INTJMom
Well-known member
- Joined
- Sep 28, 2007
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- INTJ
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- 5w4
I suppose I would probably agree with you if I knew what any of that was.You wouldn't do well on a pvp server in any MMO's, I bet.

I suppose I would probably agree with you if I knew what any of that was.You wouldn't do well on a pvp server in any MMO's, I bet.
I am P. I have to plan to plan to plan to plan to plan.
I suppose I would probably agree with you if I knew what any of that was.![]()
I'm sure many people would have answered differently if you had said it was a contest. I know I would have....
I have also lied that the game was just an innocent socialization it was actually small tournament without prize. But this wasn't what they had in mind.
Oh yeah. Hate that....
Imagine a large scale game where you're trying to get things done in the game. Now imagine 500 other people doing the same thing you're doing. 250 of those other people are on the opposite side of you. While you're trying to get things done that don't involve attacking other players, they can come along and kill you, making you take an extra 10 minutes to do what you were doing. Then they can do it again! They can even keep it up for hours to make sure you're not enjoying yourself.
What if you're planning a night where you decide which movie to watch that night? Is that planning to be spontaneous?
Yes. Or, you go to a vacation and decide that you make no plans, go with the flow. So, that is planned spontaneity. Basically we are only talking about when decisions are being made. If you are spontaneous, you make fast decisions now. If you aren't, you make decisions before. So, no one is purely spontaneous.
Antisocial one, question for you:
Would you ever try going into a strategy game with only half-done planning (or less), and then try to make plans as reactions to events? Do you think you could enjoy that?
As I have said I can explain my actions/strategy.
True, but what I mean is would you put yourself at a disadvantage on purpose, by not planning from the start even though you could have--like for Risk, for example? It could be a nice challenge to see what you're capable of....Of course, I do that without problem.
Actually, in many games you can't have a master plan before you start since many games are very random. So you must plan as you go.
It is just that in this version of RISK allows this kind of thinking to be successful. Game allows alliance against me so creators were thinking that this will always balance the situation. But I have planned so much that I have managed to find a hole.
As I have said I can explain my actions/strategy.
The only thing that got you in trouble was letting your ego take over. Never talk about how you do it. It's always natural ability and luck. Always.
But I could not hide that I had a plan my strategy has so much unlikely moves that is hard to believe that I have figured them up during the game.
You can't watch how I am systemically erasing them from the board and then say that this is just a bad luck.
True, but what I mean is would you put yourself at a disadvantage on purpose, by not planning from the start even though you could have--like for Risk, for example? It could be a nice challenge to see what you're capable of....
Just wondering.
I know the game pretty well because we used to host mini tourneys at a local university... not so much 2010 in particular, but a range of them including 2010.
You can easily hide your edge in the game... you chose not to.
Then you are missing the point. Right now, no matter how you rationalize it, you are bragging on what you did. That's where your strategy fails... you replaced localised tactics, successful ones, in place of the overall strategy. It's not being strategic at all... that would require long run planning, directional control... none of which you are doing.
You are right - you can't watch how you systemically destroyed them and not know that you put effort/etc into it. You execute good tactics - command over a situation... but now you ask why this tactical win wasn't strategic. It's because you put no consideration into anything other than the battle you were in.
Hence why I said that you won the battle but lost the war.
This happened quite a bit in the MTG playtesting groups. The theory goes that you build the decks up and play a bunch of games. It serves two purposes - you practise against the standard decks and get to point out mistakes/alternatives to each other, and you get to refine the deck.
There are players that get into these games intending to win. They fight and fight, don't help others, don't go over refining, rule lawyer and everything else. Those people tend to be pushed out of the play testing groups - it's the same thing. They should be thinking about the tournaments coming up, not winning this particular game.
Keep your eye on what your strategy is. It currently shows that you care more about showing off than anything else - strategy, because that's the direction you chose to take. In a tournament, crushing someone is... well, good strategy if you are aiming to take the top spots (depending on the bracket system, anyway). Context - the strategy is all in the context of what you are achieving, always.