Totenkindly
@.~*virinaĉo*~.@
- Joined
- Apr 19, 2007
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Well, I got the low-down on the Psionic lich-making ritual:
My Will save is currently only a +11 and the DC is 21. Eeek.
Also, I have no CON bonus, so a DC 10 CON check is iffy.
(However, my autohypnosis is 9 and Resist Dying DC15 check sounds makeable -- if I can swap that in.)
So as it stands, I won't fail the Spellcraft, but I only have a 28% chance of making both the Will save and the CON check. Not good.
I do have a few options in there. If I sacrifice 32 HD of followers (I currently have 48 + my thrall, the latter of which I have no intention of killing -- I'm not a monster!), who would be "willing," I could get a +10 on a save. I could also just capture and kill innocent victims. (Hmmm. Again, so EVIL. Am I "B-B-B-Bad to the Beak" or not?)
I can also retrain one of my psionic powers to Fortify, which I could use to get me a +7 on saves for 11PPs, lasting 11 minutes. That might be my best bet. It increases my chances to 90% x 85% = 77% or so. And if I can use my Autohypnosis: Resist Dying, I can improve that + I get my 1d6 Mythic bonus once a day.
Also, if I can get followers who can cast something on me that would allow me to reroll a save once a day... yeah.
it looks like our Barb player will have to quit due to getting a new job with hours on game night. I made a joke to the GM about, "Hey, I bet that barbarian that's about to disappear is good for 12HD." Isn't he a team player?
...anyway, the worse part is how to preserve my body to the best possible outcome. I think I can pull off the DC 30 eventually, but that DC 50 might just not be attainable.
Yeah, it's kind of a pasttime that everyone playing needs to enjoy; if you're not enjoying it for some reason, it makes sense to change what you can or be part of a group you can enjoy.
Clarifications on the ritual and DCs
Order of things
1 Prepare the phylactery (Spellcraft DC 5 + Manifester Level)
2 Attune stone without losing control (Will* DC 10 + INT + Highest Level Power)
3 Remove Heart (CON DC 10**)
4 Enjoy Lichdom (you may now place the phylactery in your chest)
* This is a Mind-Affecting, Telepathy, and Necromancy effect (add applicable bonuses)
** This is the check for dying, removing your heart drops you to -(CON/2) HP, except the magic of the ritual keeps you conscious for one action
Your soul is in your body until you die (during step 3); immediately after which it is transferred to the attuned stone (this is what you prevent it from doing too early in step 2)
Your body effectively dies during step 3. It would decompose at the normal rate pending any effort taken to prevent it. Such effort may include the following: embalming (Craft Alchemy); further enchantment (Spellcraft); medical attention (Heal), as supplemented with negative energy (Knowledge: Religion); or psionic manipulation of matter (Knowledge: Psionics)as directed by raw will (Autohypnosis); or any combination of these methods. The DCs for the methods vary from 10 to double the time to decay, to 20 extend by factor of 10, to 30 to stop at a partially fleshy state (tends to look like an unwrapped mummy), to 50 to remain nearly lifelike; each method applied makes the others easier by 1/5th the margin of success. With no effort, the result is a rotting corpse in a few days, a messy skeleton in a week, and a clean set of bones in 2 weeks. Any spell that heals undead can extend the process to a maximum of double the normal rate, any spell that preserves a corpse or repairs it can be used to reset to the point in time as specified.
As for sacrificing people to make the checks easier, yes you can (I’ll be generous and give you a bonus equal to log2(total HD) with a possible extra of unto 5 (max previous bonus) if the sacrifices are willing).
Order of things
1 Prepare the phylactery (Spellcraft DC 5 + Manifester Level)
2 Attune stone without losing control (Will* DC 10 + INT + Highest Level Power)
3 Remove Heart (CON DC 10**)
4 Enjoy Lichdom (you may now place the phylactery in your chest)
* This is a Mind-Affecting, Telepathy, and Necromancy effect (add applicable bonuses)
** This is the check for dying, removing your heart drops you to -(CON/2) HP, except the magic of the ritual keeps you conscious for one action
Your soul is in your body until you die (during step 3); immediately after which it is transferred to the attuned stone (this is what you prevent it from doing too early in step 2)
Your body effectively dies during step 3. It would decompose at the normal rate pending any effort taken to prevent it. Such effort may include the following: embalming (Craft Alchemy); further enchantment (Spellcraft); medical attention (Heal), as supplemented with negative energy (Knowledge: Religion); or psionic manipulation of matter (Knowledge: Psionics)as directed by raw will (Autohypnosis); or any combination of these methods. The DCs for the methods vary from 10 to double the time to decay, to 20 extend by factor of 10, to 30 to stop at a partially fleshy state (tends to look like an unwrapped mummy), to 50 to remain nearly lifelike; each method applied makes the others easier by 1/5th the margin of success. With no effort, the result is a rotting corpse in a few days, a messy skeleton in a week, and a clean set of bones in 2 weeks. Any spell that heals undead can extend the process to a maximum of double the normal rate, any spell that preserves a corpse or repairs it can be used to reset to the point in time as specified.
As for sacrificing people to make the checks easier, yes you can (I’ll be generous and give you a bonus equal to log2(total HD) with a possible extra of unto 5 (max previous bonus) if the sacrifices are willing).
My Will save is currently only a +11 and the DC is 21. Eeek.
Also, I have no CON bonus, so a DC 10 CON check is iffy.
(However, my autohypnosis is 9 and Resist Dying DC15 check sounds makeable -- if I can swap that in.)
So as it stands, I won't fail the Spellcraft, but I only have a 28% chance of making both the Will save and the CON check. Not good.
I do have a few options in there. If I sacrifice 32 HD of followers (I currently have 48 + my thrall, the latter of which I have no intention of killing -- I'm not a monster!), who would be "willing," I could get a +10 on a save. I could also just capture and kill innocent victims. (Hmmm. Again, so EVIL. Am I "B-B-B-Bad to the Beak" or not?)
I can also retrain one of my psionic powers to Fortify, which I could use to get me a +7 on saves for 11PPs, lasting 11 minutes. That might be my best bet. It increases my chances to 90% x 85% = 77% or so. And if I can use my Autohypnosis: Resist Dying, I can improve that + I get my 1d6 Mythic bonus once a day.
Also, if I can get followers who can cast something on me that would allow me to reroll a save once a day... yeah.
it looks like our Barb player will have to quit due to getting a new job with hours on game night. I made a joke to the GM about, "Hey, I bet that barbarian that's about to disappear is good for 12HD." Isn't he a team player?
...anyway, the worse part is how to preserve my body to the best possible outcome. I think I can pull off the DC 30 eventually, but that DC 50 might just not be attainable.
Yeah, some gamers can prove those ugly gamer stereotypes painfully true. I'm not exactly a social virtuoso myself, so I have sympathy for gamers who use the hobby as a social safe haven, but the older I get the less patience I have for dealing with more extreme examples. Specifically the ones who can't or won't improve themselves. The next time I join or form a group -- hopefully sooner rather than later! -- I'm going to do my best to screen this kind of gamer.
Yeah, it's kind of a pasttime that everyone playing needs to enjoy; if you're not enjoying it for some reason, it makes sense to change what you can or be part of a group you can enjoy.