Totenkindly
@.~*virinaĉo*~.@
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- Apr 19, 2007
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I failed for the first time tonight in a regular Torghast run and am kinda cheesed off about it.
... Finally got the final boss: Warden of Souls. Died three time before I finally went and read up... and I still could not solo him, although I did better. he drops ick pools that you need to get him out of, or he will not take much damage. Meanwhile, he has an occasional fear that if you miss it, you'll run for 4-5 seconds AND take lots of damage as well from the fear. MEANWHILE... he keeps summoning three demons, which aren't hard to kill, but they are often inside the large ick pools so to get to them you will be taking damage and leading him back into his buff pools AND he summons trios of them fairly regularly and they stack. These demons all cast ranged drain on you, so if you end up inside their 35 yard range and you're NOT killing them, it's pretty much game over. I got him down once to about 25% health, but seriously.... it's a cruel hard fight. It really sucks to work so hard to claw your way to the final boss after 45 minutes and 6 levels and then have it all be a complete waste of time. But I am thinking now, maybe I can do the same wing (to get the clue) but just at a lower level. Maybe that will be easier.
ERMIGOD I DID IT
I thought I ran this on Mort'regar Layer 5 last night, but maybe it was Layer 6? I don't know -- I haven't tested yet to see if the levels are truly random when you pick a particular layer (does it always have the same type of layout?)
Anyway, i tried Mort Layer 6 and the layer layout was actually easier than last night, not nearly as much a pain in the ass. I also read up on Wowhead a little more -- I realized too that the "death pools" come when you kill a demon, their body drops and creates these swelling pools that you don't want to stand in but that can grow (esp if you kill a cluster of demons) to take over an entire hallway. They stick around for a minute or two, then disappear. But it happens where a demon dies -- so if you position yourself in a "better" spot so your usable fight space isn't filled with multiple pools, that is a good thing. It just gets hard when you have a pack of four demons. [I had this crazy fight tonight where almost the entire hall was full of black goo and I was wedged into a crack to escape, STILL fighting off demons... and then I soulshaped to teleport across the goo and move to a sliver of bare patch left.]
I also figured out the mechanic of the resurrecting demon -- basically you have a little time after you kill it before another one with minimal health respawns exactly where the first started. So don't dally -- try to pull any close packs away from that area, and he won't come after once he respawns. But you might need to kill him again, if you have to go back that way. The worst places are where he is located in a small space / room and you have other elites you need to fight -- he will aggro on you. You have to try to pull the other stuff out of the area before he respawns if at all possible.
Anyway, one item you can buy from the vendor on floor 3 (or technically floor 6, but why buy it then? You've cleared the layer by that point except for the boss!) allows you to turn a non-elite into an anima sphere that you can get a power from. Well, I thought it was a random power, so i didn't bother with it -- but no, it is predefined based on what wing you're running (?) and here is almost essential. For Mort, apparently it gives you a power where instead of killing you, you can "suck up the poison" and heal for 777 per 1 second until the pool is gone. The bigger the pool, the more health you can get from it. Anyway, this is rather amazing because it not only prevents the pools from killing you once you get this power, but you can use them as additional healing -- leave the pools behind you and retreat to them if the next pack is killing you.
Anyway, at floor 3 it shows you the boss holographic for floor 6 -- that damned Warden of Souls again. I wonder if it is constant. But I got him again if not. So I was like "eh, great, all this time wasted, and I'm just gonna die again." But I figured out HOW to beat him... on the very first reattempt. (WHEW.)
Walked around him, then pulled him. Pop all CDs to get rotation going.
If no pool yet, stun him (with Wake of Ashes or Hammer stun), chew into him, when he wakes up and he casts his pool, kite him out of the pool before ever stunning him again. When he summons his trio of blood spirits, you can dispel OR stand in his face and drop consecrate and go all out with Divine Storm as much as possible. Don't RUN as a ret pally, stay there and chew them up asap -- because they will all be clustered at the time, it is your optimal position. If you run, they will all just kill you at distance esp when he summons one or two more groups of them in different places on the platform. Just shred them.
Once they are dead, kite the demon out of the green pool, then rinse and repeat until the fight ends.
Meanwhile, dispel the Fear if possible or just make sure you have heals to pop as soon as the Fear drops off (or your regular holy shield to protect you from further damage). But the movement pattern is just kite/walk him around the end of the circular deck, so his pools just form rings around the perimeter of the platform rather than in the middle or haphazardly.
If no pool yet, stun him (with Wake of Ashes or Hammer stun), chew into him, when he wakes up and he casts his pool, kite him out of the pool before ever stunning him again. When he summons his trio of blood spirits, you can dispel OR stand in his face and drop consecrate and go all out with Divine Storm as much as possible. Don't RUN as a ret pally, stay there and chew them up asap -- because they will all be clustered at the time, it is your optimal position. If you run, they will all just kill you at distance esp when he summons one or two more groups of them in different places on the platform. Just shred them.
Once they are dead, kite the demon out of the green pool, then rinse and repeat until the fight ends.
Meanwhile, dispel the Fear if possible or just make sure you have heals to pop as soon as the Fear drops off (or your regular holy shield to protect you from further damage). But the movement pattern is just kite/walk him around the end of the circular deck, so his pools just form rings around the perimeter of the platform rather than in the middle or haphazardly.
it was exhilarating to get him down to 20% and realize I was owning that fight, was barely winded, and it was a done deal.
Note that there were two additional powers that popped up while I was clearing that layer -- one reduces magical dmg by 35% while increasing physical by 10%, and the other is vice versa. The first one could be really helpful against him and even against the demons in general in Mort. I think the magical damage is worse, so...
----
Got the clue to Thane, so now I get to rescue him.
Also got enough Soul Ash to upgrade Belt to 210.
Last night the 210 was selling for 55K and the 225 was selling for 45K.
Tonight I went into AH and the 210 was selling for 6.5K (MUCH CHEAPER -- same price as 190) and the 225 was 240K (ROFLMAO) and the 235 was 425K. Like, WHAT?
iLvl 184 now.