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  1. #131
    Startouched Elf Tenebris's Avatar
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    True Neutral Human Monk/Druid (3rd/2nd Level)


    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 13
    Intelligence- 15
    Wisdom- 18
    Charisma- 12

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Secondary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXX (10)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
    Lawful Evil ----- XXXXX (5)
    Neutral Evil ---- XXXXXXXXXXXXXX (14)
    Chaotic Evil ---- XXXXXXXXXXX (11)

    Law & Chaos:
    Law ----- XXX (3)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XXXXXXXXX (9)

    Good & Evil:
    Good ---- XXXXXXX (7)
    Neutral - XXXXXXXXXXXXX (13)
    Evil ---- XX (2)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXX (8)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XXXXXXXX (8)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXX (8)
    Cleric ---- XXXXXX (6)
    Druid ----- XXXXXXXXXXXXXXXXXX (18)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXXXXXXXXXXXXXX (18)
    Paladin --- XXXXXXXXXXXXXX (14)
    Ranger ---- XXXXXXXXXXXXXXXX (16)
    Rogue ----- XXXXXX (6)
    Sorcerer -- XXXXXXXXXXXXXX (14)
    Warlock --- XXXXXXXX (8)
    Wizard ---- XXXXXXXXXX (10)
    一期一会

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  2. #132
    Senior Member Zhaylin's Avatar
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    Woohoo! I love this! And so many people got neutral humans

    "You Are A:

    True Neutral Human Druid/Cleric (3rd/3rd Level)


    Ability Scores:
    Strength- 11
    Dexterity- 13
    Constitution- 12
    Intelligence- 11
    Wisdom- 15
    Charisma- 11

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Chaotic Good ---- XXXXXXXXXXXXXXX (15)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Chaotic Neutral - XXXXXXXXXXXXXXX (15)
    Lawful Evil ----- XXXXXXXXXXXXX (13)
    Neutral Evil ---- XXXXXXXXXXXXX (13)
    Chaotic Evil ---- XXX (3)

    Law & Chaos:
    Law ----- XXXXXXXXXXXX (12)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XX (2)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXXXXX (13)
    Evil ---- X (1)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXXX (12)
    Half-Orc - XXXXXX (6)

    Class:
    Barbarian - XXXX (4)
    Bard ------ XXXXXXXX (8)
    Cleric ---- XXXXXXXXXXXXXXXXXX (18)
    Druid ----- XXXXXXXXXXXXXXXXXX (18)
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXXXXXXXX (10)
    Paladin --- XXXXXXXXXXXXXX (14)
    Ranger ---- XXXXXXXXXXXXXXXX (16)
    Rogue ----- XXXX (4)
    Sorcerer -- XXXXXXXXXX (10)
    Warlock --- XXXXXXXXXX (10)
    Wizard ---- XXXXXXXXXX (10)"
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  3. #133
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    I'm going to do this test again soon.

    Might create a blog as a central point for quizes again too.
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  4. #134
    Senior Member mgbradsh's Avatar
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    Chaotic Neutral Human Paladin (5th Level)



    Ability Scores:
    Strength- 16
    Dexterity- 15
    Constitution- 14
    Intelligence- 16
    Wisdom- 18
    Charisma- 13

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.


    Web page and journal code: Copy and paste the following:

    <b>I Am A:</b> Chaotic Neutral Human Paladin (5th Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>16<br>
    <b>Dexterity-</b>15<br>
    <b>Constitution-</b>14<br>
    <b>Intelligence-</b>16<br>
    <b>Wisdom-</b>18<br>
    <b>Charisma-</b>13
    <br><br><u>Alignment:</u><br><b>Chaotic Neutral</b> A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Class:</u><br><b>Paladins</b> take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
    Neutral Good ---- XXXXXXXXXXXXXXXX (16)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
    True Neutral ---- XXXXXXXXXXXXXXXX (16)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Evil ----- XXXXXXXXXX (10)
    Neutral Evil ---- XXXXXXX (7)
    Chaotic Evil ---- XXXXXXXXXXX (11)

    Law & Chaos:
    Law ----- XXXXXXXX (8)
    Neutral - XXXXX (5)
    Chaos --- XXXXXXXXX (9)

    Good & Evil:
    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- XX (2)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXX (6)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXXX (8)
    Half-Orc - XXXXXXXXXX (10)

    Class:
    Barbarian - XXXXXXXX (8)
    Bard ------ XXXXXXXXXXXXXX (14)
    Cleric ---- XXXXXX (6)
    Druid ----- XXXXXXXXXXXX (12)
    Fighter --- XXXXXXXXXXXXXX (14)
    Monk ------ XXXXXXXXXXXX (12)
    Paladin --- XXXXXXXXXXXXXXXXXXXX (20)
    Ranger ---- XXXXXXXXXXXXXX (14)
    Rogue ----- XXXXXXXX (8)
    Sorcerer -- XXXXXXXXXXXX (12)
    Warlock --- XX (2)
    Wizard ---- XXXXXXXXXX (10)
    ”Nobody realizes that some people expend tremendous energy merely to be normal."
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  5. #135
    Senior Member cacaia's Avatar
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    True Neutral Human Monk/Wizard (3rd/2nd Level)
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  6. #136
    Junior Member Greed's Avatar
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    Chaotic Neutral Human Sorcerer (2nd Level)


    Ability Scores:
    Strength- 11
    Dexterity- 11
    Constitution- 11
    Intelligence- 11
    Wisdom- 11
    Charisma- 11

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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  7. #137
    ☆ Όνειρα ☆ HoneyBlossom's Avatar
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    You Are A:

    Chaotic Neutral Human Bard (3rd Level)


    Ability Scores:
    Strength- 10
    Dexterity- 14
    Constitution- 16
    Intelligence- 14
    Wisdom- 14
    Charisma- 11

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXX (15)
    Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
    Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
    True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
    Lawful Evil ----- XXXXXXXXXXXXX (13)
    Neutral Evil ---- XXXXXXXXXXXXXXX (15)
    Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)

    Law & Chaos:
    Law ----- XXXXXX (6)
    Neutral - XXXXXXXX (8)
    Chaos --- XXXXXXXXX (9)

    Good & Evil:
    Good ---- XXXXXXXXX (9)
    Neutral - XXXXXXXXXX (10)
    Evil ---- XXXXXXX (7)

    Race:
    Human ---- XXXXXXXXXXXXXXX (15)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XX (2)
    Halfling - XXXX (4)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XXXXXXXX (8)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXXXXXXXX (16)
    Cleric ---- XXXXXXXXXXXXXX (14)
    Druid ----- XXXXXXXXXX (10)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXXXXXXXX (12)
    Paladin --- XXXXXXXXXXXXXX (14)
    Ranger ---- XXXXXX (6)
    Rogue ----- XXXXXXXX (8)
    Sorcerer -- XXXXXXXXXXXXXX (14)
    Warlock --- XXXXXXXXXX (10)
    Wizard ---- XXXXXXXXXXXXXX (14)
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  8. #138
    @.~*virinaĉo*~.@ Totenkindly's Avatar
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    Quote Originally Posted by Totenkindly View Post
    Yay, I dinged!
    Still an 7th level elf wizard but back to Neutral Good. I guess I am stuck as an elf wizard (3x's the charm) right on the cusp of broad neutrality vs social benevolence.

    (although I could becoming the singing wizard with a nice five-point-palm attack if this keeps going)

    "Hey Capa -- We're only stardust." ~ "Sunshine"

    “Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft
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  9. #139
    Somber and irritated cascadeco's Avatar
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    Yah, sounds about right. I'm not 'good' enough to be classed as Good. And wizard and race (or half-race mutant) sounds apt.

    --------------------

    True Neutral Half-Elf Wizard (5th Level)


    Ability Scores:
    Strength- 14
    Dexterity- 13
    Constitution- 13
    Intelligence- 15
    Wisdom- 14
    Charisma- 11

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    "...On and on and on and on he strode, far out over the sands, singing wildly to the sea, crying to greet the advent of the life that had cried to him." - James Joyce

    My Photography and Watercolor Fine Art Prints!!! Cascade Colors Fine Art Prints
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  10. #140
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    I am kind of interested in how people answer this and think about this quiz, like do you play D&D and completed this quiz, never played but completed it anyway, do you know how to improve yourself in any of these respects, would you try to improve yourself in any respect.

    I love this quiz, its provoked so much thinking, I think I had a version of this on a mobile app one time and I've decided a bunch of new goals on the back of reading it.

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