Totenkindly
@.~*virinaĉo*~.@
- Joined
- Apr 19, 2007
- Messages
- 52,149
- MBTI Type
- BELF
- Enneagram
- 594
- Instinctual Variant
- sx/sp
One of the older sites that is pretty extensive is this one:
The Alignment System
However, I really like the exploration of how to play various alignments in a realistic way here:
Alignment - Pathfinder_OGC
I mentioned my current character ended up drifting in Neutral Evil, but I play her as a paragon of "pragmatism," with a dallop of narcissism thrown in for good measure. I usually don't play "evil" and I didn't want to do something cliche -- my whole goal was to present her in a way that others could mistake her for "good" until they really understood her motivations. So she'll do good things if necessary but generally for selfish reasons at core, and she could sell others out if it suits her enough. She also can justify all of her actions with some rational-sounding reason, to support the end-goal. She doesn't even really recognize she is evil, at this point; she still thinks she's a good person. She has had others call her an evil person, and she just dismisses it as absurd.
True neutral is difficult to play. Typically you either are committed to avoid extremes (if you're actually "striving" for balance); or you could just remain mostly indifferent; or you could be in a "zen" center without experiencing active desire/need to compel you to behave in certain ways. Some gamers break each trait into three parts and assign numbers in order to determine "degrees" on the scale (for good = 1,2,3 and 1 would be VERY good, and 3 would be marginally good; for neutral = 4, 5, 6, and so "pure neutral" would be 5, whereas if you are 4 neutral, you lean towards good and 6 neutral towards evil, etc.)
Ledger's "Joker" is probably Chaotic Neutral. Dr. Doom leans towards a more lawful/structured type of Evil. Captain America and Superman are typically viewed as Lawful Good. And so forth.
Batman's interesting... he operates outside the law. We think he's generally "good" but maybe not good to the degree Superman is, and he might even veer into Neutral in later representatives of him. He's focused on justice, but it almost becomes revenge.
The Alignment System
However, I really like the exploration of how to play various alignments in a realistic way here:
Alignment - Pathfinder_OGC
I mentioned my current character ended up drifting in Neutral Evil, but I play her as a paragon of "pragmatism," with a dallop of narcissism thrown in for good measure. I usually don't play "evil" and I didn't want to do something cliche -- my whole goal was to present her in a way that others could mistake her for "good" until they really understood her motivations. So she'll do good things if necessary but generally for selfish reasons at core, and she could sell others out if it suits her enough. She also can justify all of her actions with some rational-sounding reason, to support the end-goal. She doesn't even really recognize she is evil, at this point; she still thinks she's a good person. She has had others call her an evil person, and she just dismisses it as absurd.
Neutral, neutral or true neutral, sounds boring to me and I'm not sure who would choose to play a character like that but perhaps it is properly understood as a more balanced and evenly traited character as opposed to the more colourful but unbalanced strengths and weaknesses characters?
True neutral is difficult to play. Typically you either are committed to avoid extremes (if you're actually "striving" for balance); or you could just remain mostly indifferent; or you could be in a "zen" center without experiencing active desire/need to compel you to behave in certain ways. Some gamers break each trait into three parts and assign numbers in order to determine "degrees" on the scale (for good = 1,2,3 and 1 would be VERY good, and 3 would be marginally good; for neutral = 4, 5, 6, and so "pure neutral" would be 5, whereas if you are 4 neutral, you lean towards good and 6 neutral towards evil, etc.)
The idea of lawful evil or rule abiding evil and chaotic or lawless good are totally intriguing ideas. I'm already trying to figure out what marvel or DC characters I would consider in each category.
Ledger's "Joker" is probably Chaotic Neutral. Dr. Doom leans towards a more lawful/structured type of Evil. Captain America and Superman are typically viewed as Lawful Good. And so forth.
Batman's interesting... he operates outside the law. We think he's generally "good" but maybe not good to the degree Superman is, and he might even veer into Neutral in later representatives of him. He's focused on justice, but it almost becomes revenge.