entropie
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Whaa?? I guess I haven't kept up closely enough with Cata specifics to notice this. Does this have something to do with that latest shitty Richard Knaak novel? I haven't read it, but I know it's shitty because Richard Knaak wrote it.Then I see in the blue post that Malfurion Stormrage is going to be a quest-giver in Darkshore.
The problem here is that the new set-up of talents aand stats is intended to be balanced for max level 85 characters.
It's going to be another month and a half before we're going to be able to even start making the slow climb towards the new level cap, so everything is going to be out of synch until then.
I'm surprised they launched it this early before release, to be honest.
Q. Without giving up any spoilers, what's the general storyline for this zone?
A. Darkshore has suffered immensely from the massive seismic ripples of the Cataclysm. The night elves are in survival mode, helping refugees and, wherever they can, fending off the advances of the Twilight's Hammer cult, the naga, and the Shatterspear trolls. Meanwhile, Malfurion Stormrage, recently returned from the Emerald Dream, has traveled to the epicenter of the destruction and called upon the ancient powers of Cenarius to contain it.
Q. What do you think is the most exciting new addition to the zone?
A. Without a doubt, the most exciting addition to Darkshore is the gigantic vortex in the center of the zone, where the devastating forces of the Cataclysm are being pit against the primal power of Malfurion Stormrage. Our amazing artists and level designers made us an epic energy vortex to serve as a visual centerpiece for the destruction, and it looks phenomenal.
Q. What goes into redesigning a zone like this?
A. Redesigning Darkshore required much more work than we originally anticipated. This was one of the first zones we tackled that centered on the effects of the Cataclysm, so we started out with the modest goal of adding a few themed quests and improving the general flow of the zone. As we piled on the visual changes, though, we soon discovered that a lot more manpower was needed to generate content that correctly reflected Darkshore's new landscape and lore.
Q. What was the most challenging aspect about implementing these changes?
A. At first we thought that we would be able to work with the majority of the original quests in Darkshore, but most of them just didn't make sense when viewed in the context of the zone's new storyline and direction. For example, chasing after corrupted wildlife and investigating washed-up threshers would seem out of place when everything around you is being ravaged by natural disasters, elementals, naga... and worse. Reaching the realization that we would basically have to scrap all of the old content and start from scratch -- and then actually bringing that plan to fruition -- was probably the hardest part of the process.
Q. What should players do or go see first?
A. Players should start in the town of Lor'danel and then play through the quest series naturally, slowly heading south. Higher-level players (levels 15 and up) may want to skip ahead and meet up with Malfurion Stormrage at the center of the zone, but Darkshore feels best if you experience the entire storyline from the beginning, as intended.
IMBA is Wowspeak for "Imbalanced." It refers to a situation where one class's abilities have been tweaked to a point where it creates an unfair advantage, primarily in PVP since that's the area where class balance gets the most attention.What the hell does IMBA mean?
I've played more on my prot pally than any of my other characters, so the 4.0.1 changes have been a huge adjustment for me. The biggest problem with multiple target tanking as a pally right now is that Consecration has been changed to a 30 second cooldown, so it's no longer a way to spam AOE threat. Add to that the fact that abilities like Avenger's Shield and Hammer of the Righteous don't hit nearly as hard as they did before the patch, although the shortened cooldown of AS is nice. Just from tinkering around a little with my prot pally, he seems to be doing about 10-15% less damage per rotation and therefore has more difficulty holding threat, especially against multiple targets. This is by design, as Blizzard has made a conscious effort to reduce reliance on gathering up packs of mobs and nuking them down, as has been the norm throughout WoLK. Crowd Control abilities will again have relevance, meaning that patience and strategy will be needed for most successful group PVE experiences.Other than that, I have a tank and dps pally and while the new changes are fun, I just don't know what to do with him. Maybe I'll read up on elitist jerks (they probably have people that have been rocking the beta for months.) People say that prot pallies can't handle multiple targets as well as they could and I just don't understand how that could be possible given that we have a proc that gives us a free avenger's shield, that seems to come up all the time. This is my main and it's annoying to say the least.
I'm about 75-80% sure that the Goblin shaman I'm rolling once Cata hits will end up becoming my new main. Played one into the 40s in the beta and had a freaking blast.I'm actually kind of thinking that I just want to try a new class and start from scratch, so that I'm not tainted from memories of old. sadness
I've played more on my prot pally than any of my other characters, so the 4.0.1 changes have been a huge adjustment for me. The biggest problem with multiple target tanking as a pally right now is that Consecration has been changed to a 30 second cooldown, so it's no longer a way to spam AOE threat. Add to that the fact that abilities like Avenger's Shield and Hammer of the Righteous don't hit nearly as hard as they did before the patch, although the shortened cooldown of AS is nice. Just from tinkering around a little with my prot pally, he seems to be doing about 10-15% less damage per rotation and therefore has more difficulty holding threat, especially against multiple targets. This is by design, as Blizzard has made a conscious effort to reduce reliance on gathering up packs of mobs and nuking them down, as has been the norm throughout WoLK. Crowd Control abilities will again have relevance, meaning that patience and strategy will be needed for most successful group PVE experiences.