Totenkindly
@.~*virinaĉo*~.@
- Joined
- Apr 19, 2007
- Messages
- 52,149
- MBTI Type
- BELF
- Enneagram
- 594
- Instinctual Variant
- sx/sp
You know, I really hate it when other players do stupid shit that just makes things worse, while thinking they are doing something cool.
For example, right now we're in a tall room with huge smoke elementals who are doing flybys. Two of us can now fly. They were doing a lot of damage to us, but we have now wounded them and could finish this fight in a round or two --
-- and the bard decided to drop Inspire Courage (so we don't get +3 on att/dmg, which for my crits was a +6 on each hit) so he could fear them instead. Fear just makes them flee. Either they will flee into the top of the room, so now I won't get a full attack and kill the one I'm fighting this turn; or they will flee the room, and then likely return once we've moved on and are in a new fight, which will make that fight much worse + the two fliers might not be able to fly at that point.
The bard is very pleased with himself, and I'm just thinking, "Are you fucking kidding me?" Really shit strategy, dude. That's only really helpful if they aren't fliers, and we are getting our asses kicked and really need a respite. It's not something you do when we're going to win shortly, and not in a crowded tower where we have to take a room at a time to avoid getting swarmed by shitty undead.
I've also been on this call 90 minutes and we're only two rounds into this fight because people keep bopping in and out. This group is so terrible at pushing forward. I like the people but I'm frustrated by the lack of progress. I think we could have gotten into a really cool fight tonight after this one and we're wasting the evening fighting two stupid elementals.
For example, right now we're in a tall room with huge smoke elementals who are doing flybys. Two of us can now fly. They were doing a lot of damage to us, but we have now wounded them and could finish this fight in a round or two --
-- and the bard decided to drop Inspire Courage (so we don't get +3 on att/dmg, which for my crits was a +6 on each hit) so he could fear them instead. Fear just makes them flee. Either they will flee into the top of the room, so now I won't get a full attack and kill the one I'm fighting this turn; or they will flee the room, and then likely return once we've moved on and are in a new fight, which will make that fight much worse + the two fliers might not be able to fly at that point.
The bard is very pleased with himself, and I'm just thinking, "Are you fucking kidding me?" Really shit strategy, dude. That's only really helpful if they aren't fliers, and we are getting our asses kicked and really need a respite. It's not something you do when we're going to win shortly, and not in a crowded tower where we have to take a room at a time to avoid getting swarmed by shitty undead.
I've also been on this call 90 minutes and we're only two rounds into this fight because people keep bopping in and out. This group is so terrible at pushing forward. I like the people but I'm frustrated by the lack of progress. I think we could have gotten into a really cool fight tonight after this one and we're wasting the evening fighting two stupid elementals.