Totenkindly
@.~*virinaĉo*~.@
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http://paizo.com/pathfinderplaytest
Paizo Announced Pathfinder 2nd Edition!!
So the playtest is coming in August 2018.
When Pathfinder came out, I jumped to it from AD&D and never really looked back for some years -- it was like AD&D 3.75 so to speak, improving on the free core roles with its own flair. But it did have some problems of its own... one being scaling, as characters got higher in level the inequities between certain classes would grow, you'd get AC and damage and save problems (basically a huge arms race scenario), the need for a litter of magic items to compensate, and so on.
D&D 4 ended up being mostly disastrous, but when 5e came out, my group switched back to test and were pretty amazed at how WotC finally managed to streamline the gameplay while making sense. (And currently we will be staying in 5e for a bit.) This isn't a promo for DnD, just saying their 5e release was a huge improvement and made them competitive with Pathfinder again. Which is why I think Pathfinder is moving forward with revising their own rules as well, they have to stay in the game.
Anything about current Pathfinder that you really love and wish they would keep, or that you really hate and wish they would change for a second edition? I really appreciated when they revised / updated a few of the more broken classes a few years ago (like rogues, monks, and barbs). The rogue had become somewhat obsolete -- every class did part of what the rogues did better than the rogues, so the class got upgraded. Monks stopped being "flurry of misses." And so on.
Paizo Announced Pathfinder 2nd Edition!!
Just shy of 10 years ago, on March 18th, 2008, we asked you to take a bold step with us and download the Alpha Playtest PDF for Pathfinder First Edition. Over the past decade, we've learned a lot about the game and the people who play it. We've talked with you on forums, we've gamed with you at conventions, and we've watched you play online and in person at countless venues. We went from updating mechanics to inventing new ones, adding a breadth of options to the game and making the system truly our own. We've made mistakes, and we've had huge triumphs. Now it is time to take all of that knowledge and make the Pathfinder Roleplaying Game even better.
By now, you've probably read all about the upcoming launch of the Playtest version of the game set to release on August 2nd, 2018 (but just in case you haven't, click here). In the weeks and months leading up to that release, we are going give you an in-depth look at this game, previewing all 12 of the classes and examining many of the most fundamental changes to the game. Of course, that is a long time to wait to get a complete picture, so I wanted to take this opportunity to give you insight into the game, how it works, and why we made the changes that we made. We will be covering these in much more detail later, but we thought it might be useful to give a general overview right now.
So the playtest is coming in August 2018.
When Pathfinder came out, I jumped to it from AD&D and never really looked back for some years -- it was like AD&D 3.75 so to speak, improving on the free core roles with its own flair. But it did have some problems of its own... one being scaling, as characters got higher in level the inequities between certain classes would grow, you'd get AC and damage and save problems (basically a huge arms race scenario), the need for a litter of magic items to compensate, and so on.
D&D 4 ended up being mostly disastrous, but when 5e came out, my group switched back to test and were pretty amazed at how WotC finally managed to streamline the gameplay while making sense. (And currently we will be staying in 5e for a bit.) This isn't a promo for DnD, just saying their 5e release was a huge improvement and made them competitive with Pathfinder again. Which is why I think Pathfinder is moving forward with revising their own rules as well, they have to stay in the game.
Anything about current Pathfinder that you really love and wish they would keep, or that you really hate and wish they would change for a second edition? I really appreciated when they revised / updated a few of the more broken classes a few years ago (like rogues, monks, and barbs). The rogue had become somewhat obsolete -- every class did part of what the rogues did better than the rogues, so the class got upgraded. Monks stopped being "flurry of misses." And so on.