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  1. #1
    Yeah, I can fly. Aleksei's Avatar
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    Default D&D character test

    What D&D Character Am I?

    You Are A:


    Neutral Evil Human Bard/Rogue (1st/1st Level)



    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 13
    Intelligence- 15
    Wisdom- 12
    Charisma- 13

    Alignment:
    Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    Secondary Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
    [SIGPIC][/SIGPIC]

    Teacher (Idyllic), ESE-IEI (Si-ESFj), SLue|I|, Sanguine-Melancholy
    Sage, True Neutral (Chaotic Good), Type III Anti-Hero
    Inventive > Artistic > Leisurely > Dramatic
    7w6 > 4w3 > 9w8, weakside sp/so

    Dark Worker (Sacrificing)
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    Hayekian Asshole


  2. #2
    Senior Member The Outsider's Avatar
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    True Neutral Human Rogue (2nd Level)

    Ability Scores:

    Strength- 11
    Dexterity- 11
    Constitution- 11
    Intelligence- 15
    Wisdom- 13
    Charisma- 10

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

  3. #3
    L'anima non dimora Donna Cecilia's Avatar
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    Lawful Neutral Human Wizard (4th Level)

    Ability Scores:
    Strength- 10
    Dexterity- 17
    Constitution- 16
    Intelligence- 17
    Wisdom- 15
    Charisma- 16

    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    "An intelligent hell would be better than a stupid paradise."
    Victor Hugo



    LII/INTj (Analyst) - 1w9 Sp/Sx - RC|O|EI - Melancholy/Choleric

  4. #4
    Shaman BlackCat's Avatar
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    True Neutral Human Druid (2nd Level)

    Ability Scores:
    Strength- 15
    Dexterity- 15
    Constitution- 15
    Intelligence- 13
    Wisdom- 15
    Charisma- 13

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    ================================================

    I always score True neutral on this test, but on the alignment only one I score Chaotic good. I agree mostly with chaotic good, but I can see where there are true neutral qualities about me.
    () 9w8-3w4-7w6 tritype.

    sCueI (primary Inquisition)

  5. #5
    Senior Member Survive & Stay Free's Avatar
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    Wildcard would love this.

    Right, going to take the test.

  6. #6
    Yeah, I can fly. Aleksei's Avatar
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    Quote Originally Posted by BlackCat View Post
    I always score True neutral on this test, but on the alignment only one I score Chaotic good. I agree mostly with chaotic good, but I can see where there are true neutral qualities about me.
    From what I know about you I agree with Chaotic Good. I'm actually True Neutral, but I do lean somewhat heavily towards the evil side.
    [SIGPIC][/SIGPIC]

    Teacher (Idyllic), ESE-IEI (Si-ESFj), SLue|I|, Sanguine-Melancholy
    Sage, True Neutral (Chaotic Good), Type III Anti-Hero
    Inventive > Artistic > Leisurely > Dramatic
    7w6 > 4w3 > 9w8, weakside sp/so

    Dark Worker (Sacrificing)
    Freewheeling Designer

    Hayekian Asshole


  7. #7
    Shaman BlackCat's Avatar
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    Quote Originally Posted by Aleksei View Post
    From what I know about you I agree with Chaotic Good. I'm actually True Neutral, but I do lean somewhat heavily towards the evil side.
    Yeah the thing about Chaotic good is that good in that context isn't traditionally good. It's just however the person defines good. Sometimes good comes at the cost of bad things happening to bad people, sometimes good comes at the cost of disorder, who gives a fuck. I do feel seriously obligated to do good things though, so it's definitely a bit.
    () 9w8-3w4-7w6 tritype.

    sCueI (primary Inquisition)

  8. #8
    Senior Member Survive & Stay Free's Avatar
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    You Are A:


    Neutral Good Human Ranger/Cleric (2nd/2nd Level)


    Ability Scores:
    Strength- 11
    Dexterity- 10
    Constitution- 11
    Intelligence- 17
    Wisdom- 15
    Charisma- 14

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

  9. #9
    Klingon Warrior Princess Patches's Avatar
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    Jesus fuck this is a long test. I've been taking it for like an hour because I keep getting bored, tabbing to something else, playing a videogame on my other monitor, coming back to it and doing a few more questions, going back to my game... A lot of these questions are really redundant. They could have shortened this up a bit.
    “Everybody has a secret world inside of them. All of the people of the world, I mean everybody. No matter how dull and boring they are on the outside, inside
    them they've all got unimaginable, magnificent, wonderful, stupid, amazing worlds. Not just one world. Hundreds of them. Thousands maybe.” -Neil Gaiman

    ~

  10. #10
    Yeah, I can fly. Aleksei's Avatar
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    Quote Originally Posted by BlackCat View Post
    Yeah the thing about Chaotic good is that good in that context isn't traditionally good. It's just however the person defines good. Sometimes good comes at the cost of bad things happening to bad people, sometimes good comes at the cost of disorder, who gives a fuck.
    I realize that. Essentially, good mostly means idealistic in the D&D world.
    [SIGPIC][/SIGPIC]

    Teacher (Idyllic), ESE-IEI (Si-ESFj), SLue|I|, Sanguine-Melancholy
    Sage, True Neutral (Chaotic Good), Type III Anti-Hero
    Inventive > Artistic > Leisurely > Dramatic
    7w6 > 4w3 > 9w8, weakside sp/so

    Dark Worker (Sacrificing)
    Freewheeling Designer

    Hayekian Asshole


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