TenebrousReflection
New member
- Joined
- Sep 30, 2007
- Messages
- 449
- MBTI Type
- INFp
- Enneagram
- 4w5
- Instinctual Variant
- sx/sp
I have a hard time diferentiating when I'm using Te and Ti in a gaming environment, but gaming of most kinds is one of my primary hobbies. Here are my hypothesis on function and gaming.
Te - Long term planning and strategy building.
Ti - Adapting to changes as they occur.
A typical turn based strategy game would make use of both Ti and Te, and I think which one you naturally prefer would influnce how you play the game. I think someone with a Te preference would enjoy learning the rules and making a game plan to leverage them and test its practice in actual gameplay, Te would also be concerned with planning ahead for branches caused by outside forces. Ti would also want to understand the rules, but it would be from more of a theoretical/mechanical standpoint so that they could make the best use of things as they occur. I beleive that Ti would be more likely to just skim the rules and just jump into playing adapting as they go and Te would want to read the rules completely and use that as the starting point for forming a strategy.
Where I find inconstancy in myself in this theory of Ti and Te is that when I get a computer turn based strategy game, I will usually read the rules completely before even trying the tutorial, then I will not work on a comprehensive strategy until I've played a few test games to see if my ideas worked and I understood the concepts as I thought I did or not. When it comes to board games tho, I will just want a brief overview of the rules and want to learn as I go. This probably has to do with the unpredictability intriduced by human players, but I'd say I approach computer strategy games from a Te focus and board games more from a Ti focus and its generaly not dependant on the specific game.
Even though real time strategy games do involve strategy and adaptation, I think these types of games are equaly if not more dependant on Se for quick impulse reactions.
Ne and Ni would both be interacting with other functions while gaming to either help forumlate strategies or more often to analyze and adapt to the events of the game.
Si would be good for remebering things like what works well against what situations and anything else where recalling the past may be beneficial to aiding in future strategies or reacting to common events.
Using Fi and Fe strategically may seem to go against the nature of those functions, but in games involving diplomacy or other interactions with other players, they can help with putting yourself in their shoes and working tactfully with them to form alliances. Playing games will probably not develop Fi or Fe, but the benfits of understanding your opponents and not having them all wanting to kill you at the same time can be rather important.
Te - Long term planning and strategy building.
Ti - Adapting to changes as they occur.
A typical turn based strategy game would make use of both Ti and Te, and I think which one you naturally prefer would influnce how you play the game. I think someone with a Te preference would enjoy learning the rules and making a game plan to leverage them and test its practice in actual gameplay, Te would also be concerned with planning ahead for branches caused by outside forces. Ti would also want to understand the rules, but it would be from more of a theoretical/mechanical standpoint so that they could make the best use of things as they occur. I beleive that Ti would be more likely to just skim the rules and just jump into playing adapting as they go and Te would want to read the rules completely and use that as the starting point for forming a strategy.
Where I find inconstancy in myself in this theory of Ti and Te is that when I get a computer turn based strategy game, I will usually read the rules completely before even trying the tutorial, then I will not work on a comprehensive strategy until I've played a few test games to see if my ideas worked and I understood the concepts as I thought I did or not. When it comes to board games tho, I will just want a brief overview of the rules and want to learn as I go. This probably has to do with the unpredictability intriduced by human players, but I'd say I approach computer strategy games from a Te focus and board games more from a Ti focus and its generaly not dependant on the specific game.
Even though real time strategy games do involve strategy and adaptation, I think these types of games are equaly if not more dependant on Se for quick impulse reactions.
Ne and Ni would both be interacting with other functions while gaming to either help forumlate strategies or more often to analyze and adapt to the events of the game.
Si would be good for remebering things like what works well against what situations and anything else where recalling the past may be beneficial to aiding in future strategies or reacting to common events.
Using Fi and Fe strategically may seem to go against the nature of those functions, but in games involving diplomacy or other interactions with other players, they can help with putting yourself in their shoes and working tactfully with them to form alliances. Playing games will probably not develop Fi or Fe, but the benfits of understanding your opponents and not having them all wanting to kill you at the same time can be rather important.