entropie
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- Apr 24, 2008
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So I have decided to invent a Helios. This is a Covert Ops frigate from the eve online race Gallente that can be equipped with a Cloaking Device that lets you vanish from sight and sensors to do all sorts of nasty things.
The Helios sells for roughly 20 million on the market. To give you an idea: that amount of money is equivalent to roughly 160 minutes of mining asteroids in the best mining barge + some extra time ( for me around 30 minutes ) you need for hauling the roids to a market hub in space.
So nothing to make you insanely rich, but good money.
Ok so I did the calculations on what the production of the Helios would cost me and here they are:
So it will cost me a rough 9 mil what does make up for a profit of 11 mil in the end !
Yes that's a good deal and worth around 100 minutes of effective mining time.
So but now comes the catch !
The Helios is a Tech II item. That means it's an invention of a Tech I item. The Tech I item is the Imicus that looks like the Helios is very easily and cheaply to produce.
To obtain a blueprint copy for a Helios though that you need to build it, you have to do an invention job on a Imicus Tech 1 blueprint. And that one is tricky.
An invention job does cost me a rough 1.2 mil. Later in game when I have gotten my standings up with respective research agents I can get the costs down to near zero. But for now its 1.2 mil.
An invention job does have a chance to be successful or not, here is the calculation for me:
http://image-upload.de/image/6nK8pa/d8f8192de9.png (posted as url to not kill forum frame)
The Datacores are Gallentean Starship Engineering and Mechanical Engineering.
That means: I spend 1.2 mil for the invention job and have a 34.61 % chance to obtain a Tech II blueprint copy for a Helios with which I can start production.
I could use decryptors in the job to increase chance and reduce the wastage factor of the blueprint copy what would lower the costs of production, but a decryptor is destroyed in the invention job and the cheapest one costs 8 mil what would kill my margin and then no profit for ent .
So with an expected profit of 11 mil per successfully produced unit and 1.2 mil / invention job, I can do roughly 10 invention jobs with a 1/3th chance / job to succeed before I enter the red zone.
If only 2 jobs are successful, I'ld be very soon, be a rich man, but as you see it's dependant on whether God likes me or not.
So I will be able to do the invention in 2 weeks, need to train the respective skills first and then God will have my monetary future in his hands !!!
What do you think ? Good idea or bat-shit crazy ?
The Helios sells for roughly 20 million on the market. To give you an idea: that amount of money is equivalent to roughly 160 minutes of mining asteroids in the best mining barge + some extra time ( for me around 30 minutes ) you need for hauling the roids to a market hub in space.
So nothing to make you insanely rich, but good money.
Ok so I did the calculations on what the production of the Helios would cost me and here they are:
So it will cost me a rough 9 mil what does make up for a profit of 11 mil in the end !
Yes that's a good deal and worth around 100 minutes of effective mining time.
So but now comes the catch !
The Helios is a Tech II item. That means it's an invention of a Tech I item. The Tech I item is the Imicus that looks like the Helios is very easily and cheaply to produce.
To obtain a blueprint copy for a Helios though that you need to build it, you have to do an invention job on a Imicus Tech 1 blueprint. And that one is tricky.
An invention job does cost me a rough 1.2 mil. Later in game when I have gotten my standings up with respective research agents I can get the costs down to near zero. But for now its 1.2 mil.
An invention job does have a chance to be successful or not, here is the calculation for me:
http://image-upload.de/image/6nK8pa/d8f8192de9.png (posted as url to not kill forum frame)
The Datacores are Gallentean Starship Engineering and Mechanical Engineering.
That means: I spend 1.2 mil for the invention job and have a 34.61 % chance to obtain a Tech II blueprint copy for a Helios with which I can start production.
I could use decryptors in the job to increase chance and reduce the wastage factor of the blueprint copy what would lower the costs of production, but a decryptor is destroyed in the invention job and the cheapest one costs 8 mil what would kill my margin and then no profit for ent .
So with an expected profit of 11 mil per successfully produced unit and 1.2 mil / invention job, I can do roughly 10 invention jobs with a 1/3th chance / job to succeed before I enter the red zone.
If only 2 jobs are successful, I'ld be very soon, be a rich man, but as you see it's dependant on whether God likes me or not.
So I will be able to do the invention in 2 weeks, need to train the respective skills first and then God will have my monetary future in his hands !!!
What do you think ? Good idea or bat-shit crazy ?