Atomic Fiend
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- Joined
- Nov 16, 2007
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You guys make it sound like some sort of sick joke.
Dragon Age II was a sick joke.
You guys make it sound like some sort of sick joke.
Dragon Age II was a sick joke.
Like... cramming Jewish orphans in a room with grizzly bears who have chainsaws for prosthetic arms... like kind of sick joke?
I'm still trying to decide whether it would be sicker for the chainsaws to have gas or not.
EDIT: It definitely would have made DA2 a more interesting game.
Zyclon B Gas?
While the bears have gas masks?
She and I were an item too for awhile.
I dunno. I've already forgotten much of the game, it wasn't that memorable for me (altho I did enjoy Flemeth's cameo). I remember much more from DA:O.
Anders was such an over-dramatic INFP. He was cute, except when he got annoying with his drama.
Merrill actually didn't bother me much, although she seemed very clueless in some ways, and I think I ended up having to wipe out her tribe after her foolish indiscretion I tried to lead her away from.
Anders was such an over-dramatic INFP. He was cute, except when he got annoying with his drama.
Merrill actually didn't bother me much, although she seemed very clueless in some ways, and I think I ended up having to wipe out her tribe after her foolish indiscretion I tried to lead her away from.
Hmmm... INFP. I guess you're right.
The only INFP whose throat I have sliced though.
We must liberate the magi sheeple from their circle of damnation!
Anders included, even if not a Blood Mage. The death of Hawke's mother was the last straw.
Did Hawke's mom die? I can't remember if I avoided that in my game timeline, I don't remember it happening. I know that some of the other characters could avoid their fates if certain actions were or were not taken.
Yeah, in a gruesome way at that.
I really think the game was written to make you sympathetic to Templars. You either get betrayed or see firsthand how unreasonable or sick the average Kirkwall mage is. Meridith plays up this angle too with your mother to get you on her side. And if that isn't enough, you find out that the First Enchanter was behind your mother's death all along.. that his whole "innocent mage" act was a lie. He's a blood mage way before the final battle (Hope you don't mind these spoilers.. I'm assuming you've moved on from playing the game again).
The only good reason (imo) to side with the Circle is if you were a warrior or rogue and Bethany is locked up there.
Actually, I don't remember any of this happening, and the First Enchanter (I think) was actually helpful to me. (I ended up killing Meredith, at the end.) Either my memory is pretty horrific for the endgame, or my story played out very differently from yours... But it could easily be my memory. Honestly, it just became a "hack and slash" for me by the end, I was playing a rogue.
I tried to play through it a second time and got bored. I'm Rift'ing instead.
Kirkwell is a giant demon summoning ground. You'll also notice that the happiest people in the game are the people who are sending you letters from outside of Kirkwell, people who left, or never arrived. This summoning circle makes it far easier for mages to become possessed and turn to demons. This in of itself is problem alone but there's the idea that Templars are kind of dicks on top of that. The best solution is the solution never presented in the game, because no one had the chance likely as you don't figure out the mystery till during the final mission and it's not brought up in conversation. The game is lose-lose situation where all the players are idiots who deserve it anyways with the exception of the Hawke family and Varric. That was kind of the point. To present a situation where no one is right, but shit will happen regardless of what you do.During the Tevinter Imperium in Kirkwall, a large number of slaves would disappear every year. Though Kirkwall was a slave-trading hub and required large numbers of slaves in order to work the mines, the Band notes that roughly one of every ten slaves went missing, a disproportionately high number.
During their research, the Band found some disturbing records about Kirkwall's architecture. The city's sewers have grooves that lead downward, apparently for blood sacrifice. They note that blood magic from a simple cut is already very powerful, and could not understand why the Imperium needed blood magic on the scale of thousands of slaves a year.
Eventually, the Band's research culminates in the discovery that the Imperium had been deliberately weakening Kirkwall's already thin Veil, though they do not know for what purpose. It can be inferred from the notes that Kirkwall's design was intended to be used as part of a blood ritual to do this, perhaps in order to summon demons like the Forgotten Ones.
Hmm.. well, it is Bioware. Heh. I thought this game was more linear than others, but I guess there are a lot of flags towards the end where it could play out in many different ways.
I assumed both Meredith and the First Enchanter would be boss battles for everyone.
EDIT: In any case, I think my Hawke played out much like Iron Man in the Civil War story arc comics. In that (huge) story, superheros and their general collateral damage on the population has gotten so out of control that the government calls for registration measures. Otherwise, they're labeled criminals. Tony Stark decides to support it, and gets into a big war with the other side.. led by Cap America.
If this refreshes your memory, if you side with mages, you hold off some Templars, but First Enchanter Orsino gives in to despair after the first wave and says "If they're gonna label us blood mages, I might as well give them what they want"... He ends up freaking out and becoming a giant abomination. So, basically, he's a boss fight before Meridith even if you side with the mages, I think.
Yeah, that sounds right, now.
I was on his side, but he basically became scum anyway, and I had to kill him.
... blood mages. Ew.
I still remember the blood mage fun from DAO, where someone ended up dying no matter what solution you took, in the process of saving Eamon.
Oh there's one way to avoid that.. Umm.. I think you just have to save the Circle. Side with the Circle first, and you can go back to First Enchanter Irving. He can supply enough lyrium to enter the Fade and save everybody. Otherwise it becomes a big grey area thing where you have to kill the kid or let Jowan kill Connor's mom to supply enough blood to enter the Fade. But yeah, that sucks if that ends up your only option.