Fundamental to cooperation is trust. Without trust, there can be no cooperation and without cooperation nothing would ever get done. We'd be sad robots. Maybe you already are; maybe not. No answer required.
But gamers will devise rules, set parameters, do the maths and come up with a payoff matrix. Game theorists live in a world of anonymous agents, each rational and each expected to
chose a route that will maximise a payoff. In other words, the players are predictable. There's only one snag - and it's the same snag as MBTI - people just aren't that predictable, nor willing to be manipulated or accept their role in the game; even if it means making "irrational" choices.
I'm at a loss with some characters here at TypologyC. There is no
payoff except making a few chums along the way and how far you want to take that. You could probably do better for yourself joining a dance class (as Victor has) or a book club, but hey, that involves leaving the house and connecting with people the old-fashioned way. Face to face. Conversely, if you cannot or won't connect to anyone on anything other than a win-lose basis, you will simply experience continued (albeit virtual) rejection, be treated as a troll or ignored. You may have the good fortune to attract other gamers; lucky you...
When people play games trust is suspended, it becomes irrelevant. It needs to be irrelevant for the game to work. But what might be useful buying a house seems oddly out of place when "social networking".
And when you subtract trust, its removes authenticity and you are procluded from making any real connections. It's part of the baggage that goes with the gaming.
But making authentic connections is the only real payoff.
By definition, if you play games you will never make any real connections, which is actually the point of any social networking site. If you cannot make authentic connections, then there is no point. Nada.
So. Such games on social networking fora are not only indicative of an inability to connect socially they are - and here's the killer - symptomatic of how rubbish some characters are at game theory or MBTI.
And the question, "Why are you here?" (which has been asked of Victor several times by simulatedworld) - rears it's head...
Ironically, it's a question Victor is in a better position to ask. But then, he's far too polite to be that unsubtle.