So this old-person Aberrant campaign will end in a few more sessions. Not ripping on the GM, he's never GM'ed before, but it's kind of gone nowhere and mostly felt like a "neighborhood crisis of the week, let's fix it" serial sitcom from the 80's. There is no direction or long-ranging intrigue and everything seems to be straightforward, no real mystery. There's so many cool things thematically you could do with old people being superheroes to create a sense of urgency, but there's like nothing happening. The players keep prying at the corners of the story / digging into things to try to find something in the background to tie it all together, but it seems like there really is nothing intriguing there.
So it sounds like our two long-running GMs will take over once this ends. One is going to start digging into Pathfinder 2e -- to start a game at a later date. I'll need to go through and get acquainted with the system and the mechanics so I can build something interesting.
The other is going full-hog on the
Deviant book for CoD, starting in December. I know the Deviant system, everyone else is new to it.
As per homework, I was putting together some basic characters just with probable powers. My first thought it would be cool to pay a version of Spider-Girl.
Then I got a different idea which is just wicked and has its own in-built pathos, so despite the fun of being Spider-Girl I am kinda leaning in this direction. I got the idea mostly from this D&D meme about green oozes / plasmoids I saw the other day:
The hooking up part aside, yeah -- Deviant is a perfect system for someone transformed into a plasmoid against their will (kind of like the Bruce Banner syndrome), and I can even set it up where her normal form is more of a gelatin/jello and she has to do a Dr. Manhattan to keep herself looking human.
Basic Deviant powers:
Boneless (3)
Immunity (2) - Fire, electricity
Lash, Ranged - pseudopod (4) - 7 effects.... corrosive (5), grappling, penetrating,
Lash, Melee - Splatter (2) -- Circle Strike (mag 3), obscuring, Piercing, caustic
Superstrength (for grapple, to hold things in place)
Creeping Fear
Anomalous Biology
Deadly Ichor (2) -- 3 effects contact, caustic, grappling (corrosive 3?)
Inhuman Digestion - tied to pseudopod lash? Cannibalize
Basically like the Blob from the horror film:
- She can ooze under/through things easily.
- Her internal biology is very different
- She can either splatter people with acidic ooze around her or use an acidic pseudopod to swipe at things
- Striking her would splatter acid on the attacker
- She can touch something and essentially digest it (maybe even healing herself)
- She never wanted to be an ooze
- She can maintain a human form by effort and practice and maybe not burn things with practice that she touches.
- This is psychologically very isolating.
I think it's a strong character idea and could be interesting to play. I will have to give her flavor with her attributes and her skills, so that she has more to contribute than her unsettling nature. That's what will make it really interesting.