nothappy
New member
- Joined
- Jan 19, 2008
- Messages
- 48
http://www.xeromag.com/fun/personality.html
ENTJ: The Evil Overlord
The ENTJ is best characterized by his charisma, his ability to grasp complex situations and to think flexibly and creatively, his keen and active intelligence, and his overwhelming desire to crush the world beneath his boot. ENTJs are naturally outgoing and love the company of other people, particulalry minions, henchmen, slaves, and the others they rule with ruthless efficiency.
ENTJs usually die at the hand of secret government agents in a fiery cataclysm that destroys their entire underground fortress. Often, Evil Overlords will have a secret clone whose implanted memories contain all the knowledge and ambition of the original, stored in cryonic suspension in a safe location. The clone will appear in a sequel.
RECREATION: ENTJs enjoy spending their leisure time in groups, seeking out the company of others with whom they can exchange strategies and ideas, and test their mind control rays. They also enjoy competitive games which challenge them intellectually, such as chess, go, and "tell me where the missiles are or I'll open the pirhana cage and the girl dies."
ENTJ: The Evil Overlord
The ENTJ is best characterized by his charisma, his ability to grasp complex situations and to think flexibly and creatively, his keen and active intelligence, and his overwhelming desire to crush the world beneath his boot. ENTJs are naturally outgoing and love the company of other people, particulalry minions, henchmen, slaves, and the others they rule with ruthless efficiency.
ENTJs usually die at the hand of secret government agents in a fiery cataclysm that destroys their entire underground fortress. Often, Evil Overlords will have a secret clone whose implanted memories contain all the knowledge and ambition of the original, stored in cryonic suspension in a safe location. The clone will appear in a sequel.
RECREATION: ENTJs enjoy spending their leisure time in groups, seeking out the company of others with whom they can exchange strategies and ideas, and test their mind control rays. They also enjoy competitive games which challenge them intellectually, such as chess, go, and "tell me where the missiles are or I'll open the pirhana cage and the girl dies."