I figured you people were gonna slam anyone who thought
Doom 3 was scary for being wimps. But good thing you didn't. I thought it was scary, too. Walking down in dark corridors and those spiders with upside down heads popping out at you, or the babies with fly wings. Freaky and highly imaginative. I remember first playing the game how none of the guns had flashlights attached to them -- it was a separate weapon (a meelee weapon to be specific) -- despite the fact military grade weaponry usually has flashlights attached for dark areas, I felt this was a really effective way of keeping the gamer on his toes. And it had health packs, too!!! None of that run-and-hide shit!
Condemned: Criminal Origins, from Monolith, the creator of
F.E.A.R., was
really scary. Possibly the scariest game I've ever played. I loved the part where you find the dude in the locker and he pops out at you right when you're about to take a picture of him.
The "We Don't Go Through Ravenholm" level in
Half-Life 2 was a little creepy, as well. But I normally don't find zombies creepy. And when they're an AI in video games, they're just annoying.
I do not understand what makes
F.E.A.R. so scary...it didn't scare me at all, but it was a superb shooter at the time. Atmospheric settings, an amazing AI, and a compelling story. But sadly, the evil little girl angle never scares me when it's used.
You couldn't bother to put a video of
F.3.A.R.? That was probably the scariest one of the lot. I'd like to see them make more
F.E.A.R. games where the F.E.A.R. team investigates other paranormal occurrences. I think that, in many ways, it was a mistake to leech onto the Alma story for so long.