G
Glycerine
Guest
It's interesting that you say that about FPs. As a strong Fe user, I am interested in figure out what people are all about but the area I seem to focus is detecting the inconsistencies in people. The tone and meaning vs what's being said done. Also, attributing meaning to a particular vibe in the context of a person/situation. I rely mostly on on in the moment observation (Se) and vibes (Fe + Ni) in assessing folks. I compare and differentiate the vibes to read people. So I probably use inductive reasoning moreso than deductive reasoning for this so theoretically, it's fairly different.No, it really goes after the "tone" of people. The ability to sense "fake" is really the ability to sense when something doesn't match up. It doesn't mean something is wrong, but it does mean that something isn't quite right.
Yes, this does seem to be a trait of the FP types - an overall desire to evaluate what a person is really like. On the xNFP side, I note that ENFPs are particularly good at making snap observations along these lines, while INFPs tend to withhold a "final" judgement.
Good synopsis.
There is an interesting aspect of Nardi's research, where there's a missing piece of the symmetry in terms of the "Intuitive listening" section of the brain. All of the FPs use this section a lot. That's the main consistency. A corollary consistency is that the Ti doms don't use it much at all. In between, it's a bit of a jumble. ENFJs, ENTPs, ISFJs, ENTJs and INTJs, all use it, though not as intently as the FPs.
Strangely, INFJs are missing from that list. This might just be an artifact of the limited sample size, but it's possible that it isn't a priority. Instead, it appears that INFJs rely on literal details (exact words used) and a strong social context to evaluate people. Combined with their Ni, it amounts to being a very similar thing, but it's remarkable to see how the evaluation might be different.
On a side note, I recall that there was a "Sense Motive" skill in D&D 3rd edition, which is kind of analogous to what Elfboy is claiming in the OP. One thing that I kind of wanted to add to that system (I no longer play), was a "Deduction" skill that was more Intelligence-based, which would work sort of like Sense Motive, except it would be about spotting inconsistencies in a more thinking-style, than feeling style. I bring this up because it is entirely possible to have a thinking-based bs-detector, except it isn't detecting duplicity so much as it is likely detecting incompetence or ignorance.