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Civilization 6

EcK

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[MENTION=25403]ZNP-TBA[/MENTION]
*maniacal laughter*

my intentions are good :coffee:

also how much are they paying you to promote the game - you seem WAY too knowledgable on the topic :rly???:
 

Poki

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Here i am still playing civ rev on xbox...lol. will have to check it out. Enjoy civ games
 

ZNP-TBA

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[MENTION=25403]ZNP-TBA[/MENTION]
*maniacal laughter*

my intentions are good :coffee:

also how much are they paying you to promote the game - you seem WAY too knowledgable on the topic :rly???:

I've been watching a lot of information while at work (being totally productive of course :coffee:)

I love the shit out of civ games and maybe I'm trying to get a couple of you maniacs to play. ;)
 

ZNP-TBA

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That's so cooll : O

I treat religion in civ games like a drug dealer. I spread it across the world and get people hooked raking me in lots of benefits.

What's even better in VI is that you can chose a couple ways to lead your religion. You can do it in a peaceful way which gives you culture, food, and bonuses to build your cities (India & Kongo would be good for this) or you can take aggressive benefits to spread by the sword ( Spain comes to mind).
 

EcK

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600 AD:

started with greece, sooon got hopelites then upgraded to my warriors to swordmen or however they're called.

I now control the main continent and about 8-9 cities (crushed all but 2 city states I'm keeping around for fun + ended the Japanese civilization after they dared insult my Mars-ordained rule by calling me a warmonger
[MENTION=25403]ZNP-TBA[/MENTION]

I'll develop my sailing / cultural influence / maximize my city's outputs + trade and keep afloat of military innovations while looking for whoever's left.

I might keep a civilization around, and see them pitifuly reach around for the scraps only to see me reach for the stars, moments before their nuclear anihilation.

My dream of World Peace, fulfilled at last :coffee:
 

ZNP-TBA

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600 AD:

started with greece, sooon got hopelites then upgraded to my warriors to swordmen or however they're called.

I now control the main continent and about 8-9 cities (crushed all but 2 city states I'm keeping around for fun + ended the Japanese civilization after they dared insult my Mars-ordained rule by calling me a warmonger
[MENTION=25403]ZNP-TBA[/MENTION]

I'll develop my sailing / cultural influence / maximize my city's outputs + trade and keep afloat of military innovations while looking for whoever's left.

I might keep a civilization around, and see them pitifuly reach around for the scraps only to see me reach for the stars, moments before their nuclear anihilation.

My dream of World Peace, fulfilled at last :coffee:

Did you play as Gorgo or Pericles?
 

EcK

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Did you play as Gorgo or Pericles?

I took the default guy, so pericles I guess? Long beard, wise looking.
Didn't check if I could choose an alternate - didn't see the option.
 

mystik_INFJ

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I treat religion in civ games like a drug dealer. I spread it across the world and get people hooked raking me in lots of benefits.

What's even better in VI is that you can chose a couple ways to lead your religion. You can do it in a peaceful way which gives you culture, food, and bonuses to build your cities (India & Kongo would be good for this) or you can take aggressive benefits to spread by the sword ( Spain comes to mind).

In CIV V religion is just a load of useless crap that means nothing anymore but a few bonuses. In Civ IV religion meant something and could even be the reason for wars. Some religions were less hostile to others, while others were very. There was a mechanic behind religion and the way it spread. In Civ V religion was turned into some sort of "Candy Crush"/"Facebook" points with no real implication.

The question is, what is religion like in Civ VI? I have not played yet and I was curious is the problems of the past were fixed.

I still enjoy Civ IV more than all of them. I played Civ since the first game. I'm an old fan and saw the game evolve. I just think it's better overall. Unit stacking is great. You can have the 1st army, the 2nd army and a reserve 3rd army roaming and encircling cities or forming quick response teams. In Civ V everybody keeps stepping on each other's toes. It's annoying. The prev game did it better. I know that the new one also doesn't do unit stacking, so that is a minus, wish they put it as an option.

Are there end game videos now? The prev one did not have it and it was annoying. I mean, it rewards the player with a nice ending and encourages you to choose a different win tactic every time at least to see the different endings.

And who could forget the Baba Yetu song and that awesome intro screen that just made it feel like history being remade instead of a simple game. Even if I got the expansions I always kept the original intro and screen. It's just more majestic and significant.



And Leonard. Leonard Nimoy (Spock). Can't beat that.

I went all nostalgic there, but I will throw a bit of time into this game, I was wondering if there is anything that is memorable in the new game because reviews don't always reflect the feel of the game.
 

Gone

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Baba Yetu *___*

Man until now I didn't even know Civ VI exists. How did I miss that?
The new mechanics sound pretty cool, I think I'll give it a try.
I played mainly Civ IV, and always arranged my games so that Mansa Musa was around as well. That guy always liked me and gave me everything regardless of what I did. Tokugawa and that Aztec guy always hated me though... also regardless of what I did. 't was fun.
 

Kanra Jest

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I got civilization V more recently and I am already starting to enjoy it. Which is saying something since I just recently got it, and usually I never play these kinds of games do to wanting faster paced things.
 

EcK

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I got civilization V more recently and I am already starting to enjoy it. Which is saying something since I just recently got it, and usually I never play these kinds of games do to wanting faster paced things.

civ 5 was good. I don't think civ 6 really changes that much (i mean there are enhancements etc. but overall its still the same game)
 

ZNP-TBA

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I took the default guy, so pericles I guess? Long beard, wise looking.
Didn't check if I could choose an alternate - didn't see the option.

Yeah Pericles then. He's the more 'peaceful' leader but still is great at military thanks to the free wildcard slot for Greece and Hoplites. I'm thinking about playing a game with Pericles becoming suzerain of all city states and watching my culture skyrocket. :)
 

EcK

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[MENTION=25403]ZNP-TBA[/MENTION]

Okey so my mini opinion:


the pros
- it's a very good civ game

- addictive

- feels more 'strategic' than the previous iteration (the space civ)

the not-so-pros
- I don't think the game in itself is SO revolutionary. It's basically the same old game with a few added perks, Which afterall is the minimum you'd expect after a shitload of games + add-ons.

- For some reason the turn based thing seemed glitchy or something. It would tell me 'next turn' only to give me more actions to do within the same turn. wtf. That was my biggest issue. (accumulate 150-250 iterations of the 'not quite finished' turn and tell me if you're not bothered)

- The absence of unit stacking is a bit annoying at first, BUT it does add tactic complexity to the gameplay (you have to attack from multiple angles and have to use a combo of ranged and contact troops from the start of the game) and there IS the option of corps and armies so that makes it a good thing overall.

- Religious victories seem a bit easy to me at this point - you just send unstoppable missionaries everywhere and if anyone says anything you get a huge combat effectiveness boost for fighting within 'converted' territories.

- To me at least the late game got a bit boring (but I still had this need for one more turn).
LOVED the early gane, then it gets a bit repetitive.

- There are some bugs (not really game breaking - and I'm sure will be fixed soon.
 

ZNP-TBA

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In CIV V religion is just a load of useless crap that means nothing anymore but a few bonuses. In Civ IV religion meant something and could even be the reason for wars. Some religions were less hostile to others, while others were very. There was a mechanic behind religion and the way it spread. In Civ V religion was turned into some sort of "Candy Crush"/"Facebook" points with no real implication.

I agree, I like Civ IV better than V myself. I like the idea of the 'specialist' economy as an alternative option to 'cottage' spamming. Religion in Civ IV was a good new concept and I think they pulled it off well. They should've translated that into Civ V.

The question is, what is religion like in Civ VI? I have not played yet and I was curious is the problems of the past were fixed.

So religion in Civ VI is a fairly advanced mechanic. 'Faith' is an alternative currency other than gold and with the right civics and government (Theocracy) you can purchase buildings and units with faith instead of gold. You can also patron Great People with faith. There's religious warfare in which missionaries and apostles can fight each other without a declaration of war. If you defeat an enemy apostle within range of a city then you'll get a spread of your religion to near by cities. You can customize your religion from a pool of 'beliefs' which offer different buffs and benefits depending on what kind of game you want to play. Currently, at higher difficulties religion is a little broken with the AI. I play on Emperor level right now so the AI gets some free tech and resources which puts them in a better position to found a religion. In any given game you can only found up to 5 religions with Great Prophets. Once all 5 are taken and you don't have one then you cannot found a religion and you are no longer eligible for a religious victory. The AI spams missionaries to the point of overkill and it makes it tough to religiously defend your cities. Furthermore, if all of your cities become the majority of some other religion then you cannot reconvert them.

Check this out:

religious-horde-png.456501




I still enjoy Civ IV more than all of them. I played Civ since the first game. I'm an old fan and saw the game evolve. I just think it's better overall. Unit stacking is great. You can have the 1st army, the 2nd army and a reserve 3rd army roaming and encircling cities or forming quick response teams. In Civ V everybody keeps stepping on each other's toes. It's annoying. The prev game did it better. I know that the new one also doesn't do unit stacking, so that is a minus, wish they put it as an option.

You can stack support units with combat units. Also, you can research technologies to form a corps or fleet which 'combines' several of the same unit together into a more powerful iteration. I like the idea of not stacking because it's more strategic especially when considering adjacency bonuses. It makes it possible for a smarter player to outwit and outplay another player with a larger army that simply wants to bash all his units in. I think eliminating stacking was a general improvement.

Are there end game videos now? The prev one did not have it and it was annoying. I mean, it rewards the player with a nice ending and encourages you to choose a different win tactic every time at least to see the different endings.

Yes

And who could forget the Baba Yetu song and that awesome intro screen that just made it feel like history being remade instead of a simple game. Even if I got the expansions I always kept the original intro and screen. It's just more majestic and significant.

Christopher Tin, the same composer of Baba Yetu makes another memorable intro theme. No worries. ;)

And Leonard. Leonard Nimoy (Spock). Can't beat that.

I went all nostalgic there, but I will throw a bit of time into this game, I was wondering if there is anything that is memorable in the new game because reviews don't always reflect the feel of the game.

In this game we get Sean Bean (Ned Stark :D)narrating stuff and to be honest he sounds pretty awesome. I think this game is in a league of its own. Like you I was a HUGE Civ IV fan (moreso than Civ 5). To me it feels like they took the best elements of Civ IV, eliminated the worst of Civ V, and combined them together along with some new fun mechanics to create a new game. I idea of districts is new and pretty fun once you figure them out.
 

EcK

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Yeah Pericles then. He's the more 'peaceful' leader but still is great at military thanks to the free wildcard slot for Greece and Hoplites. I'm thinking about playing a game with Pericles becoming suzerain of all city states and watching my culture skyrocket. :)

In my current game (one civ away from domination victory and science victory in the works)
- started off in a continent with about 9 city states + only one civ (japan)
- started crushing surrounding city states then realized the bonuses offered by some of them were good, so became suzerain of the remaining three (I can still occupy city states that don't quite fit my strategic goals to screw over other civilization by taking away their bonuses from envoys)
- crushed japan
- had the whole continent by 600 AD.

errors I made / frustrations I've had
- I didn't know about production stacking (and my continent is quite fucking flat for mines) so my production was too low to get an early science victory (my science output gave me all the techs by the late 1800 hundreds but then i need like 200 turns to get the damn projects out T_T - It doesnt make sense to me: How can SCIENCE not play a role in the construction of the things you need for a SCIENTIFIC victory.

- I didn't know how religions worked exactly, focused on military early on / didn't do any faith based facilities early on so I didn't get any prophet and couldn't start a real religion : (

- I only started looking for other continents in the 1600 hundreds or so

things that pissed me off:
- barbarians showing up randomly near my cities (and suddenly developing advanced tech so after 500 years of basic troops I get to fend off 3 modern rocket infantry troops while at war on another continent). At the same time I think they're a nice 'addition' to force you to always keep defensive trips / stay on your toes. Just think the implementation could have been less 'magical'
- enemy troops showing up in the middle of my territory (I mean it didn't look like they actually came to attack - it looks like they were beamed in star trek style)
 

ZNP-TBA

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[MENTION=25403]ZNP-TBA[/MENTION]

Okey so my mini opinion:


the pros
- it's a very good civ game

- addictive

- feels more 'strategic' than the previous iteration (the space civ)

Yes it's addictive like crack Here I am at work and I'm still thinking about it. lol

I do find it more strategic since there are far more things to consider in terms of building your cities and maneuvering your units. Some people complained its too 'complicated' but it's really not. It forces you to think which is always a plus in my book. So far, it's the best Civ game IMO and I've played all of them. Before this Civ IV was king in my book.

the not-so-pros
- I don't think the game in itself is SO revolutionary. It's basically the same old game with a few added perks, Which afterall is the minimum you'd expect after a shitload of games + add-ons.[/quote]

The introduction of districts, a separate civics tree, the ability to customize your governments with policies, and customize your religion with certain beliefs seems pretty revolutionary to me. Still, the game can't deviate too far from its core. It's still a Civ game. lol

- For some reason the turn based thing seemed glitchy or something. It would tell me 'next turn' only to give me more actions to do within the same turn. wtf. That was my biggest issue. (accumulate 150-250 iterations of the 'not quite finished' turn and tell me if you're not bothered)

I do find that annoying a bit too. Also I hate when it auto cycles over a unit of mine. It makes it easy to forget about a scout or something.
- The absence of unit stacking is a bit annoying at first, BUT it does add tactic complexity to the gameplay (you have to attack from multiple angles and have to use a combo of ranged and contact troops from the start of the game) and there IS the option of corps and armies so that makes it a good thing overall.

Exactly. Its an incentive to research some military techs that offer adjacency and formation bonuses. Like I said earlier, it allows a smart player to outplay another player that just wants to steam roll you with a million units.

- Religious victories seem a bit easy to me at this point - you just send unstoppable missionaries everywhere and if anyone says anything you get a huge combat effectiveness boost for fighting within 'converted' territories.

They're really easy at lower difficulties but once you get to Emperor the AI goes a little nuts with religion and its near impossible to get this kind of victory (see the pic i posted above in this thread). I don't play below King difficulty but even on King the liklihood of a religious victory is not very big. I use religion in a supportive role (or not at all) to boost another victory condition ( religion helps with cultural victories a lot).

- To me at least the late game got a bit boring (but I still had this need for one more turn).
LOVED the early gane, then it gets a bit repetitive.

- There are some bugs (not really game breaking - and I'm sure will be fixed soon.

Like any new game bugs will have to be worked out and will with patches. Did you notice the Scythia bug/exploit yet that makes that Civ broken and overpowered right now?
 

ZNP-TBA

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In my current game (one civ away from domination victory and science victory in the works)
- started off in a continent with about 9 city states + only one civ (japan)
- started crushing surrounding city states then realized the bonuses offered by some of them were good, so became suzerain of the remaining three (I can still occupy city states that don't quite fit my strategic goals to screw over other civilization by taking away their bonuses from envoys)
- crushed japan
- had the whole continent by 600 AD.

errors I made / frustrations I've had
- I didn't know about production stacking (and my continent is quite fucking flat for mines) so my production was too low to get an early science victory (my science output gave me all the techs by the late 1800 hundreds but then i need like 200 turns to get the damn projects out T_T - It doesnt make sense to me: How can SCIENCE not play a role in the construction of the things you need for a SCIENTIFIC victory.

- I didn't know how religions worked exactly, focused on military early on / didn't do any faith based facilities early on so I didn't get any prophet and couldn't start a real religion : (

- I only started looking for other continents in the 1600 hundreds or so

things that pissed me off:
- barbarians showing up randomly near my cities (and suddenly developing advanced tech so after 500 years of basic troops I get to fend off 3 modern rocket infantry troops while at war on another continent)
- enemy troops showing up in the middle of my territory (I mean it didn't look like they actually came to attack - it looks like they were beamed in star trek style)

What difficulty are you playing on?

Pericles doesn't really need a religion. You can just focus on culture. I'd have crushed Japan first and brought all those city states under my suzerain. Pericles' leader ability is Surrounded by Glory. +5% Culture per city-state you are the Suzerain of. The bonus is additive for each additional city state so if you had 9 city states that's 45% additional culture per turn which means you would've been able to zip through the civics tree spring-boarding you to a culture victory especially after 'Enlightenment.' Perciles' natural strengths gear him for a cultural victory. I'd have built theaters before campuses' as Pericles doesn't really 'need' science as much as other leaders.

As far as districts go I usually always go commercial hub and/or harbor first followed by an adjacent industrial zone. From that point on I select either campus or theater districts next depending on my victory condition and what I need at the time. Greeks get the acropolis instead of the theater which is a stronger version of it.

This order is logical for me. More gold is better earlier and trade routes give you the road infrastructure as well as decent resources to help out newer cities. Hubs/Harbors give additional trade routes. Get the industrial zone for better production and then you're cities will be able to construct additional districts much more efficiently. With all the gold you earn you simply can buy the buildings that go in the districts and use your cities to produce other things instead of being locked up with improving the districts (maybe a wonder or something).

If you had 9 city states then chances are at least a couple of them were science and industrial. I'd have taken full advantage of those to make up for any production or science deficiency your land had.
 
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