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Thread: AGe of conan

  1. #1
    Join Date
    Mar 2008

    Default AGe of conan

    Any MMOers tried this one yet?

    It's recieved good reviews but I'm skeptical about the quality of gameplay. I have a lot of friends trying to get me into it, but without a demo I'm very hesitant to shovel more money into an MMO if it's not gonna put out.

  2. #2
    Join Date
    Apr 2007


    To keep it on the computer game (which Noel does play, apparently, based on another thread, there may be more who can help out.), it does look interesting to me, but the system requirements are a bit too high (My processor and graphics card aren't powerful enough), and the fact that it is a leveling game will be keeping me from trying it out to see.

    If more information comes in though, the game sounds good, and I get the money and more confidence in replacing some computer parts, I may try it out.

  3. #3
    Senior Member Noel's Avatar
    Join Date
    Apr 2007


    Having a few mmorpgs under my belt (Daoc, Eq, Eq2, WoW), I can honestly say I've never had this much fun with combat. The active combat system is a lot of fun. Essentially, the active combat system eliminates auto-attack and implements directional attacks (lower left, upper left, head, upper right, lower right) to hit your enemies with. NPCs, as well as your self, can shift where you would like to reinforce your general defense.

    E.g. x = player, < = guard left side, ^ = guard head, > = guard right side

    <x> --- normal

    x>> --- situational example

    Moreso with npcs than pcs (that I've found so far), if you keep moving around and hitting different specific areas, their will change their general defense layout which can be extremely advantageous for you to set up a directional combo (that's not to say you can't do the combo if their defense is up in that specific reinforced area, but you won't do as much damage). If you do a combo when an enemy's health is low, you have a chance of committing a fatality ( some blood goes on your screen and they get ripped apart).

    Interface wise, somewhat counter-intuitive at first. All those previous games I've played had /commands you could do which AoC has abandoned. Once you get used to their interface, its more intuitive. I really enjoy the questing layout - when you talk to an npc, it zooms in on both of you, adds the black wide screen effect and you can select your responding choices numerically - it feels very RPG-ish.

    Performance wise, I have a fairly decent computer and I'm able to run it at pretty good on dx9 settings (don't have vista + dx10 hasn't been "activated" yet).

    I bought the game with my roommate and our other power gamer friend. My roommate hit 18 of less than 8 hours of game play, whereas for my power gamer friend, he's probably in his late 20's. Speaking of which, I'm only level 7 so I gotta go catch up. Hope some of this helps and if you need more info, I'd check out the community section of AoC. One last thing, though I haven't pvp'd much (on a full pvp server at the moment), they still need to fix where/how you respawn (normally when you die, you spawn at this magical pad - which are scattered throughout the zones) to tone down the ganking a bit. You're rewarded in pvp by getting abilities based on your pvp level so to say. I'll probably come back to this thread to post of any new developments and such.
    I may be bested in battle, but I shall never be defeated.

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