Anyway cracking an INTJ isn't that hard when you understand their motivations. INTJ's tend to be frustrated that other people don't realize how truly brilliant they are, so you can win points by feeding this delusion.(Do it subtly though, if you overdo it, then you will turn them off.) This will be enough to stroke their ego, but it won't be enough for them to actually respect you in any way. For that you have to get involved into their interests and help feed it in some way. Often times knowing the subject thoroughly enough so that they can bounce ideas off of you is all that this takes, because if nothing else it helps them to verbalize the ideas that they've already had but couldn't adequately express. Once you are past the preliminaries then the INTJ will be willing to open up more, so you can learn more tricks toward the specific INTJ in question.
Well put, sadly.
You think Frasier is an INTJ?
Martin Crane: If you weren't so damn stubborn, you'd apologize to Roz, get her back on the show, and everybody'd be happy.
Frasier: As usual, you've overlooked a key psychological component in this whole issue.
Martin Crane: You'd have to admit you were wrong.
Frasier: Exactly!
Other than offering the obligatory "any type is capable of being adverse to apologizing", I will respond with an unequivocal, resounding: Hmm. Okay, fair enough.
Like most fictional characters I think he defies typing. I think his dominant function is Ni but for obvious reasons he is made to be more extroverted. His auxiliary function is not consistent, but I think it is more often Te than Fe.
Interesting.
I ran a group of eight and nine players for three years, every weekend, summers and holidays, and the most memorable sessions were when the more inventive of the party would veer off, forcing me to ad-lib. It really was exhilarating -- once a suspension of disbelief had been achieved, I could choose to employ, based on the expressions of my friends, which of the plot devices I had thought of the minute before.
How, I wonder, does that reflect on either me or your observation?
That's all right -- were there an "innocent curiosity" emoticon, I could have used it myself.Actually I was being a bit facetious in my comment. (I probably should have put a smiley in there.)
Frasier as an INTJ? I can't see it myself. He lacks the ENFP side as far as I can see. I suppose considering the background it's possible but he'd have to be quite a stupid INTJ.
Damn it. ESFP. Ta.INTJs have an ENFP side?
I have two DMS one is a femael ISFJ and the other this male INTJ. The difference is stark. The INTJ is precise and meticulous, his bad guys are lethal and are used to maximum effect. The ISFJ is unplanned, disorganised but much much more characterful. We have tried an ESTP DM but it usually ended up with them having to re read the adventure each time we played because either they hadn't prepared or just plain couldn't remember what happens next...chaos.That's all right -- were there an "innocent curiosity" emoticon, I could have used it myself.
It's funny, but I quickly found that meticulousness, however disguised, rarely lasted through half a session. Major plot points and encounters were always reached, but exposition could only be used sparingly. Inwardly, I was frustrated to see D&D's carefully organized rules (and my own prepared application of them) made extraneous to the fun my group was having. Although I was pleased with the spontaneous results, I would never begin a session without a framework.
That reminds me of a DM under which a friend of mine suffered. This fellow was apparently so fond of adversity that he kept a folder full of characters that his game-mastering actions had killed. Blessed with a vacant imagination, he led the party into THE LAND OF THE ORCS in order to RESCUE A MAIDEN. A notable lack of fun followed.The INTJ is precise and meticulous, his bad guys are lethal and are used to maximum effect.
Twice. Never really enjoyed it and always ended up wishing I was playing in my "masterful" campaign.Have you ever tried being a DM, Xander?
Just curious.
How in the seven planes of Tartarus did you manage that?I never killed a character
Let me rephrase: aside from the aforementioned twist, I never needed to kill a character. My players, totaling nine at one point, held different values than, perhaps, are established by the game. They weren't concerned with hit points or level or gold so much as prestige and respect among the NPCs of the world I had created. Dungeons and creatures bored them; outwitting or being outwitted by adversaries innervated them. And, too, each player enjoyed his (or her, we had one girl) character, so would play with survival in mind.Don't you find that your player's lose some suspension of disbelief if there's no threat of permanent character death? Do they not become all hell for leather and reckless?
How in the seven planes of Tartarus did you manage that?
Have you bought shares in Fiat?
Don't you find that your player's lose some suspension of disbelief if there's no threat of permanent character death? Do they not become all hell for leather and reckless?