Atomic Fiend
New member
- Joined
- Nov 16, 2007
- Messages
- 7,275
For what? The outcome is different for everyone, what exactly am I spoiling?
For what? The outcome is different for everyone, what exactly am I spoiling?
Well the fact that it happens in the first place. Sure, something similar happened in the first game, but it still a pretty significant plot element. I personally would prefer not to know.
I got an alien gay crush on Mordin.
Except, depending on how you play it may not happen at all.
No one left behind.
Amazing game. Time to fix my sleep pattern now, more or less.
The thing about this game, is that it's largely a character driven story. The main antagonist, well...doesn't really exist. You interact with them maybe 3 times and he doesn't really have a face or a presence like Saren and Sovereign did. The main story almost felt like a side mission.
That being said, I do think that structurally, ME2 was a better game experience than ME1. And the characters are much more interesting. I love Legion, and Mordin. It's weird that I always find the human characters to be extremely dull in comparison to the others.
Yeah. You get the end objective pretty early on, but the enemy is distant for most of the game. I think this is a common curse of trilogies - the second installment acts as a bridge between the momentum of the first and third. The collectors are a threat for sure but they're very obviously a roadblock to the greater problem.
In other words I have high hopes for the third. Bioware has also come out to say that while they're pretty happy with the revised powers, classes, and combat mechanics, they feel the storytelling aspects of the game suffered some, so they're going to work to improve those. Makes me happy.
I think humans got a little shafted in Mass Effect, but I'm also of the belief that Ashley gets too little credit. Her perspective is easy to dismiss as xenophobic but has far more depth.
I had a feeling that all the character development in Mass Effect 2 is basically saving time for Mass Effect 3. I don't mean to say that there characters won't be developed in Mass Effect 3 but I think the story and Shepard him/herself will be much more important and more focused on than the characters that you've known for one or two games. I liked the new battle system though. (I'm a bit perturbed about biotics though, they shouldn't be 'god' like in the first game but they were significantly difficult to use in this game. Not possible. Just more difficult)
I also agree about Ashley. I actually see some of the same perceptions in real life.
See, all along during ME2 I kept thinking, "Okay...doing all these sweet loyalty missions...but will I even see these characters in ME3? Will ME3's conclusion make the entire concept of ME2 [character based story, essentially] entirely irrelevant when ME3 gives me new players? If I'm investing a whole game into these guys, shouldn't they be with me for the long haul?" I was a bit confused.
I'm also with you on Biotics. As a Biotic main player, it was OP as hell in ME [maxed out singularity could clear rooms] but in ME2 the fact they can't be used against armor/shields made most of them a bit useless and the playstyle of the class completely boils down to Warp spam. Once you chip away enemy defenses they die pretty quickly anyways so you might as well not even bother with a Lift+throw or whatever when you could just pop off a couple rounds with the hand cannon.