Totenkindly
@.~*virinaĉo*~.@
- Joined
- Apr 19, 2007
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Okay, so the new world Boss (which might be up weekly -- i guess we'll find out tomorrow) in the Maw, Mor'geth. yeah.
That pretty much sums up the fight, and I appreciate it's more than a "dump all your shit on the WB" thing, there's actually a rotation, he currently takes about 2-3 times as long as a regular WB to bring down (at least until people get their gear levels up), and it's really easy to die. I see him as a cool idea that was poorly implemented in a number of ways.
1. He's in the northern tip of the beast warrens. This counts as the Maw. If you die in the Maw, you lose stygia. Sure, if you can pick it up again, you get it back... but if you die again first, then you lose that for good plus potentially what you dropped for dying THIS time. (and there's so much shit going on in the middle of the fight that you probably can't see your corpse until the fight ends.) So if you suck at this WB or you die a bunch, you can lose all your Stygia. Until you gear up, it seems best to not save stygia, which is still used as currency by Death's Advance. Spend it ALL.
2. There's no flight path. If you finished Code 6 or whatever it's called, you have a transport to the Beastwarrens, but that's it. You are forced to ride north, and you're ride through elite mobs (sometimes groups of 4-6 elites) who not only are higher level than you can handle but also can CHARGE long distances... you can think you are clear, and then 2-3 of them will charge after you, stunning or dismounting you long enough for the others to catch up. THEN.... there's not only the elite guards, but once you get into the outer part of the citadel around the raid area, there's a bunch of special elites there. yeah, thanks, Blizz. So even if you survive at half health or less and straggle in, you can't join a raid beacuse you're still in combat, and there is no safe space to run to in order to get out of combat, because it's all populated by elite undead and elite monsters. (And remember, every time you die, you drop stygia that you probably can't recover because you'll just die again if you try.)
3. NOW... The "box" mechanic is kind of cool, but it's poorly implemented again. Because if the raid starts or you were in the raid, the raid reads you as "outside the box" if you haven't even entered the arena, and you lose about 1/4 of your health every second until you get inside the damn box. You'd think this would only apply to being inside the arena, but no, I guess it's to punish folks who try to step outside the arena during the raid to escape the mechanic. (Really, they should just lock the entrance / make it one way, I haven't checked that yet.) Long story short, the first time I did this raid, I was dying just from standing outside the arena and not even knowing why I was just keeling over dead. The first night was blatantly a blood bath and people were dying left and right all over the place, because the mechanics are wonky + no one knew them + everyone was now low geared. (Oh, and did I say you lose stygia?)
4. There's a few mechanics to the boss. He always stays in the center. he does normal damage. he will cast a spell that throws random pancakes on the ground. (You get health drain if you stand in them.) He does the spinning thing periodically -- a black life-sucking beam that he slowly spins around so it goes through the rotation of a circle. You gotta stay ahead of it. And then it comes down to the soul cages.
5. The soul cages make a square around the boss. if you step out of the square, you will quickly die (a few seconds). periodically the boss will summon one of the soul cages and it starts marching towards the middle. DPS has to whittle it down, once it hits 1HP, it will turn and slowly go back. If it gets to the middle, I think a lost soul gets released that will do damage and knock nearby people away -- which could throw them out of the square. So basically you are forced into a smaller and smaller space (which the boss is doing his spinny death thing and throwing death puddles on the ground) unless you release these soul cages and they open up the grid again.
6. I think the boss is supposed to only max trigger two soul cages so their time overlaps, if you are too slow to DPS them. This makes your grid pretty small but it's still doable. However, when I ran it on my Havoc DH, I watched two opposing soul cages somehow get to the middle so that there was no longer any place to stand, except right on a line between the two distant soul cages. Somehow I did not die during this debacle, I was standing RIGHT ON THAT LINE (it felt like being squished between two walls) and just kept dumping everything I had to stay alive, and eventually the soul cages turned and marched off. But I was pretty sure I also saw soul Cages jump to the middle and was like WTF, is someone doing that on purpose? Halfway through in chat someone was yelling about how the stupid Blood DK was griefing the raid. Pretty sure he was... or he was being a complete idiot. (Tank Blood DK has a summon power, to aggro -- he can yank foes into him as part of the aggro.) The SOB was purposefully jerking the soul cages in (I'm pretty sure) just to be a jerk and make the space super-small, killing anyone outside the square.
The first night, also -- the fight was bugged. After this 5-8 minute battle where most people were dying multiple times either in the arena or from the bad mechanics out in courtyard, only half the group got credit. I did get an item but the WQ didn't register and I had to rerun that. Others didn't get credit or anything on the fight. It was a total mess and everyone was in a bad mood. And oh, then if you don't 'port out, you gotta run that dumbass gauntlet of elites again.
It would be better if there was a staging area outside of all the elites in the castle, and you could group there, and then everyone charge into the castle together, killing the adds along the way until you reach the boss. It honestly feels like the developers griefing the player base.
Other than that, I appreciate the box concept itself, and how high speed the entire fight is -- you have to stick with it for some minutes, and even the normal range folks have to be dodging things, and meanwhile trying to take out the soul cage targets when they try to squish the area. It's arduous and fast-paced and if you survive, you feel pretty good about that.
Mor'geth, Tormentor of the Damned surrounds himself in Stygian Fog that obscures the vision of players outside the zone created by the Soul Chains linking the four Soul Cages around him. These Soul Cages will march in toward Mor'geth, Tormentor of the Damned, causing the safe area to change in size. Damaging Activated Soul Cages causes them to release a Loose Soul and return to their home position.
That pretty much sums up the fight, and I appreciate it's more than a "dump all your shit on the WB" thing, there's actually a rotation, he currently takes about 2-3 times as long as a regular WB to bring down (at least until people get their gear levels up), and it's really easy to die. I see him as a cool idea that was poorly implemented in a number of ways.
1. He's in the northern tip of the beast warrens. This counts as the Maw. If you die in the Maw, you lose stygia. Sure, if you can pick it up again, you get it back... but if you die again first, then you lose that for good plus potentially what you dropped for dying THIS time. (and there's so much shit going on in the middle of the fight that you probably can't see your corpse until the fight ends.) So if you suck at this WB or you die a bunch, you can lose all your Stygia. Until you gear up, it seems best to not save stygia, which is still used as currency by Death's Advance. Spend it ALL.
2. There's no flight path. If you finished Code 6 or whatever it's called, you have a transport to the Beastwarrens, but that's it. You are forced to ride north, and you're ride through elite mobs (sometimes groups of 4-6 elites) who not only are higher level than you can handle but also can CHARGE long distances... you can think you are clear, and then 2-3 of them will charge after you, stunning or dismounting you long enough for the others to catch up. THEN.... there's not only the elite guards, but once you get into the outer part of the citadel around the raid area, there's a bunch of special elites there. yeah, thanks, Blizz. So even if you survive at half health or less and straggle in, you can't join a raid beacuse you're still in combat, and there is no safe space to run to in order to get out of combat, because it's all populated by elite undead and elite monsters. (And remember, every time you die, you drop stygia that you probably can't recover because you'll just die again if you try.)
3. NOW... The "box" mechanic is kind of cool, but it's poorly implemented again. Because if the raid starts or you were in the raid, the raid reads you as "outside the box" if you haven't even entered the arena, and you lose about 1/4 of your health every second until you get inside the damn box. You'd think this would only apply to being inside the arena, but no, I guess it's to punish folks who try to step outside the arena during the raid to escape the mechanic. (Really, they should just lock the entrance / make it one way, I haven't checked that yet.) Long story short, the first time I did this raid, I was dying just from standing outside the arena and not even knowing why I was just keeling over dead. The first night was blatantly a blood bath and people were dying left and right all over the place, because the mechanics are wonky + no one knew them + everyone was now low geared. (Oh, and did I say you lose stygia?)
4. There's a few mechanics to the boss. He always stays in the center. he does normal damage. he will cast a spell that throws random pancakes on the ground. (You get health drain if you stand in them.) He does the spinning thing periodically -- a black life-sucking beam that he slowly spins around so it goes through the rotation of a circle. You gotta stay ahead of it. And then it comes down to the soul cages.
5. The soul cages make a square around the boss. if you step out of the square, you will quickly die (a few seconds). periodically the boss will summon one of the soul cages and it starts marching towards the middle. DPS has to whittle it down, once it hits 1HP, it will turn and slowly go back. If it gets to the middle, I think a lost soul gets released that will do damage and knock nearby people away -- which could throw them out of the square. So basically you are forced into a smaller and smaller space (which the boss is doing his spinny death thing and throwing death puddles on the ground) unless you release these soul cages and they open up the grid again.
6. I think the boss is supposed to only max trigger two soul cages so their time overlaps, if you are too slow to DPS them. This makes your grid pretty small but it's still doable. However, when I ran it on my Havoc DH, I watched two opposing soul cages somehow get to the middle so that there was no longer any place to stand, except right on a line between the two distant soul cages. Somehow I did not die during this debacle, I was standing RIGHT ON THAT LINE (it felt like being squished between two walls) and just kept dumping everything I had to stay alive, and eventually the soul cages turned and marched off. But I was pretty sure I also saw soul Cages jump to the middle and was like WTF, is someone doing that on purpose? Halfway through in chat someone was yelling about how the stupid Blood DK was griefing the raid. Pretty sure he was... or he was being a complete idiot. (Tank Blood DK has a summon power, to aggro -- he can yank foes into him as part of the aggro.) The SOB was purposefully jerking the soul cages in (I'm pretty sure) just to be a jerk and make the space super-small, killing anyone outside the square.
The first night, also -- the fight was bugged. After this 5-8 minute battle where most people were dying multiple times either in the arena or from the bad mechanics out in courtyard, only half the group got credit. I did get an item but the WQ didn't register and I had to rerun that. Others didn't get credit or anything on the fight. It was a total mess and everyone was in a bad mood. And oh, then if you don't 'port out, you gotta run that dumbass gauntlet of elites again.
It would be better if there was a staging area outside of all the elites in the castle, and you could group there, and then everyone charge into the castle together, killing the adds along the way until you reach the boss. It honestly feels like the developers griefing the player base.
Other than that, I appreciate the box concept itself, and how high speed the entire fight is -- you have to stick with it for some minutes, and even the normal range folks have to be dodging things, and meanwhile trying to take out the soul cage targets when they try to squish the area. It's arduous and fast-paced and if you survive, you feel pretty good about that.