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  1. #121
    nice 4 what? chickpea's Avatar
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    Quote Originally Posted by chickpea View Post
    Chaotic Good Half-Elf Rogue (4th Level)


    You Are A:

    True Neutral Human Bard (4th Level)

  2. #122
    Sandpit Turtle Jaune Valjaune's Avatar
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    You Are A: Chaotic Evil Human Wizard (1st Level)

    Ability Scores:
    Strength- 8
    Dexterity- 12
    Constitution- 11
    Intelligence- 16
    Wisdom- 12
    Charisma- 11

    Alignment:
    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
    4w3 6w5 1w9 ~ sp/sx ~ Melancholic ~ Slytherin ~ Chaotic Neutral

    pull me down again and guide me into pain

  3. #123
    Digital ambition Virtual ghost's Avatar
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    I am not surprised at all.
    Since am evidently the "mage material" and my wisdom is clearly above average.


    You Are A:
    Neutral Good Human Wizard (4th Level)


    Ability Scores:
    Strength- 13
    Dexterity- 16
    Constitution- 16
    Intelligence- 17
    Wisdom- 19
    Charisma- 16

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Neutral - XXXXXXXXXXXXXXX (15)
    Lawful Evil ----- XXXXXXXXXX (10)
    Neutral Evil ---- XXXXXXXXXX (10)
    Chaotic Evil ---- XX (2)

    Law & Chaos:
    Law ----- XXXXXXXXXX (10)
    Neutral - XXXXXXXXXX (10)
    Chaos --- XX (2)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXX (14)
    Neutral - XXXXXXXXXXXXX (13)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - XXXX (4)
    Bard ------ XXXXXX (6)
    Cleric ---- XXXXXXXXXX (10)
    Druid ----- XXXXXXXXXX (10)
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXXXXXXXXXX (12)
    Paladin --- XXXXXXXX (8)
    Ranger ---- XXXXXXXXXX (10)
    Rogue ----- XXXXXXXX (8)
    Sorcerer -- XXXXXXXXXXXXXX (14)
    Wizard ---- XXXXXXXXXXXXXXXX (16)

  4. #124
    And so it begins... Gentleman Jack's Avatar
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    You Are A:

    Neutral Good Human Ranger (5th Level)


    Ability Scores:
    Strength- 15
    Dexterity- 17
    Constitution- 15
    Intelligence- 18
    Wisdom- 17
    Charisma- 19

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
    With all due respect,
    -Jack.

    I am the Cat who walks by himself, and all places are alike to me...

    I am but a dream--your dream, a creature of your imagination. In a moment you will have realized this, then you will banish me from your visions and I shall dissolve into the nothingness out of which you made me...
    Likes Yuu, DulcetRefrain liked this post

  5. #125

    Default

    After long time redid this quiz and and answered more honestly and skipped 2 - 3 questions (The first question and the one that asks about alcohol)


    This is what I got:

    Chaotic Neutral Human Druid/Ranger (1st/1st Level)


    Ability Scores:
    Strength- 10
    Dexterity- 11
    Constitution- 8
    Intelligence- 13
    Wisdom- 12
    Charisma- 6

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Alignment:
    Lawful Good ----- XXXXXXXXX (9)
    Neutral Good ---- XXXXXXXXXXXXXXX (15)
    Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
    Lawful Neutral -- XXXXXXXXXXXXXX (14)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
    Lawful Evil ----- XXXXXX (6)
    Neutral Evil ---- XXXXXXXXXXXX (12)
    Chaotic Evil ---- XXXXXXXXXXXXXX (14)

    Law & Chaos:
    Law ----- XXX (3)
    Neutral - XXXXXXXXX (9)
    Chaos --- XXXXXXXXXXX (11)

    Good & Evil:
    Good ---- XXXXXX (6)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- XXX (3)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XX (2)

    Class:
    Barbarian - XXXXXXXXXX (10)
    Bard ------ XXXXXX (6)
    Cleric ---- XXXXXX (6)
    Druid ----- XXXXXXXXXXXXXX (14)
    Fighter --- XXXXXXXXXX (10)
    Monk ------ XXXX (4)
    Paladin --- XXXXXXXXXX (10)
    Ranger ---- XXXXXXXXXXXXXX (14)
    Rogue ----- XXXXXXXXXXXX (12)
    Sorcerer -- XXXXXXXXXXXX (12)
    Wizard ---- XXXXXX (6)
    "I'm your parent therefore I have more power over you." - Every annoying hypocrite parent ever.

    Alightment - Chaotic Neutral
    MBTI - Not telling due to biased stereotypes.
    Astrology - Pisces (Sun), Leo (Moon), Pisces (Mercury), Gemini (Ascendant)
    Dominant Planet; Neptune - Dominant Sign; Aries

  6. #126
    Member stupidgirl's Avatar
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    You Are A:



    Lawful Neutral Human Paladin (3rd Level)


    Ability Scores:
    Strength- 9
    Dexterity- 12
    Constitution- 13
    Intelligence- 14
    Wisdom- 14
    Charisma- 15
    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
    Neutral Good ---- XXXXXXXXXXXXXX (14)
    Chaotic Good ---- XXXXXXXXXXXXXXX (15)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
    True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Evil ----- XXXXXXXXXXXX (12)
    Neutral Evil ---- XXXXXXXXX (9)
    Chaotic Evil ---- XXXXXXXXXX (10)

    Law & Chaos:
    Law ----- XXXXXXXXXX (10)
    Neutral - XXXXXXX (7)
    Chaos --- XXXXXXXX (8)

    Good & Evil:
    Good ---- XXXXXXX (7)
    Neutral - XXXXXXXXXXXX (12)
    Evil ---- XX (2)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXXXX (12)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - (0)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXX (8)
    Cleric ---- XXXXXXXXXXXX (12)
    Druid ----- XXXXXXXX (8)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXXXX (8)
    Paladin --- XXXXXXXXXXXXXXXX (16)
    Ranger ---- XXXXXXXXXXXX (12)
    Rogue ----- XXXXXX (6)
    Sorcerer -- XXXXXXXXXXXXXX (14)
    Wizard ---- XXXXXXXXXXXX (12)

  7. #127
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    Lawful Good Human Druid (5th Level)

    Ability Scores:
    Strength- 12
    Dexterity- 15
    Constitution- 13
    Intelligence- 14
    Wisdom- 13
    Charisma- 13

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
    True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
    Lawful Evil ----- XXXXXXXXXX (10)
    Neutral Evil ---- XXXXXXXX (8)
    Chaotic Evil ---- XXXXXX (6)

    Law & Chaos:
    Law ----- XXXXXXXXXX (10)
    Neutral - XXXXXXXX (8)
    Chaos --- XXXXXX (6)

    Good & Evil:
    Good ---- XXXXXXXXXXXX (12)
    Neutral - XXXXXXXXXX (10)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXXXX (13)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - XXXXXXXXXX (10)
    Bard ------ XXXXXX (6)
    Cleric ---- XXXX (4)
    Druid ----- XXXXXXXXXXXXXXXXXX (18)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXXXXXXXXXXXX (16)
    Paladin --- XXXXXX (6)
    Ranger ---- XXXXXXXXXXXXXX (14)
    Rogue ----- XXXX (4)
    Sorcerer -- XXXXXXXXXX (10)
    Wizard ---- XXXXXXXXXXXXXX (14)

  8. #128
    Forged in Fire Luminous's Avatar
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    True Neutral Human Paladin (5th Level)


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