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D&D character test

The Cat

Just a Cat who hangs out at the Crossroads
Staff member
Joined
Oct 15, 2016
Messages
23,552
Neutral Good Human Druid (5th Level)


Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 13
Intelligence- 17
Wisdom- 17
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

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Jai

Active member
Joined
May 22, 2021
Messages
304
Enneagram
V
True Neutral Human Wizard (3rd Level)

Ability Scores:
Strength- 16
Dexterity- 18
Constitution- 13
Intelligence- 17
Wisdom- 16
Charisma- 15


Alignment:
True Neutral - A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards - Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXXXXXX (14)
Cleric ---- XXXXXX (6)
Druid ----- XXXXXXXXXXXXXX (14)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXXXXXXXX (12)
Sorcerer -- XXXXXXXXXXXXXX (14)
Warlock --- XXXX (4)
Wizard ---- XXXXXXXXXXXXXXXX (16)
 

chickpea

perfect person
Joined
Sep 12, 2009
Messages
5,729
MBTI Type
INFP
Enneagram
4w5
Instinctual Variant
sp/sx
You Are A:

True Neutral Human Bard (4th Level)

Chaotic Good Human Paladin (4th Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 10
Intelligence- 14
Wisdom- 12
Charisma- 14

 

fatgurl

ARMY
Joined
Mar 4, 2021
Messages
489
Enneagram
9w1
Instinctual Variant
sx
True Neutral Human Druid (2nd Level)


Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 11
Intelligence- 12
Wisdom- 10
Charisma- 11

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

 

GoggleGirl17

Active member
Joined
Dec 9, 2017
Messages
527
MBTI Type
ISFP
Enneagram
478
Instinctual Variant
sp/sx
Chaotic Neutral Human Bard (4th Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 14
Intelligence- 14
Wisdom- 12
Charisma- 14

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
 

Kephalos

J.M.P.P. R.I.P. B5: RLOAI
Joined
Mar 2, 2009
Messages
687
MBTI Type
INFJ
Enneagram
5w4
Results (Neutral Good, Human, Wizard, 5th Level)

Abilities:
  • Strength ------ XXXXXXXXXXXXX (13)
  • Dexterity ----- XXXXXXXXXXXXX (13)
  • Constitution - XXXXXXXXXXX (11)
  • Intelligence -- XXXXXXXXXXXXXXXX (16)
  • Wisdom ------ XXXXXXXXXXXXXX (14)
  • Charisma ---- XXXXXXXXXXXXX (13)

Moral Alignment:

Neutral Good -- A Neutral Good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral Good is the best alignment you can be because it means doing what is good without bias for or against order. However, Neutral Good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Alignment:
  • Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
  • Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
  • Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
  • Lawful Neutral ---- XXXXXXXXXXXXXXXXX (17)
  • True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
  • Chaotic Neutral ---- XXXXXXXXXXXX (12)
  • Lawful Evil ----- XXXXXXXXX (9)
  • Neutral Evil ---- XXXXXXXXXXX (11)
  • Chaotic Evil ---- XXXX (4)

Law and Chaos Axis:
  • Law ----- XXXXXXXXX (9)
  • Neutral - XXXXXXXXXXX (11)
  • Chaos --- XXXX (4)

Good and Evil Axis:
  • Good ---- XXXXXXXXXXXXXXXXX (17)
  • Neutral - XXXXXXXXX (9)
  • Evil ---- (0)

Race:

Humans -- Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Detailed Results:
  • Human ---- XXXXXXXXXXXXX (13)
  • Dwarf ---- XXXX (4)
  • Elf ------ XXXXXXXXXXXX (12)
  • Gnome ---- XXXXXXXX (8)
  • Halfling - XXXXXXXXXX (10)
  • Half-Elf - XXXXXXXXXXX (11)
  • Half-Orc - XXXX (4)

Class:

Wizards -- Wizards are arcane spellcasters who depend on intensive study to create their magic. To Wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, Wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The Wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other Wizards. In addition, over time a Wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A Wizard can call a familiar -- a small, magical, animal companion that serves her. With high Intelligence, Wizards are capable of casting very high levels of spells.

Detailed Results:
  • Barbarian - XXXXXXXXXX (10)
  • Bard ------ XXXXXXXXXXXX (12)
  • Cleric ---- XXXXXXXXXXXX (12)
  • Druid ----- XXXXXXXXXXXXXXXX (16)
  • Fighter --- XXXXXX (6)
  • Monk ------ XXXXXXXXXX (10)
  • Paladin --- XXXXXXXXXXXXXX (14)
  • Ranger ---- XXXXXXXXXXXXXX (14)
  • Rogue ----- XX (2)
  • Sorcerer -- XXXXXXXX (8)
  • Warlock --- XXXXXXXXXX (10)
  • Wizard ---- XXXXXXXXXXXXXXXXXX (18)
 
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