Totenkindly
@.~*virinaĉo*~.@
- Joined
- Apr 19, 2007
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Well, back to this: Season 10 premiere last night.
General comment: This is the quality of show they should have been airing by Season 4-5, where instead we were getting some "good moments" whereas the quality of episodes overall was all over the freaking map and often repetitive and boring. Which is my way of saying it was a decent enough episode in terms of how it was put together, but for an episode of a show that is at Season 10 and supposedly earned its right to be there, I don't feel like I'm really getting enough drama for the buck. It's all still kinda the same old -- dealing with walker threats, and talking about how to be "human" in super-broad terms + the occasional freak-out / rein-in. And another dead deer.
Angela Kang (showrunner) wrote and did a decent enough job compared to what's happened in the past; Greg Nicotero directed, and I knew it was him before looking because there's lots of "new" crazy zombie destruction sequences starting with the boat sequence. you can tell he loves designing new ways to butcher/off zombies, and he's even taking some liberties with an almost rock-video quality to the shots. The problem is, I'm here for a story and not necessarily to just watch videos of zombie destruction.... so it's a little off-target even if pretty well-done. I don't know if the new segment title cards are gonna be part of the ongoing season. They ventured into some "modern" music too.
There are still various logic farts:
- Shield walls are great against a zombie horde. So why do two rounds using a shield effectively, then suddenly say screw it and allow people to charge ahead of the freaking shield wall? Now we're back to chaotic "hope I don't get bit" mayhem. Sigh. Like, stick with the program man...
- I love Judith to death, but she doesn't have reach due to her short arms and short katana-for-kids. It's kind of crazy to let her run out there and go for head shots. Bad parenting. Even Carl got bit and he had a lot of reach.
- I love fabricated conflicts. Big deal about not crossing the boundary, but hey, let's cross the boundary. (Just wondering too -- they had a road there as a natural boundary, it's pretty wide... not sure if it was enough of a barrier in itself, but couldn't they have used it as the firewall boundary?) You know the whisperers aren't going to let it go. Plus I was waiting for them to discover one of the zombies they cut down at the fire site to be human instead. Like "oops, thought that was a zombie".
- Not sure why Daryl and Carol had to go stand there in plain view to discuss their plans to leave, looking down where the horde used to be. Like... what? After all that crap about not violating the boundary? Resulting in the final episode shot. Game on? It was almost better when it was just hanging over everyone's head, though, without any proof.
- Ezekiel still has the hots for Carol but she's into her bro-relationship with Daryl. I think she looks old but fierce with her new hairdo. Michonne is also looking buffer for some reason -- I assume she might still have been lean-musculed out for her Avengers role.
- No knowing how closely this will adhere to the book, but I did hear stuff (unfortunately) some months back. Sometimes when you're dealing with monsters, the best thing to do is wind up a monster of your own and let it loose. The communities just don't live a severe enough life and aren't as b*tshit nutty as the Whisperers to know how to deal with them appropriately.
- Did they really leave the gates open at night regularly, until Michonne told them now to put things back on lockdown?
General comment: This is the quality of show they should have been airing by Season 4-5, where instead we were getting some "good moments" whereas the quality of episodes overall was all over the freaking map and often repetitive and boring. Which is my way of saying it was a decent enough episode in terms of how it was put together, but for an episode of a show that is at Season 10 and supposedly earned its right to be there, I don't feel like I'm really getting enough drama for the buck. It's all still kinda the same old -- dealing with walker threats, and talking about how to be "human" in super-broad terms + the occasional freak-out / rein-in. And another dead deer.
Angela Kang (showrunner) wrote and did a decent enough job compared to what's happened in the past; Greg Nicotero directed, and I knew it was him before looking because there's lots of "new" crazy zombie destruction sequences starting with the boat sequence. you can tell he loves designing new ways to butcher/off zombies, and he's even taking some liberties with an almost rock-video quality to the shots. The problem is, I'm here for a story and not necessarily to just watch videos of zombie destruction.... so it's a little off-target even if pretty well-done. I don't know if the new segment title cards are gonna be part of the ongoing season. They ventured into some "modern" music too.
There are still various logic farts:
- Shield walls are great against a zombie horde. So why do two rounds using a shield effectively, then suddenly say screw it and allow people to charge ahead of the freaking shield wall? Now we're back to chaotic "hope I don't get bit" mayhem. Sigh. Like, stick with the program man...
- I love Judith to death, but she doesn't have reach due to her short arms and short katana-for-kids. It's kind of crazy to let her run out there and go for head shots. Bad parenting. Even Carl got bit and he had a lot of reach.
- I love fabricated conflicts. Big deal about not crossing the boundary, but hey, let's cross the boundary. (Just wondering too -- they had a road there as a natural boundary, it's pretty wide... not sure if it was enough of a barrier in itself, but couldn't they have used it as the firewall boundary?) You know the whisperers aren't going to let it go. Plus I was waiting for them to discover one of the zombies they cut down at the fire site to be human instead. Like "oops, thought that was a zombie".
- Not sure why Daryl and Carol had to go stand there in plain view to discuss their plans to leave, looking down where the horde used to be. Like... what? After all that crap about not violating the boundary? Resulting in the final episode shot. Game on? It was almost better when it was just hanging over everyone's head, though, without any proof.
- Ezekiel still has the hots for Carol but she's into her bro-relationship with Daryl. I think she looks old but fierce with her new hairdo. Michonne is also looking buffer for some reason -- I assume she might still have been lean-musculed out for her Avengers role.
- No knowing how closely this will adhere to the book, but I did hear stuff (unfortunately) some months back. Sometimes when you're dealing with monsters, the best thing to do is wind up a monster of your own and let it loose. The communities just don't live a severe enough life and aren't as b*tshit nutty as the Whisperers to know how to deal with them appropriately.
- Did they really leave the gates open at night regularly, until Michonne told them now to put things back on lockdown?