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Should I get into World of Warcraft?

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I know a lot of you guys are WoW players, and I've heard so much about it. The thing is, INFP is leaving again for at least four months to a depressingly rainy, windy town in the middle of nowhere without much to do and it's going to be in the dead of winter and he might need something to hold him over. I think an online game where we can play together might be fun and, well, you know, be able to give us something to 'do together'. Since we both like fantasy, WoW seems like the obvious choice.

We're aiming to play quite casually, leveling up together, etc. We are not trying to be at a very high level. He's set on his character as a goblin shaman already, so I guess I'm going to play a blood elf so we can team up.

How possible is it to 'beat dungeons' with just two players? We don't want to join guilds and socialize with other people (unless perhaps they are very casual players too). We just want to do our own little PvE thing. Also, I've played Runescape before a long, long, long time ago and I found that I enjoyed making things more than killing things. I might be more comfortable playing a healing class of some sort.

So, dear WoW players, any thoughts or suggestions? Is WoW the best choice for something like this?

Thank you! :blush:
 

cafe

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You don't have to join a guild. You'll just get spammed with guild invites which you can immediately decline. They have pretty good tools set up now for random dungeon/raid groups. If you want to do very little waiting for groups, one of you could tank and the other heal. Tanking is stressful. Healing can be stressful in dungeons, but not too bad in raids because there are multiple healers in those.

It can be fun. I haven't been playing much lately because there is almost always a kid on my desktop and I don't like playing on my laptop.

Edit: And you can level fine just by doing quests or even crafting. You don't have to dungeons and raids.
 
R

RDF

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I know a lot of you guys are WoW players, and I've heard so much about it. The thing is, INFP is leaving again for at least four months to a depressingly rainy, windy town in the middle of nowhere without much to do and it's going to be in the dead of winter and he might need something to hold him over. I think an online game where we can play together might be fun and, well, you know, be able to give us something to 'do together'. Since we both like fantasy, WoW seems like the obvious choice.

We're aiming to play quite casually, leveling up together, etc. We are not trying to be at a very high level. He's set on his character as a goblin shaman already, so I guess I'm going to play a blood elf so we can team up.

How possible is it to 'beat dungeons' with just two players? We don't want to join guilds and socialize with other people (unless perhaps they are very casual players too). We just want to do our own little PvE thing. Also, I've played Runescape before a long, long, long time ago and I found that I enjoyed making things more than killing things. I might be more comfortable playing a healing class of some sort.

So, dear WoW players, any thoughts or suggestions? Is WoW the best choice for something like this?

Thank you! :blush:

Seems like a pretty good idea. I haven't played WoW in a while, but it seems like it would be a fun way to do something together if you're available during the same time blocks.

Two-man teams are fun for PvE. I think it works best if one of you is a healer and the other is a damage-dealer (DPS). Makes for lots of quick killing and fast, fun progression.

As for dungeons: The average Level 25 dungeon (for example) is designed for a 5-man team of Level 23-25 players. But a team of two Level 30-32 players could probably beat a Level 25 dungeon as well. The drawback, however, would be that the loot in that dungeon is only Level 25 loot, i.e., not as valuable to the two Level 30-32 players.

The other alternative is to use the Dungeon Finder to find three other random players to make up a five-man team for a dungeon run. Then you can go into the dungeon at the correct level with a full team. Once you finish the dungeon, the team disbands and everyone goes their separate ways.
 

Totenkindly

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Pretty much what people have said. Two-player dungeon raids aren't really plausible, and if you can beat the dungeon the rewards aren't that useful; two player groups are best for PvE.

I don't know what WoW does now; Rift has auto-raids, so if you walk into a zone where there's a boss monster rampaging, you'll automatically get grouped. It's pretty cool how it manages all that. So it's possible to solo a lot and yet walk into zone events without a party and be part of the raid and then leave when it's over. Dungeon crawls, though, you have to actually PUG.

You could always PUG and drop group when you're bored. Many people are in the same boat as you are.

I also liked exploring. I would try to get to places no one else could / find gaps in the system to slip through. I forget where the one place is, but there's a dwarf outpost in the snow sector in one region, that you can find an opening to reach. There was also a beautiful cliff in another dwarf zone, where you could slip between two hills and go up. They have things like that in Rift too, and you can also find artifacts up in those isolated places to collect and make sets out of. I haven't played WoW for a few years, so I don't know if they have added stuff like that.
 

Stephano

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If you want to play it for the fun of leveling, get into it. You're going to enjoy it. The mechanics are very easy to learn, it's a lot better than it was years ago. I used to play it for years, but I think I got enough for now.
Don't get me wrong, it is my favorite game, but I don't enjoy it that much anymore. I will return when the new addon is out, which will presumably be released in April or May. Hope that Beta starts soon.
I have done a survey on the WoW-forum months ago about players' type. The population is very INxx dominated like here. ;)


How possible is it to 'beat dungeons' with just two players?
I think it's possible but it would take very long. Better use the Dungeon Finder tool. You'll get a random group with 5 people (including your mate of course) and you don't have to socialize, just running through it and bashing monsters.
I recommend you to do quests rather than that. The story is great and rich and it's funny too.

Trailer for the new addon
 
R

RDF

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Just wanted to add: A two-man DPS-and-dedicated-Healer team is formidable in PvP play on the battlegrounds as well, assuming that the rest of the PvP players are mostly PUG (IOW, assuming that the other side isn't an entire guild working in concert).
 

21%

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[MENTION=4]cafe[/MENTION] [MENTION=204]FLD[/MENTION] [MENTION=7]Jennifer[/MENTION] [MENTION=16320]Stephano[/MENTION] [MENTION=9602]YWIR[/MENTION]

Thanks everybody! Now I have hope! :D

I asked INFP and he seems fine with joining with three other random players to do dungeons, so it's all set!

I've learned that there's a free trial package that allows you to level up to level 20 -- so we might start with that and see how we like it :blush:
 

The Ü™

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I'm gonna wait for the movie coming out December 18, 2015, the same day as Star Wars: Episode VII. Both movies will no doubt have plenty of vfx to jerk off to.

And no, I do not like the game enough to go see the Warcraft movie before Star Wars.

In fact, I actually found it long, boring, and repetitive when I played the 14-day trial. And the fact it's so addictive to some makes me question how interesting they are as people.
 

The Ü™

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Surprise--WoW has been pushed back to 2016.

Yeah, I read that on IMDb right after I posted that. Realistically, I knew it was coming, it was just a question of which movie was gonna be pushed. And they chose...wisely.

I wonder if Warcraft is actually gonna do well financially. Everyone I know who plays WOW are too addicted to the game to even answer the door if they're lucky enough to not be morbidly obese and unable to move at all.
 

Cellmold

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I say this seriously. I could never get into WoW, not enough to keep me interested, after a while the game just re-skins the same system but calls it fresh.
 

Rail Tracer

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WoW, Final Fantasy XIV: ARR, and Guild Wars 2 are probably the main drivers of today's MMOs, at least when it comes to paying wise.

I'm not sure about WoW, but you more than likely don't even need to join chats/guilds if you didn't want to in FFXIV or Guild Wars 2. Any dungeons that may need to be done can be formed randomly. And, with any game, if either you or him decides to play tank and healer, things will go by that much smoothly in most MMO's.

I think the most casual of the three would be Guild Wars 2, because a lot of people tend to use GW2 as a fallback MMO, whereas for FFXIV and WoW tends to make people want to invest more time into the game.

But I see you've picked WoW already, considering its base has been there for years, it shouldn't be that bad.
 

Poindexter Arachnid

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Elder Scrolls Online is gonna wipe the floor with WoW.
I've also read LOTR Online and DC Universe ain't half bad.

They're also free-to-play.

WoW has kinda sucked since the Lich King expansion.
They sucked all of the difficulty and wonder out of it.

Cataclysm (while a worthy expansion) royally screwed up Westfall, my favorite zone in the game. Unforgivable.

And props to AA--I can only play it for two weeks at a time for the very reasons you mentioned. Kill x beasts and get drop loot, deliver message to npc, escort npc through dangerous territory, group up and kill monster, etc. Lather, rinse, repeat.
 

Totenkindly

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I say this seriously. I could never get into WoW, not enough to keep me interested, after a while the game just re-skins the same system but calls it fresh.

I think it's the big flaw with any long-term game, as there is no "ending." Most games, you play through a few times and quit. MMOs are going to feel repetitive after awhile. I had it happen with every one of them if I play them long enough. I'm doing SWTOR right now, and what's holding my interest is building a character from each class and doing the quest lines... but I'm always bored with some of the quests and worlds I'm repeating and once I finish all the storylines, I'll probably be bored.
 

ptgatsby

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Also, if you don't both play goblin, you'll have to meet up after ~10 (IIRC). Dungeons open sometime around then anyway though. PvP will be of dubious fun because you won't have heirlooms.

WOW is pretty good in general for just picking up and playing though. Honestly, it's the end game that they butchered in Cata, and the improvements in Mist aren't enough to keep me. Also, no flying in mists meant I didn't bother to level my other 9 chars.


Didn't find FF14 (v2) any good. I tried playing NWN and it ended up to pay to win for me, although it was fun when I was doing it. LOTR, EQ2 and so forth aren't very good, honestly, and GW2 and all the action-types just aren't great. WoW is still the most polished.
 

Cellmold

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I think it's the big flaw with any long-term game, as there is no "ending." Most games, you play through a few times and quit. MMOs are going to feel repetitive after awhile. I had it happen with every one of them if I play them long enough. I'm doing SWTOR right now, and what's holding my interest is building a character from each class and doing the quest lines... but I'm always bored with some of the quests and worlds I'm repeating and once I finish all the storylines, I'll probably be bored.

That's true, one of the reasons I liked the original Guild Wars so much is the amount of experimentation you could achieve class wise.

I actually didn't care for the main focus of questing and levelling, I found it more interesting to come up with builds no one else had and thus that no one was expecting. I have played SWTORO and I really enjoyed the story aspect, I played as an empire agent.

Unfortunately my interest petered out very early, which is a shame since it is quite an engaging game otherwise. I also have GW 2 but I really need a new PC to do it justice and unfortunately I don't know how it's popularity is keeping.
 
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