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  1. #111
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by Totenkindly View Post
    You Are A:
    Neutral Good Elf Wizard (6th Level)

    Ability Scores:
    Strength- 13
    Dexterity- 15
    Constitution- 16
    Intelligence- 18
    Wisdom- 16
    Charisma- 11

    Yay, I dinged!

    You Are A:
    True Neutral Elf Wizard (7th Level)

    Ability Scores:
    Strength- 14
    Dexterity- 14
    Constitution- 15
    Intelligence- 16
    Wisdom- 14
    Charisma- 12

    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

  2. #112
    And so it begins... Gentleman Jack's Avatar
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    Quote Originally Posted by Totenkindly View Post
    Yay, I dinged!
    My attributes went up, but I'm back to my old neutral evil ranger thing again...
    With all due respect,
    -Jack.

    I am the Cat who walks by himself, and all places are alike to me...

    What's that in the mirror? Or the corner of your eye?
    What's that footstep following, but never passing by?
    Perhaps they're all just waiting, perhaps when we're all dead,
    Out they'll come a-slithering from underneath the bed...

  3. #113
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by Gentleman Jack View Post
    My attributes went up, but I'm back to my old neutral evil ranger thing again...
    hehehehehe....

    mine went mostly down, but I see in the notes you're supposed to give yourself the benefit of a doubt and the higher answer when you're in-between, and I was keying off the lower answer this time cuz that's how I roll.
    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft
    Likes Gentleman Jack liked this post

  4. #114
    物の哀れ DulcetRefrain's Avatar
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    You Are A:



    True Neutral Human Druid/Cleric (1st/1st Level)

    Ability Scores:
    Strength- 11
    Dexterity- 11
    Constitution- 12
    Intelligence- 13
    Wisdom- 14
    Charisma- 10

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast

    -I'm definitely Neutral/Chaotic Good, but interesting test nonetheless
    Watashi wa chōdo nani ga jūyō ka

    Likes Gentleman Jack liked this post

  5. #115
    Senior Member Madboot's Avatar
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    Chaotic Neutral Human Wizard (6th Level)

  6. #116
    Time-OverLord Norexan's Avatar
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    Chaotic Neutral Human Wizard (2nd Level)


    Ability Scores:
    Strength- 9
    Dexterity- 11
    Constitution- 15
    Intelligence- 16
    Wisdom- 15
    Charisma- 14

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXX (13)
    Neutral Good ---- XXXXXXXXXXXXXX (14)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Lawful Evil ----- XXXXXXXXXXX (11)
    Neutral Evil ---- XXXXXXXXXXXX (12)
    Chaotic Evil ---- XXXXXXXXXXXXXXXXX (17)

    Law & Chaos:
    Law ----- XXXXXX (6)
    Neutral - XXXXXXX (7)
    Chaos --- XXXXXXXXXXXX (12)

    Good & Evil:
    Good ---- XXXXXXX (7)
    Neutral - XXXXXXXXXXXXXX (14)
    Evil ---- XXXXX (5)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XXXXXXXX (8)

    Class:
    Barbarian - XXXXXXXX (8)
    Bard ------ XXXX (4)
    Cleric ---- XXXXXX (6)
    Druid ----- XXXXXXXXXXXX (12)
    Fighter --- XXXXXXXXXXXXXX (14)
    Monk ------ XXXXXXXXXX (10)
    Paladin --- XXXXXXXX (8)
    Ranger ---- XXXXXX (6)
    Rogue ----- XXXXXXXX (8)
    Sorcerer -- XXXXXXXXXXXXXXXX (16)
    Wizard ---- XXXXXXXXXXXXXXXXXX (18)
    True Neutral 8 1 3 7 5 Teexcellent>Niexcellent>Figood>Tigood>>>>Siaverage>Fe unused
    "There is no intellectualism in faith. Both atheist and theist choose their belief system based on ego and self-preservation." by 2017
    === Challenger Perfectionist Motivator Inventor===


    "It doesn't terrify me what my mind can imagine as possible but things it cannot. They can exist in front of our eyes, yet cannot be seen." - Me

  7. #117
    Member A Demonic Lover's Avatar
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    True Neutral ELF WIZARD (1st Level).
    BTS baby!.

    You don't know who you love until they are gone.

  8. #118
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    I Am A: True Neutral Human /Wizard (2nd/1st Level)
    Ability Scores:
    Strength-10
    Dexterity-13
    Constitution-13
    Intelligence-14
    Wisdom-12
    Charisma-12
    Alignment: True Neutral
    A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
    Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class: Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Secondary Class: Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

  9. #119
    And so it begins... Gentleman Jack's Avatar
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    Neutral Good Human Druid/Ranger (3rd/2nd level)


    Ability Scores:
    Strength- 11
    Dexterity- 13
    Constitution- 12
    Intelligence- 16
    Wisdom- 17
    Charisma- 18
    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Hot Damn ^_^
    With all due respect,
    -Jack.

    I am the Cat who walks by himself, and all places are alike to me...

    What's that in the mirror? Or the corner of your eye?
    What's that footstep following, but never passing by?
    Perhaps they're all just waiting, perhaps when we're all dead,
    Out they'll come a-slithering from underneath the bed...

  10. #120
    Destroyer of Souls Lord Lavender's Avatar
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    True Neutral Human Sorcerer (1st Level)


    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 12
    Intelligence- 16
    Wisdom- 14
    Charisma- 16

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

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