In terms of strangeness and creativity:-
A world is invaded by aliens which is draining it of colour, so a wizard creates a flying ball which he can pilot remotely to fight the aliens, killing them and releasing drops of colour which can be captured to restore the world to colour.
Then the weirdness which is Shadow of the Beast, combining fantasy, sci-fi and just madness, all two dimensions, simple game play but very imaginative.
There's tons of others, weird dreams, ancient suit of anti-rad, bounder, the jet set willy series, monty mole series, head over heels etc.
By contrast all the modern games have to offer is a single format which has been ceaselessly cloned, I'm not surprised that updated versions of head over heels or wizball exist online, fixed up by programmers, or that games like shadow of the beast have been rebooted but it does mean that there's that sort of archeology of earlier more imaginative or creative ages going on.
Do you think that earlier games were more creative than the present and what do you think contributes to the advent of a creative epoch which winds up being the source of later concept mining?
A world is invaded by aliens which is draining it of colour, so a wizard creates a flying ball which he can pilot remotely to fight the aliens, killing them and releasing drops of colour which can be captured to restore the world to colour.
Then the weirdness which is Shadow of the Beast, combining fantasy, sci-fi and just madness, all two dimensions, simple game play but very imaginative.
There's tons of others, weird dreams, ancient suit of anti-rad, bounder, the jet set willy series, monty mole series, head over heels etc.
By contrast all the modern games have to offer is a single format which has been ceaselessly cloned, I'm not surprised that updated versions of head over heels or wizball exist online, fixed up by programmers, or that games like shadow of the beast have been rebooted but it does mean that there's that sort of archeology of earlier more imaginative or creative ages going on.
Do you think that earlier games were more creative than the present and what do you think contributes to the advent of a creative epoch which winds up being the source of later concept mining?