Curtis B
New member
- Joined
- Feb 5, 2014
- Messages
- 45
- MBTI Type
- INFP
- Enneagram
- 9w1
- Instinctual Variant
- sx
I enjoy the long term aspect of the games; being able to come back to the same character after months of not playing, seeing all of your achievements, etc, is enjoyable for me. I enjoyed Oblivion and developed three characters all to around level 30, the quests, skills, and also just EXPLORING, were all enjoyable for me. The other game I've played is Runescape, since my brother got me into it, I've logged 1000+ hours over a period of 5 years, periodically coming back and quitting for a few months at a time.
I personally never enjoyed other styles of games, shooters, in particular, are boring to me.
I also really enjoy playing DnD, everyone enjoyed me because they said I was good at "becoming the character" in play, talk, and attitude. However, it's harder for me because the typical 6+ hour sessions are incredibly draining for me.
haha, oh yes. I did this on Xbox quite a bit.
this is definitely true for me, I often found myself talking to my character in Oblivion, telling him how to do things, as if thinking aloud, but in a conversational manner. The world is always important, particularly if it's aesthetically appealing. The prettier an area, the better. As if the game is a work art.
I personally never enjoyed other styles of games, shooters, in particular, are boring to me.
I also really enjoy playing DnD, everyone enjoyed me because they said I was good at "becoming the character" in play, talk, and attitude. However, it's harder for me because the typical 6+ hour sessions are incredibly draining for me.
With Playstation Home, I spent more time clothing my avatar than chatting with people or playing games.
haha, oh yes. I did this on Xbox quite a bit.
I loved the whole world, the imagination, I felt like I knew the characters - like they were my friends. That kind of weirded me out to be honest, that I had this secret world that I couldn't wait to get back to. It's sort of like the Avatar effect.
this is definitely true for me, I often found myself talking to my character in Oblivion, telling him how to do things, as if thinking aloud, but in a conversational manner. The world is always important, particularly if it's aesthetically appealing. The prettier an area, the better. As if the game is a work art.