Stephano
Almöhi
- Joined
- Aug 8, 2012
- Messages
- 1,105
- MBTI Type
- NFP
HelloQuizzy.com: What Kind Of Gamer Are You?
I just found a passable fun test that tells you which type of games you probably enjoy most, plus it's comparable to MBTI.
The test itself is flawed but the descriptions are very interesting imho.
There are 8 Parameters:
TWITCH (resembles Extroversion)
You have a strong twitch reflex, which means that your muscles tend to move in very quick jerky movements. This makes you especially adept to action games, since they rely on that very same jerky motion and quick button pressing. You probably beat the pants off of others in minigames using the "tap A to run" mechanism, and you hold your own even in fighting games that you've never played because you can execute the moves very quickly. Unfortunately, you also have trouble with games that require precision movements like shooting games. Your thumbs are just too fast and that little analog stick is so sensitive! And games that require precise timings like the Mario Bros 3 extra life slider give you trouble as well.
or
FLUID (resembles Introversion)
You have very subtle, smooth movements. Your muscles stay relaxed, even in tense situations. This makes you ideal for games where you have to perform precise movements under pressure such as shooters and racing games. Your thumbs glide over the controller and you are probably one the better shots on your team in Call of Duty or even can do fairly well in a racing game you've never played because you don't make the car spin out of control. But you also don't do as well with games that require a faster touch. Most hardcore action games and fighting games will give you a hard time because the other players can input the moves a lot faster than you can. And you probably can't tap the button fast enough to blow up your balloon in Mario Party.
SIMPLE (resembles Sensing)
You remember the good old days, when Atari was cutting edge with a joystick and ONE BUTTON. This is not to say that you can't handle more complex controls and concepts, but you prefer that your games didn't require half a novel's worth of instructions. You do best when all the controls and options are right at your fingertips. You probably feel right at home with older games because they inherently have less to work with. Newer games either frustrate you with too many buttons and options, or they just annoy you because there are simpler ways to climb a ladder than jumping on, holding L, and then pushing forward.
or
COMPLEX (resembles Intuition)
The more the better is your motto. You want your games to be a nuanced and varied as you are. You don't mind shuffling through an extra menu or two or learning a couple more combos. If it will add depth to the game and give you more freedom, bring it on! You've probably debated on more than one occasion why can't Pokemon have more than four moves at a time. Or you've committed yourself to learning Zangeif's entire moveset, just to be that much better for the next match. You enjoy managing money, stats and equipment, making your team or army or city bigger, better, and badder. And you're always looking for a new way to complete a task. You also tend to lose interest or generally have trouble with simpler games, as you become frustrated or confused by the lack of things in your control.
PLANNING (resembles Judging)
When it comes to the actual act of playing, you're a no-frills flawless machine. It's a good thing that video game characters don't actually carry all the stuff in your inventory, because they'd probably suffocate underneath it all! You've got your armies all highly trained and equipped with rocket launchers and jeeps with gatling guns. You didn't even have to be in the same room as your PS2 to finish the final boss of Final Fantasy XII. You're prepared for anything because you've got it all figured out ahead of time. But even the best plans backfire sometimes and that's where your weakness shines through. You're so used to having enough healing potions that when you actually run out you're a sitting duck.
or
ACTING (resembles Perceiving)
In the virtual world, who needs a plan when you can just hit the reset button? You play things by ear, and when the shit hits the fan, you hit the bricks. You're the one who survives the zombie onslaught with only a knife. You're the one who captures the flag long after the rest of your team was killed. You're also the one who can never be relied upon. Because you're never really prepared, you could die during a crucial moment when everyone else has that extra healing potion left. Or during an important mission you fail because you forgot to get the security passcard to get in the base undetected. You play the biggest risk and you reap the results.
ENTERTAINMENT (resembles Feeling)
You play mostly for the fun of the game. Whether its the story, the gameplay, or just the overall feel of the game, something about it draws you in. You'll find yourself popping a game in years after you completed it to revisit the characters, locales, and gameplay. You probably own at least a few game soundtracks and maybe a few posters. You appreciate games as art and a way to pass the time. You may also play competitively (either professionally or amateur) but that's not the reason you'll be playing them 40 years from now.
or
DIFFICULTY (resembles Thinking)
You play mostly for the challenge. You thrive on the idea that you are defeating an enemy or piloting a jet. As the game presents new challenges, you knock them down and the ones you can't pass drive you to become a better player and overcome them. You probably have played tournaments before and you enjoy friendly competition. You probably one more than one strategy guide and maybe even are on a forum or part of a clan dedicated to your favorite game. You probably also love the art and music and design of video games but the only reason you might pop in GoldenEye is because some old pals come over and you all want to start up a deathmatch and see who's still got it.
In total you get 16 different types:
FCAD - Survivor
FCAE - Ace Pilot
FCPD - Puzzle Gamer
FCPE - Role Playing Gamer
FSPD - Stealth Gamer
FSAE - Shooter
FSAD - Shmup (Scrolling Shooter)
FSPE - Racer
TCAD - Fighter
TCAE - Rhythm Gamer
TCPD - Real-Time Strategist
TCPE - Action RPGer
TSAD - Action Gamer
TSAE - Minigamer
TSPD - Platformer
TSPE - Puzzle Adventurer
I actually play games not really for their gameplay, but for their story, design, etc. Gameplay is of course an important feature but I really hate games that only offer mindless action instead of depth and exploration options (Ã la CoD). That's why I'm still not really into games.
Over the years I've really enjoyed World of Warcraft, Dishonored, Amnesia: The Dark Descent, Journey, The Last of Us (Both only as let's plays as I'm not owning a playstation), The Elder Scrolls V: Skyrim, Grand Theft Auto: San Andreas, The Walking Dead (Telltale) & most recently the Bioshock series.
If I had to type those games:
World of Warcraft: FCPd (INtJ) (An ingame study actually found out that INTJs make up almost a quarter of players, http://www.paragon.fi/blogs/personality-test-results-part-1)
Bioshock: TsAe (EsfP)
Dishonored: FxPd (IxtJ)
Journey: FSAE (ISFP)
The Last of Us: FSxe (ISfx)
The Walking Dead: FSPE (ISFJ)
Amnesia: FSPE (ISFJ)
An "x" means that a game possesses both elements at an equal amount.
None of these games resemble my type in terms of gameplay, still I highly enjoyed their engaging story and design, I'm really all about the "Entertainment" parameter. Maybe I see games rather as interactive dramas, a new form of storytelling, less as an enojoyable way to pass the time.
I just found a passable fun test that tells you which type of games you probably enjoy most, plus it's comparable to MBTI.
The test itself is flawed but the descriptions are very interesting imho.
There are 8 Parameters:
TWITCH (resembles Extroversion)
You have a strong twitch reflex, which means that your muscles tend to move in very quick jerky movements. This makes you especially adept to action games, since they rely on that very same jerky motion and quick button pressing. You probably beat the pants off of others in minigames using the "tap A to run" mechanism, and you hold your own even in fighting games that you've never played because you can execute the moves very quickly. Unfortunately, you also have trouble with games that require precision movements like shooting games. Your thumbs are just too fast and that little analog stick is so sensitive! And games that require precise timings like the Mario Bros 3 extra life slider give you trouble as well.
or
FLUID (resembles Introversion)
You have very subtle, smooth movements. Your muscles stay relaxed, even in tense situations. This makes you ideal for games where you have to perform precise movements under pressure such as shooters and racing games. Your thumbs glide over the controller and you are probably one the better shots on your team in Call of Duty or even can do fairly well in a racing game you've never played because you don't make the car spin out of control. But you also don't do as well with games that require a faster touch. Most hardcore action games and fighting games will give you a hard time because the other players can input the moves a lot faster than you can. And you probably can't tap the button fast enough to blow up your balloon in Mario Party.
SIMPLE (resembles Sensing)
You remember the good old days, when Atari was cutting edge with a joystick and ONE BUTTON. This is not to say that you can't handle more complex controls and concepts, but you prefer that your games didn't require half a novel's worth of instructions. You do best when all the controls and options are right at your fingertips. You probably feel right at home with older games because they inherently have less to work with. Newer games either frustrate you with too many buttons and options, or they just annoy you because there are simpler ways to climb a ladder than jumping on, holding L, and then pushing forward.
or
COMPLEX (resembles Intuition)
The more the better is your motto. You want your games to be a nuanced and varied as you are. You don't mind shuffling through an extra menu or two or learning a couple more combos. If it will add depth to the game and give you more freedom, bring it on! You've probably debated on more than one occasion why can't Pokemon have more than four moves at a time. Or you've committed yourself to learning Zangeif's entire moveset, just to be that much better for the next match. You enjoy managing money, stats and equipment, making your team or army or city bigger, better, and badder. And you're always looking for a new way to complete a task. You also tend to lose interest or generally have trouble with simpler games, as you become frustrated or confused by the lack of things in your control.
PLANNING (resembles Judging)
When it comes to the actual act of playing, you're a no-frills flawless machine. It's a good thing that video game characters don't actually carry all the stuff in your inventory, because they'd probably suffocate underneath it all! You've got your armies all highly trained and equipped with rocket launchers and jeeps with gatling guns. You didn't even have to be in the same room as your PS2 to finish the final boss of Final Fantasy XII. You're prepared for anything because you've got it all figured out ahead of time. But even the best plans backfire sometimes and that's where your weakness shines through. You're so used to having enough healing potions that when you actually run out you're a sitting duck.
or
ACTING (resembles Perceiving)
In the virtual world, who needs a plan when you can just hit the reset button? You play things by ear, and when the shit hits the fan, you hit the bricks. You're the one who survives the zombie onslaught with only a knife. You're the one who captures the flag long after the rest of your team was killed. You're also the one who can never be relied upon. Because you're never really prepared, you could die during a crucial moment when everyone else has that extra healing potion left. Or during an important mission you fail because you forgot to get the security passcard to get in the base undetected. You play the biggest risk and you reap the results.
ENTERTAINMENT (resembles Feeling)
You play mostly for the fun of the game. Whether its the story, the gameplay, or just the overall feel of the game, something about it draws you in. You'll find yourself popping a game in years after you completed it to revisit the characters, locales, and gameplay. You probably own at least a few game soundtracks and maybe a few posters. You appreciate games as art and a way to pass the time. You may also play competitively (either professionally or amateur) but that's not the reason you'll be playing them 40 years from now.
or
DIFFICULTY (resembles Thinking)
You play mostly for the challenge. You thrive on the idea that you are defeating an enemy or piloting a jet. As the game presents new challenges, you knock them down and the ones you can't pass drive you to become a better player and overcome them. You probably have played tournaments before and you enjoy friendly competition. You probably one more than one strategy guide and maybe even are on a forum or part of a clan dedicated to your favorite game. You probably also love the art and music and design of video games but the only reason you might pop in GoldenEye is because some old pals come over and you all want to start up a deathmatch and see who's still got it.
In total you get 16 different types:
FCAD - Survivor
FCAE - Ace Pilot
FCPD - Puzzle Gamer
FCPE - Role Playing Gamer
FSPD - Stealth Gamer
FSAE - Shooter
FSAD - Shmup (Scrolling Shooter)
FSPE - Racer
TCAD - Fighter
TCAE - Rhythm Gamer
TCPD - Real-Time Strategist
TCPE - Action RPGer
TSAD - Action Gamer
TSAE - Minigamer
TSPD - Platformer
TSPE - Puzzle Adventurer
I actually play games not really for their gameplay, but for their story, design, etc. Gameplay is of course an important feature but I really hate games that only offer mindless action instead of depth and exploration options (Ã la CoD). That's why I'm still not really into games.
Over the years I've really enjoyed World of Warcraft, Dishonored, Amnesia: The Dark Descent, Journey, The Last of Us (Both only as let's plays as I'm not owning a playstation), The Elder Scrolls V: Skyrim, Grand Theft Auto: San Andreas, The Walking Dead (Telltale) & most recently the Bioshock series.
If I had to type those games:
World of Warcraft: FCPd (INtJ) (An ingame study actually found out that INTJs make up almost a quarter of players, http://www.paragon.fi/blogs/personality-test-results-part-1)
Bioshock: TsAe (EsfP)
Dishonored: FxPd (IxtJ)
Journey: FSAE (ISFP)
The Last of Us: FSxe (ISfx)
The Walking Dead: FSPE (ISFJ)
Amnesia: FSPE (ISFJ)
An "x" means that a game possesses both elements at an equal amount.
None of these games resemble my type in terms of gameplay, still I highly enjoyed their engaging story and design, I'm really all about the "Entertainment" parameter. Maybe I see games rather as interactive dramas, a new form of storytelling, less as an enojoyable way to pass the time.