gentlemen, I present to you Brick Top:
With just a few cosmetic changes Brick Top can be the criminal underworld figure that your player characters who are playing rogues and bards either need to pay back, or try to avoid. He also makes for a tension heavy occassional patron.

A Brick Top works well when you want to make your underworld presence more tense and less romantic with a gritty undertone of the crime genre. Still plenty of room for humor and levity, but the presence of a Brick top in your underworld makes it more dark humor.

Brick Top should have a few other threshold guardians between him and the party at first. Feel free to make Harold a construct or a monster beholden to him. I recommend making Bricktop a human, but other good choices are: Goblin, Tiefling, possessing demon(not a devil) a rakshasa, a hag, a vampire lord, a disguised yuggoloth, a beholder, an elder brain, a fallen idol, an evil gnome.

Good luck and have fun.
 

The Cat

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Epic Battle today. Bless the dm, I know how much he is juggling rn.
 

The Cat

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Wellp. I got the best death ever. I took the wand of orcus(essentially killing me) and used it to destroy a statue of mystra that was in the process of destroying all magic across the entire world. As it stands the entire island and several miles around it is a dead magic zone, closing the portal to the abyss in the ocean, and two sea hags who were menacing the area. The rest of the party lived. Orcus was trying to tempt our paladin into weilding the wand, but if he took up the wand, he would have become a great force of evil, who could still appear good(neutral good alignment would have become neutral evil plus he had a lot of charisma and was an established noble with lands and real political power in the land through his elder brother, plus his God Tyr told him in a vision, that he had a lot riding on the bet of his character(at first we thought it was winning the battle, but my character realized the bet was really on whether or not the paladin would take up the wand to save his and the party's lives thus damning his soul and ending a cycle of cosmic ressurection that is nessesary to the game world. The wizard is outside, plus anti magic field, the cleric is in there, but doesnt know what to do, everyone is trying to crush the statue with sledge hammers, so my Ranger/monk grabs the wand of orcus and hurls it at the statue of mystra each artifact neutralizing the other.

The dm game me a few moments as my body was disintigrating to have some last words. I told the party we did it...it was...fun...I think I did enough to win back my soul from those hags, but if I didnt...my arm desintigrated as I tried to reach out to the paladin....Don't let my soul stay down there with them...I look from the party to the ghosts of my backstory who had followed be throughout the campaign, that i would talk to during night watches or during down time...I told them I avenged them. (I got to kill our former commander who betrayed so many to death earlier in the fight) I told them they could rest. As I clutched my remaining arm to my chest in a salute which desintigrated my arm and chest. The last thing to disintigrate was my eyes(I began the campaign blind) closing for the last time and I managed a desintigrating good bye as this song played:
It timed out perfectly (way to go dm)
My character turned to dust that blew away on the wind with the song playing...

We were all crying.

The cleric, a war forged, who not moments ago, activated their unknown protocol, releasing all the souls of all the other warforged who had died in the last war, she sent them to Primus, with the message, to bring back the soul of my character, and release it from the hells of gehena and the night hags... The dm narrated the souls of the warforged rising up like millions of lights, some dipping down and rising up with a single glowing mote which took the form of a spectral Geb(my character) who saluted before rising up to the stars in the night sky, the warforged going to Mechanus, and my character going to the paradise of the Beast Lands(A ranger who spent time as a were tiger) just as Billy Boyd singing the final line.

We had to take a break to compose ourselves. But Ortho the wizard, Zeta the Warforged Cleric, and Ser Jonah the Aasimar Paladin and Geb, the broken Ranger saved the world. And next time, new adventures will take place. Geb's pet Tressym lived btw, flying off to deliver Geb's will to another character...


Looks like this is gonna be the end of our party for a while, gonna be getting some new lower level characters to play some other adventures.... But this was the best campaign i ever played in.
 

Totenkindly

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Well done. Not sure of which version of Orcus' wand that is but typically people regularly die when hit by or touching it.

I'm kinda nervous about Orcus. That's what The Slumbering Tsar is all about -- we're in the ancient city of Orcus trying to remove its pervasive slumbering evil for all time. We spent years of game time (and character time) just becoming strong enough to venture there, and had to defeat perils in the surrounding wastes, and have now spent a year of game time at least exploring the city.

Something Stirs in the City of Evil

Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth could not break through in the final battle of the Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple City of Orcus?

We just dinged level 15 (pathfinder 1e), and we are in hopefully the LAST fight with the vampire lord Belishan of the Crooked Tower. We beat him once in his throne room and killed his henchling vampires, then chased him down after he fled and beat him again... then spent the last 2-3 months of game time working DOWN from the top of the tower playing "find the right coffin" -- we destroyed at least 4-5 backup coffins for Belishan, one of them pretty much in an enclosed shaft that was found only by mapping the floors out and seeing what areas were off the travel shaft we knew of but weren't accessible... and then headed into the basement, fighting through mold zombies, a large crypt full of baby vampires and dire rat swarms, a terrible corridor that we only passed because our Investigator is freaking amazing at trap removal... and then we just survived a fight with a mist creature made of centuries of souls destroyed by it over time that it incorporated into itself, that drains Wisdom with touch attacks and sucks you into it if you run out of Wisdom... and you can't heal the Wisdom damage until Malice was destroyed.

And then finally Belishan's final (?) coffin? We're in the middle of fighting him now but had to hold. I hope we kill him this time, that freak.

There are nine statues (we've found four) of his past servants, and assembling them in the right location provide access to the temple of Orcus. I have the feeling it's going to be insane amounts of bullshit and we're all going to die, I know there are CR20-22 creatures in there and if you are unfortunate to run across Orcus himself, he's like CR35. Yeah, kiss that whole thing goodbye.
 

Totenkindly

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The Cat

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Well done. Not sure of which version of Orcus' wand that is but typically people regularly die when hit by or touching it.

I'm kinda nervous about Orcus. That's what The Slumbering Tsar is all about -- we're in the ancient city of Orcus trying to remove its pervasive slumbering evil for all time. We spent years of game time (and character time) just becoming strong enough to venture there, and had to defeat perils in the surrounding wastes, and have now spent a year of game time at least exploring the city.



We just dinged level 15 (pathfinder 1e), and we are in hopefully the LAST fight with the vampire lord Belishan of the Crooked Tower. We beat him once in his throne room and killed his henchling vampires, then chased him down after he fled and beat him again... then spent the last 2-3 months of game time working DOWN from the top of the tower playing "find the right coffin" -- we destroyed at least 4-5 backup coffins for Belishan, one of them pretty much in an enclosed shaft that was found only by mapping the floors out and seeing what areas were off the travel shaft we knew of but weren't accessible... and then headed into the basement, fighting through mold zombies, a large crypt full of baby vampires and dire rat swarms, a terrible corridor that we only passed because our Investigator is freaking amazing at trap removal... and then we just survived a fight with a mist creature made of centuries of souls destroyed by it over time that it incorporated into itself, that drains Wisdom with touch attacks and sucks you into it if you run out of Wisdom... and you can't heal the Wisdom damage until Malice was destroyed.

And then finally Belishan's final (?) coffin? We're in the middle of fighting him now but had to hold. I hope we kill him this time, that freak.

There are nine statues (we've found four) of his past servants, and assembling them in the right location provide access to the temple of Orcus. I have the feeling it's going to be insane amounts of bullshit and we're all going to die, I know there are CR20-22 creatures in there and if you are unfortunate to run across Orcus himself, he's like CR35. Yeah, kiss that whole thing goodbye.
Yeah. Orcus is not a lot of fun to deal with in terms of in character. Our party is a paladin, abjuration wizard, cleric, druid, and foremerly a ranger/monk So Orcus has been a growing threat as we've foiled a lot of undead because most of the party characters "religiously" have a bee in their bonnet about the undead. So Orcus has decided to make a project of our paladin, and now our cleric. Even with a high con/wis it was eating me up. Turned me chaotic evil, marvel snapped me in super slow motion. It was...fun. I got to have my Jim Kirk Boromir death and the music went perfectly.

Yeah, I hope you stake and bake that bastard. I would be just itching to get the fuck out of the castle and do anything else after that. Hell I'd be low key trying to sell everyone on three whole game sessions of Harvest moon style D&D where we have three sessions of essentially just role playing downtime. I mean I love adventuring, seeing the sights, taking some stuff, having some scrapes, getting paid, but always with the monsters. Always with the saving the world. Im not saying I wont help save the world, just, gods willing, we'll get to do something else sometimes. lol Now I want to play a rogue with the personality of larry david.

I would definitely be suspish of those statues and I'm not saying theres no way a character of mine could common sense sign off a mission against orcus. Alls Im saying is that is a campaign to level 20 kinda fight. And I dont know many dms who like letting their players get that high for some reason.

I'll have to check out the Slumbering Tsar. I always look forward to your game updates. Ive realized TTRPG is my sports. So I get a kick hearing how other people's games are going!

I'll post up about my ranger's replacement soon.

That comic above really slayed.
 

Totenkindly

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Like I said, I'm not sure if Orcus even knows we exist yet, and I'm not sure meeting him is a fight a 20th level group could even "win" per se. But defnitely destroying his capacity to come back or wage war with his high-ranking minions through this city and its gateways is our main goal if possible.

One cool thing is that we have on our journeys managed to restore one guy who was frozen in his sepulcher who was a major player in the final battle 700 years ago, and also we freed a fallen paladin trapped as an undead and/or under a curse, who had left MESSAGES / journal entries 700 years ago in exploring the city -- we redeemed him and he's been rebuilding his paladin powers. The other "NPCs" (really, alt PCs) we have along for firepower had been turned to stone decades back in the wastes and we restored them to life and now they are joined with us on this crazy mission.

I think this whole tower expedition where there were "sudden death" traps and people getting souls sucked into hell forever and just nasty wicked terrible things has really driven home how hard this will all be despite our just crushing things under our level.

I was just thinking about poor Suun. She thinks it is likely she will die on this mission. She's okay with it. She's not even that old. Did Joan of Arc expect herself to die young? Maybe. Suun (aasimar paladin/oracle) was always a bit "fey" and standoffish, and people thought her queer including her family. the fact she heard voices didn't help. So she had no one. her family didn't want her. No man wanted her. Following her voices and finding this cause -- this purpose -- for her life is what gave her meaning. Her voices were there for her when no one else was -- and then her friends who are as dedicated as she is. What would she go back to? This is all of her meaning. She has nothing else.

So she knows on some level that she will either destroy this evil, or more likely she will die for her friends to save them if needed and/or to ensure that the evil is eradicated... and she is okay with that. She just hopes she has built up her faith and power enough and her voices empower her enough so that her death will mean something when it happens. it is all that matters to her.

I love how small acts of courage can change a person forever. When she was barely an adventurer, she found a cursed paladin of Freya and sensed that his bracers were the evil curse on his character, so she took a near death-blow to close on him and spent her attack to try and sunder those bracers and succeeded, freeing him from his curse. Her friends nursed her back to the health, and the paladin she saved helped us for a significant time after. But she chose to offer her life to do that. And it gave her courage to keep giving like that.
 

Totenkindly

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...EN World has learned that at least four people at Wizards of the Coast were laid off as part of these changes. One of the four is Dixon Dubow, who publicly announced that he was laid off on Twitter yesterday. Dubow was the creator relations manager for Dungeons & Dragons and was a critical part of helping to repair D&D's image after the 2023 OGL scandal. Dubow was a primary point of contact for content creators who worked with the D&D brand...
...creator/customer relations? What do we need THAT guy for?
 
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The Cat

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...customer relations? What do we need THAT guy for?
1729875548223.png

When asked that exact question: Wizard's new corporate spokesperson, A Mr. Brunt formerly of the Ferengi Commerce Authority; advised this reporter to look up the first rule of acquisition, which can be purchased from the wizards website for 125.99 or 49 bars of gold pressed latinum, in a bundle with the 2024 Players Guide and upcoming DM's Guide. It will of course be availible in digital edition on D&D beyond, roll20, and fantasygrounds. And of course in your local game store.​
 

Totenkindly

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And then finally Belishan's final (?) coffin? We're in the middle of fighting him now but had to hold. I hope we kill him this time, that freak.
Ding, dong, the vamp is dead!

He played a good match and almost got away, but we got him pinned down, beat down his defenses, worked around his spells, finished him off.

...Suun, still in his guise as a greater angel, hacked at his protective force field -- BOOM! BOOM! -- her blows powered by righteous indignation and frustration. On the third hit, anticipating another bounce off the shield, Suun was almost thrown off balance as the blow went through and bit deeply into the vampire lord. Screeching, suddenly Balishan was no longer standing there, but just a cloud of mist poised to flee like he had done so many times before.

"NO!" shouted Ruchka, but not being in a position to do anything.

Aleksion took this moment to run past the elder fire elemental protecting the top of the staircase, to round the corner where Belishan had been hiding. The elemental slammed him in the back, knocking him almost off his feet, but the flames were nothing to him -- a wielder of the sacred hot flames of Angradd, they were a comfort and balm, not a hurt. Slipping into an open space to the north and taking in the scene before him -- his friends standing back aghast at this seething ball of mist -- he threw an arm in the air and then jerked it downwards. Holy fire erupted from the ceiling and crashed into the floor atop the mist cloud, momentarily filling the air with crackling white. When the spots left people's vision, there was no mist cloud remaining, although there were various objects strewn across the floor.

We looked at each other in puzzlement. "Is he -- is he dead?" Suun poked at the objects with her sword, but nothing else moved. Ruchka knelt next to the items. A staff. A pair of magical bracers. A tome. A cloak. Things left behind when the Bloodmage -- the Master of the Crooked Tower, one of the main powers left in the city for centuries, and apparently an ally to the Grand Cornu who scattered the statues about to protect Orcus' citadel -- was finally laid to rest.

First one cheer, then another, weak as it was due to the hard fight, but the tower itself has finally been freed!

Now what? We have four of the nine statues, and thus five more yet to find in this god-forsaken place. In writings we found in Belishan's book, there was mention of the other powers within the city that he contended with -- one we had already destroyed, but two more remain. But we do not know where to find them.
 

Totenkindly

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So back to pirates:

This will be our third week inside the underwater cave system of the sahuagin that stole our rightful pirate treasure we had gone to collect.

Week 1: Our initial drop with just three people into the cave system, exploring an introductory chamber, and quickly killing eight guards.

Week 2: One party member rejoining, another player starting a new character we free from his captivity, freeing the captive queen who has been badly mutilated and trying to clear out enough tunnel for her to escape with all her eggs -- in the processing wiping out most of the sahuagin community, and culminating with a battle with sharks near a mysterious clogged crack that is calling out to the deep platinum jewelry we found.

Week 3:

Long story short, we had to flee the throne room because it was not a viable combat area for us (channeling us into a lightning bolt kill box, too many guards casting spears each round and causing inevitable steady loss of HP, the leader having a nasty-ass spear that could almost one-shot people).

We managed to scatter them on a merry chase, with the three of us still not unconscious sitting up our own kill box at the top of a vertical swimming tube so anything popping up to see what was happening would get immediately zerged.

In the process, we eventually took out everyone aside from the leader, who we are now heading back to deal with + find our two missing companions.

Like with most games, magic is very powerful until it is spent, and then suddenly the martial classes (who might do less damage overall) continue to pump out the same amount of damage flow and are viable longer. Casters CAN be viable with their cantrips -- but in this case the caster(s) did not totally prepare and stocked too many fire spells for an underwater dungeon crawl. If properly itemized, martial classes can be brutal -- Tyria is just wrecking things with her +2 Greater Striking handwraps (which increases her damage output for Tiger Stance from 1d8+4 to 3d8+4, along with the +2 for hitting things). Also, these monsters are just low enough that she can regularly crit them, which makes her damage 2*(3d8+4) and also implements crit bonuses she has like 1d4 persistent bleed + slow 1.
 
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A long time ago, I was big on the concept of being Neutral Good. I still think that's the case, but with much more shades of gray. I'm a much more flawed neutral good.
 

The Cat

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So my next character is gonna be a drunken master monk chef with a backstory similar to Shepherd Book&The Operative from Firefly/Serenity. So my dm recommended this show to me to watch. I have enjoyed it greatly, so now I recommend it to all of you. Show covers some great/fun ways to manage resources, dungeon delve, and not waste the resources of the monsters you kill on your adventures.​
 
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So my next character is gonna be a drunken master monk chef with a backstory similar to Shepherd Book&The Operative from Firefly/Serenity. So my dm recommended this show to me to watch. I have enjoyed it greatly, so now I recommend it to all of you. Show covers some great/fun ways to manage resources, dungeon delve, and not waste the resources of the monsters you kill on your adventures.​
I'm part way through that video with the RPG session inspired by the wizard academy from some book or another. It cracked me up.
 

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So our PF2 campaign might be falling apart.

The pirates theme is fun and we are enjoying the storyline, but at least one player has now temporarily bailed because he is really frustrated with PF2 so much. (The campaign was originally a PF1 campaign being ported into PF2.)

We moved to PF2 because of dissatisfaction with D&D 5e (some of the play elements) + the scumbag WOTC unpopular policies over the last few years.

We used to play PF1 but some of the group hates all the number crunching. (I like PF1 and still play it on Fridays -- but I'm a nut who likes to really synergize a lot of things including traits, feats, classes, subclasses/backgrounds, and gear to really push the envelope lol.) The Lovecraftian style campaign we did in PF1e Mythic was one of my favorite campaigns ever.

We still like Aberrant and will keep playing that from time to time
We liked JRPG Fabula Ultima and will cheese around with that maybe on occasion.
Also Chronicles of Darkness -- I can't wait until Round #2 of our Deviants run.

The big problem is that PF2e survivability elements / imbalances are just not fun. It was supposed to clear up after level 3 (the first few levels can be lethal, and we were still adjusting to playstyle) when your characters finally have enough HP to survive some weird dice rolls + the caster DCs are now higher and able to do things.

Current Roster of Sixth level chars (after last night)
Elementalist (tank + heal-bot): Struggling a little but really sturdy + does okay damage + great heals
Monk (melee DPS): Dishes out a ton of damage but TAKING a lot of damage
Barb/Cleric (melee DPS + some heal): Dishes out a ton of damage but TAKING a lot of damage
Alchemist (ranged weapon/poison DPS): Dead
Druid (ranged spell DPS): Ineffectual

The prior week was a boss fight we had planned for, it still was touch-and-go, but we won after we rearrange the battlefield / drew away some enemy to gank them elsewhere when we were losing. But it was a scary fight with a win we squeaked by on.

This week was a fight we did not pick, that we tried to avoid, and that we were not allowed to avoid.
It had effectively TWO bosses in it -- a water devil and a pirate captain (recurring campaign foe).
Either of them was deadly. Both in the same fight was ridiculous.

The demon's AC was too high (27) so a crit aside from nat 20 was impossible.
The pirate captain had way more HPs than we each did.
Both dished out a lot of damage with just two attacks each round.

Tyria (monk) and Aeon (barb) both had the most hit points of the group and dished out a LOT of damage.
I've checked the charts and our ACs were appropriate for our level, and we're geared for output a bit higher than average.
However, we also would thus be the targets of the boss attacks and it was just ridiculous.
While with multiple attack penalties we typically would only hit a boss once in a round, each boss often would crit his first attack and hit on the second.
Based on charting they were tuned 2-3 levels higher than us, which is absolutely nuts.

Tyria has 86 hit points.
For 2-3 rounds Tyria literally went from around 70 hps to 4 hps from boss attacks.
She would then chug a potion, and someone else would heal her to get her back in the 60-70 range.
Then the very next round she would take two more hits (with an AC 25) and drop back to 3-5 hit points.
In the meanwhile, she'd typically only hit a boss once.
And then the boss would heal somehow.

The fight ended up with two players unconscious, the tank at half health, the barb almost killed twice, and the monk almost dropped three times, where the team had to spend as a whole 4-5 actions (out of 15 total) per round to just heal people enough to keep them alive.

The only reason we won was from just really laying into the captain until he dropped under the magic number (apparently 20% of his health), whereupon he rode the devil away to safety.

I dunno. I don't think it's necessarily the system.
The DM has been solid in other systems, but I feel like his fights here have been overtuned.
PF2 is very tightly wed to sweet spots. A 1-2 level difference quickly swings the balance of the fight, unlike other game systems, mainly because of crit generation.
It also isn't very fun to go from full-health by a 40 point hit + 20 point hit down to almost dead, and wonder how you'll make it through the round.


The game also doesn't allow for crazy 5e crap.
If you go under 0, you are making death saves that are incremental.
There are additional penalties for the amount of times you've already gone down in a fight (closer to death).
You either want to NOT ever go down or if you DO go down, you might want to stay down if you can stabilize.

Anyway, I don't want to switch systems because I really like my monk in THIS system.
it's fun and feels unique.
I've already played a monk in 5e.

I really feel like it's a tuning issue.
The GM just cannot double bosses on us like that, if we even kept trying to escape the fight and not engage, and when they are effectively 2-3 levels higher.
We've already had one party wipe before, and now multiple deaths in our second core group.

The other issue is ineffectual magic use / secondary spells.
We don't have a buffer/debuffer.
The goblin druid has ineffectual spells, only casts damage spells that don't do much damage, and/or just keeps rolling like shit.
We need spells that actually either buff us or debuff others.

My witch would have done that but... well, she died in the First Great Purge / TPK.

I will also need to do more striker-style fighting instead of toe to toe which unfortunately I was getting stuck in due to lack of damage dealers / 3 ranged characters (until the barb/cleric showed up).
 
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Totenkindly

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Welp, I verified the devil was CR8 -- it had a 27 AC and +20 to hit on bite and tentacle.

This is a huge deal.
Tyria couldn't crit the demon without a natural 20, while the demon could crit her by rolling a 15 or higher on d20 (30% crit chance).
(Tyria is tied for highest AC in the group.)
Average damage on crit was either a 38 (+poison maybe) or 44. That fits.
It only needed to roll a 5 or higher on d20 to regular hit.
So a 20% miss, a 50% hit, and a 30% crit hit.

It was also immune or resistant to every type of damage we typically use aside from acid, and its weakness was apparently a damage type we don't have.

It would have been a hard fight on its own, but coupled with the other boss, it was just kind of ridiculous.

... and then there were the ten imps and the other crew, which routinely seems to kill our crew and our crew does nothing but absorb damage and die because the DM can't roll well for us.
 
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The Cat

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Gaigin Joe is officially on the board. Met the party @baldurs gate at what was supposed to be a triumphant surprise party Joe was catering for the party(my old Character Geb, "saved Joe's life a million times over in a million different ways, old monestary buddies so to speak.) Well the party returned with the news of Geb's heroic death, and my character learned the backstory of the party and all their adventures to this point. As the evening wore on. Though none of them could remember or noticed Joe move, he always seemed to be lounging in the comfy chair drinking, but a small pile of empty bottle had gradually accumulated around my Drunken Master Monk(Who is essentially Matthew Mcconaughey if he were a neutral evil bounty hunter/assassin who was trying to turn over a new leaf as an itenerant monk with a Mobile Tavern pulled by a giant riding lizard named Leon. Im a bad guy trying to become a good guy. basically.

Well our partyu is hired by the Golden Vault Org to boar a thing called a train, where we will meet with a contact known as the stranger, from the beast lands on his(or her, but I think its geb's soul because he went to the beastlands when he died) way to Mechanus to be judged. We are to meet with this contact and get the true names of three demons and devils before the train gets to the end of the line. Our Paladin had a legit hard time wrapping their head around that we werent being sent by Primus as some sort of official inquisitors, so Joe is walking him through the details of the mission(I love heists so I note well) and am basically the bartender telling the party "your gods are a bunch of rat pack frat boys who are gambling with your souls and hoping to make a bank on whatever you do, but because the paladin is questioning his faith(he's a reincarnated aasimar who got told by his dude bro god Tyr that this was gonna be his last trip through the wash, which has upset the paladin. Our druid is in hock to three hags and doesnt have a heroic sacrifice and a cleric asking a god for the boon of frreeing their soul from the hag contract that turned Geb into a were tiger and our druid into a water elemental. She's got less than a month to get fixed or something bad is gonna happen to her. Our long term nemisis of the party Lady Dusk is also gonna be on the train for her own nefarious purposes, so now the party has 22 hours to get ready to board the train...Im so excited. Joe was a big hit, and is gonna fit well with the party as the one secretly(but heavily implied charming evil anime chef....Dispite being a drunken master monk funcional alcoholic...Joe is also a morning person. He has a little hair of the dog and made the party breakfast burritos out of manticore meat. SPICY. TASTY.

It was a lot of fun.

Our party currently stands as
Ser Jonah Aasimar Paladin Noble.
Ortho the Maginifiicent the Wizard Inspector (He's "THIS CLOSE" to retirment, and now owns an orphanage.)
ZETA the warforged Cleric blacksmith
Gaijin Joe the Iron Chef, a Drunken Master Monk Bounty Hunter Assassin and small business owner.
Quintessa the Centipede Druid and currently a water elemental
 

Totenkindly

@.~*virinaĉo*~.@
Joined
Apr 19, 2007
Messages
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BELF
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594
Instinctual Variant
sx/sp
I think maintaining a small business is important if you want to maintain your financial freedom.

Do you offer paid insurance plans for your staff?
 
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