Totenkindly
@.~*virinaĉo*~.@
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I think that (the bolded) was one of James Rolfe's (angry video game nerd) major points of contention with this movie. Then of course the obvious "a possible sequel spent years in development hell because no one could agree on a script (which maybe suggests any III we would've gotten could have been shit and some of the same fans lamenting no true sequel might have bashed it the way Indy 4 was bashed) but the second Ramis died the studio greenlit and rushed a shit reboot into production" complaint. On the flip though, I can also see how waiting on the reboot could've have been at least in part out of respect to the original cast, and the second he died it was unlikely we'd get a sequel, so why not move ahead with a reboot?
Yeah, I can't really be sure what was going on. Probably something with multiple levels. I mean, any sequel is a cash-grab of sorts, because they're exploiting an earlier foothold to hopefully draw a stronger revenue stream. you would just hope that there was be another reason to make a particular movie. (The Incredibles might be a decent example of when a sequel would have been financially successful if someone wanted to make a cheap grab for money but they've waited -- 10-15 years -- until they had a story that would warrant it. Not that I am sure they will pull THAT off; very few sequels are as good or better, although How to Train Your Dragon II was actually pretty decent if a bit more complex.)
I'm not really going to step up to defend Sony because (1) they pissed me off when I was simply buying audio gadgets from them years back... all the shit with propriety tech that you could otherwise grab for cheap from third-party suppliers... why am I playing $40 for a shitty power adapter that they couldn't make right the first time, but they changed the plug shape just to block out generics? it shows a particular mentality on their part that was all them-focused and not consumer-focused and (2) they typically fuck up movie properties when they get involved in them, trying to generate money for themselves. (Spiderman is one of those debacles, where they wanted to do something new but kept interfering with the artistic process, which resulted in putting out damaged product in the end.) IOW, yeah, I'll buy that they weren't really concerned about 'art' or story at all. Doesn't mean the people involved weren't trying, but Sony? Eehhh...
Rolfe barely mentioned the gender-flip or anything about SJWs politicizing the film, but he was still lambasted as a manbaby. I just don't think his critics have really watched his series in depth, because he talks about Ghostbusters in several episodes, and it's basically for him what Star Wars is to a lot of people. If they understood that, then perhaps he wouldn't have received as much backlash. Imagine the ire from Warsies if Disney had said "we're not going to make Star Wars episodes 7 - 8 but instead reboot and remake the original film.
I'm not even sure who he is, either way, honestly. [I skimmed the thread and see a video in there, but I just don't watch vids much, so... never heard of him until now.]
And yeah, when you draw a comparison to Star Wars (although Ghostbusters is a very pale shade of that marketing/artistic behemoth), then yes, it becomes a little more clear. The thing with the Star Wars universe is that you can tell a number of stories without interfering with the other, so there's not much need to 'remake' anything.
Like I said with this, it's best to watch it as a riff on a theme versus something that is supposed to represent the old. The characters aren't the same characters.
Hell, they could just play up the marketing in the movie itself and have multiple ghostbuster teams (franchise it out in-story) and tell different stories in different cities with different spins on the material. It's not even like the characters much matter because the whole concept is based on THEME, not a particular group of characters per se. I think it's really funny the Ghostbusters cartoon didn't even have the characters look like their movie counterparts (although that was to protect against having to pay royalties for likeness, I think -- cheapskates).
That's kind of just the business of Hollywood though. A lot of potentially awesome films spend years in development hell while shitty sequels and reboots are churned out every year. I don't really see any point in raging against a system I can't change, but if it makes Crabs and others feel better, I understand that need. Complete 180 from what I posted yesterday, so shoot me. I wouldn't be talking about it today if I wasn't at least a little interested in the topic.
Yeah, they've had almost 30 years to make another Ghostbusters but never did. It's not like people were going to get something else at the moment.
Personally, I didn't really need this version of Ghostbusters. It was okay for what it was and I kind of don't care either way. Iconic series for me were more Star Wars or Indiana Jones. it's kind of sad, but the historical ramifications of this movie is more about fan response than about the movie itself -- it's interesting to look at.
About the only franchise I remember being pissed off about deviations from source material / stuff that was part of my core "me" was The Lord of the Rings movies, but I try really hard to limit my bitching to stuff I would think was stupid regardless of the movie (like the histrionics in spots, or the glossy video-game boss animations, or the schlocky horror elements that don't work in a serious movie).