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  1. #101
    Senior Member Shiver's Avatar
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    Quote Originally Posted by Yamato Nadeshiko View Post
    Paladin/Sorcerer
    That's a pretty interesting looking combination.
    Likes Yama liked this post

  2. #102
    Member FiyaXiii's Avatar
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    Chaotic Good Human Sorcerer (2nd Level)



    Ability Scores:
    Strength- 13
    Dexterity- 12
    Constitution- 15
    Intelligence- 12
    Wisdom- 14
    Charisma- 11
    Alignment:
    Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXX (14)
    Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Lawful Neutral -- XXXXXXXXXX (10)
    True Neutral ---- XXXXXXXXXXXXXX (14)
    Chaotic Neutral - XXXXXXXXXXXXXXX (15)
    Lawful Evil ----- XXXXXXXXXXXXX (13)
    Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
    Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)

    Law & Chaos:
    Law ----- XXXXX (5)
    Neutral - XXXXXXXXX (9)
    Chaos --- XXXXXXXXXX (10)

    Good & Evil:
    Good ---- XXXXXXXXX (9)
    Neutral - XXXXX (5)
    Evil ---- XXXXXXXX (8)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXX (4)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XXXXXXXXXX (10)

    Class:
    Barbarian - XXXXXXXX (8)
    Bard ------ XXXXXXXX (8)
    Cleric ---- XXXXXXXX (8)
    Druid ----- XXXXXXXXXXXXXX (14)
    Fighter --- XXXXXXXXXXXX (12)
    Monk ------ XXXXXXXXXX (10)
    Paladin --- XXXXXX (6)
    Ranger ---- XXXXXXXXXX (10)
    Rogue ----- XXXXXXXX (8)
    Sorcerer -- XXXXXXXXXXXXXXXX (16)
    Wizard ---- XXXXXXXXXX (10)

  3. #103
    Senior Member Neal Caffreynated's Avatar
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    Here is the result I just got

    You Are A:

    Chaotic Good Human Bard (2nd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 12
    Intelligence- 16
    Wisdom- 12
    Charisma- 14
    Alignment:
    Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
    Great art captures a time, a place and an emotion.

  4. #104
    What Hides Behind Stars.. Gentleman Jack's Avatar
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    You Are A:

    Neutral Evil Human Druid/Ranger (3rd/2nd Level)


    Ability Scores:
    Strength- 14
    Dexterity- 15
    Constitution- 13
    Intelligence- 16
    Wisdom- 17
    Charisma- 15

    Alignment:
    Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
    With all due respect,
    -Jack.

    You must be human . . . how weirdly exotic and excitingly perverse...

    I am the Cat who walks by Himself, and all places are alike to me...

    There were people who lied for gain, people who lied from pain,
    people who lied simply because the concept of telling the truth was utterly alien to them,
    and then there were people who lied because they were waiting for it to be time to tell the truth...

    Se > Ti > Fe = Ni > Ne = Si > Te = Fi


  5. #105
    Senior Member Frosty's Avatar
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    Neutral Good Human Paladin (2nd Level)



    Ability Scores:
    Strength- 12
    Dexterity- 7
    Constitution- 13
    Intelligence- 14
    Wisdom- 13
    Charisma- 12

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

  6. #106
    was here that's not my name's Avatar
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    True Neutral Half-Elf Fighter (3rd Level)



    Ability Scores:
    Strength- 18
    Dexterity- 17
    Constitution- 14
    Intelligence- 16
    Wisdom- 14
    Charisma- 17

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

    Class:
    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXX (16)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Good ---- XXXXXXXXXXXXXXX (15)
    Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Neutral - XXXXXXXXXXXXXXX (15)
    Lawful Evil ----- XXXXXXX (7)
    Neutral Evil ---- XXXXXXXXXXXXXX (14)
    Chaotic Evil ---- XXXXXX (6)

    Law & Chaos:
    Law ----- XXXXX (5)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XXXX (4)

    Good & Evil:
    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- XX (2)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXX (4)
    Gnome ---- XXXXXX (6)
    Halfling - XXXX (4)
    Half-Elf - XXXXXXXXXXXXXX (14)
    Half-Orc - XXXXXX (6)

    Class:
    Barbarian - XXXX (4)
    Bard ------ XXXXXXXXXXXX (12)
    Cleric ---- XXXXXX (6)
    Druid ----- XXXXXX (6)
    Fighter --- XXXXXXXXXXXXXXXX (16)
    Monk ------ XXXXXXXXXXXXXX (14)
    Paladin --- XXXXXXXXXX (10)
    Ranger ---- XXXXXXXX (8)
    Rogue ----- XXXXXXXXXXXX (12)
    Sorcerer -- XXXXXXXXXXXXXX (14)
    Wizard ---- XXXXXXXX (8)
    I usually score neutral good, looks like I almost did actually.
    Life is a work of art.

  7. #107
    What Hides Behind Stars.. Gentleman Jack's Avatar
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    Makes much more sense now...
    True Neutral Human Druid/Bard (3rd/2nd Level)


    Ability Scores:
    Strength- 15
    Dexterity- 15
    Constitution- 15
    Intelligence- 17
    Wisdom- 17
    Charisma- 18

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXX (7)
    Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Good ---- XXXXXXXXXXXXXX (14)
    Lawful Neutral -- XXXXXXXXXXX (11)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
    Lawful Evil ----- XXXXXX (6)
    Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
    Chaotic Evil ---- XXXXXXXXXXXXX (13)

    Law & Chaos:
    Law ----- X (1)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XXXXXXXX (8)

    Good & Evil:
    Good ---- XXXXXX (6)
    Neutral - XXXXXXXXXX (10)
    Evil ---- XXXXX (5)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XXXXXX (6)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXXXXXXXX (16)
    Cleric ---- XXXXXXXXXX (10)
    Druid ----- XXXXXXXXXXXXXXXX (16)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXX (6)
    Paladin --- XXXXXX (6)
    Ranger ---- XXXXXXXXXXXXXXXX (16)
    Rogue ----- XXXXXXXX (8)
    Sorcerer -- XXXXXXXXXXXX (12)
    Wizard ---- XXXXXX (6)
    With all due respect,
    -Jack.

    You must be human . . . how weirdly exotic and excitingly perverse...

    I am the Cat who walks by Himself, and all places are alike to me...

    There were people who lied for gain, people who lied from pain,
    people who lied simply because the concept of telling the truth was utterly alien to them,
    and then there were people who lied because they were waiting for it to be time to tell the truth...

    Se > Ti > Fe = Ni > Ne = Si > Te = Fi


  8. #108
    Google "chemtrails" Bush's Avatar
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    Chaotic Neutral Human Monk/Sorcerer (2nd/2nd Level)

    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 13
    Intelligence- 15
    Wisdom- 15
    Charisma- 15

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    J. Scott Crothers
    Founder, Truthtology, est. 1952
    Prophet and Channel, God Almighty
    Author, the Holy scripture Elevenetics

    "Just as jet fuel cannot melt steel beams, so too cannot the unshakeable pillars of Truthtology ever be shaken, whether by man, nature, or evidence."
    - Elevenetics

  9. #109
    What Hides Behind Stars.. Gentleman Jack's Avatar
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    hmmm, interesting...

    You Are A:

    Neutral Evil Human Ranger (5th Level)


    Ability Scores:
    Strength- 16
    Dexterity- 15
    Constitution- 17
    Intelligence- 17
    Wisdom- 15
    Charisma- 18

    Alignment:
    Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    With all due respect,
    -Jack.

    You must be human . . . how weirdly exotic and excitingly perverse...

    I am the Cat who walks by Himself, and all places are alike to me...

    There were people who lied for gain, people who lied from pain,
    people who lied simply because the concept of telling the truth was utterly alien to them,
    and then there were people who lied because they were waiting for it to be time to tell the truth...

    Se > Ti > Fe = Ni > Ne = Si > Te = Fi

    Likes Totenkindly liked this post

  10. #110
    Senior Member
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    Default

    You Are A:


    Neutral Good Human Monk (6th Level)



    Ability Scores:
    Strength- 10
    Dexterity- 9
    Constitution- 12
    Intelligence- 14
    Wisdom- 14
    Charisma- 11

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


    Web page and journal code: Copy and paste the following:

    <b>I Am A:</b> Neutral Good Human (6th Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>10<br>
    <b>Dexterity-</b>9<br>
    <b>Constitution-</b>12<br>
    <b>Intelligence-</b>14<br>
    <b>Wisdom-</b>14<br>
    <b>Charisma-</b>11
    <br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Class:</u><br><b>Monks</b> are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
    Lawful Evil ----- XXXXXXXXXX (10)
    Neutral Evil ---- XXXXXXXXXXXX (12)
    Chaotic Evil ---- XXXXX (5)

    Law & Chaos:
    Law ----- XXXXXXXXX (9)
    Neutral - XXXXXXXXXXX (11)
    Chaos --- XXXX (4)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXXXXX (17)
    Neutral - XXXXXXXXXXXX (12)
    Evil ---- X (1)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXXXXXX (12)
    Elf ------ XXXXXX (6)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXX (4)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - XXXXXX (6)
    Bard ------ XXXXXXXXXX (10)
    Cleric ---- XXXXXXXXXXXXXX (14)
    Druid ----- XXXX (4)
    Fighter --- XXXXXXXX (8)
    Monk ------ XXXXXXXXXXXXXXXX (16)
    Paladin --- XXXXXXXXXXXXXX (14)
    Ranger ---- XXXXXXXXXXXX (12)
    Rogue ----- XXXX (4)
    Sorcerer -- XXXXXXXX (8)
    Wizard ---- XXXXXXXXXXXXXX (14)

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