The Ü™
Permabanned
- Joined
- May 26, 2007
- Messages
- 11,910
- MBTI Type
- INTJ
- Enneagram
- 5w6
- Instinctual Variant
- sp/sx
Ah yes, Pixar. This computer animation studio began life as a computer graphics division of Lucasfilm in 1979, and alongside Industrial Light and Magic, achieved such breakthroughs as the first fully computer-generated sequence with the Genesis effect in Star Trek II: The Wrath of Khan in 1982, and the first fully computer generated character in a live action film with the stained-glass knight in Young Sherlock Holmes in 1985, the latter of which earned an Academy Award® nomination for Best Visual Effects in 1986.
After Mr. George Lucas made some rather questionable business decisions around the mid-'80s (I'm looking at you, Howard the Duck), resulting in unprecedented financial loss, St. George agreed to sell Lucasfilm's Pixar assets to Steve Jobs of Apple Computer, Inc.
Under the command of Steve Jobs, Pixar went on to create its first animated film, Luxo, Jr., a two-minute short that premiered at SIGGRAPH in 1986 to demonstrate the company's technological capabilities. And the iconic lamp in the studio's logo was born.
The short went on to receive an Academy Award nomination for Best Animated Short Film, becoming the first computer-animated film to do so.
Throughout the early '90s, Pixar was contracted to work on the animation of various computer-animated commercials before entering a three-picture deal with Disney at an estimated cost of $26 million. Among this three-picture deal was the first full-length computer animated feature, distributed by Disney in 1995. That film was called Toy Story.
The other two films in the three-picture deal were A Bug's Life in 1998, and Toy Story 2 in 1999. The studio went on to create Monsters, Inc., Finding Nemo, The Incredibles, and Cars before its acquisition by Disney in 2006, where they would then create Ratatouille, WALL-E, Up, Cars 2, and Brave.
But I don't care about any of this one bit.
In the past few years, Pixar has gone from taking risks -- envisioning stories with creative premises and superb execution -- to catering to the public, namely with Cars 2 and Brave, and to a certain extent, the original Cars, which, up until Cars 2, was Pixar's weakest movie. The former of which was just a subpar computer-animated movie, reminiscent of the work of the rival studio Dreamworks Animation, the latter a politically correct feminist tale made in response to feminist protests, and one which I am sure that Dreamworks will try to copy off of.
I have already pitched a few ideas on how to get Pixar to take risks again, like how about a more mature computer-animated movie, such as a vampire movie, with blood and sex? Or how about the first video-game adaptation that is actually a good idea? I am, of course referring to an adaptation of the arcade game Frogger, which, in cinematic form, could be played like a fairy tale about a frog that can't swim. And I've got plenty of other ideas.
So I ask, should Pixar make me their new creative consultant?
After Mr. George Lucas made some rather questionable business decisions around the mid-'80s (I'm looking at you, Howard the Duck), resulting in unprecedented financial loss, St. George agreed to sell Lucasfilm's Pixar assets to Steve Jobs of Apple Computer, Inc.
Under the command of Steve Jobs, Pixar went on to create its first animated film, Luxo, Jr., a two-minute short that premiered at SIGGRAPH in 1986 to demonstrate the company's technological capabilities. And the iconic lamp in the studio's logo was born.
The short went on to receive an Academy Award nomination for Best Animated Short Film, becoming the first computer-animated film to do so.
Throughout the early '90s, Pixar was contracted to work on the animation of various computer-animated commercials before entering a three-picture deal with Disney at an estimated cost of $26 million. Among this three-picture deal was the first full-length computer animated feature, distributed by Disney in 1995. That film was called Toy Story.
The other two films in the three-picture deal were A Bug's Life in 1998, and Toy Story 2 in 1999. The studio went on to create Monsters, Inc., Finding Nemo, The Incredibles, and Cars before its acquisition by Disney in 2006, where they would then create Ratatouille, WALL-E, Up, Cars 2, and Brave.
But I don't care about any of this one bit.
In the past few years, Pixar has gone from taking risks -- envisioning stories with creative premises and superb execution -- to catering to the public, namely with Cars 2 and Brave, and to a certain extent, the original Cars, which, up until Cars 2, was Pixar's weakest movie. The former of which was just a subpar computer-animated movie, reminiscent of the work of the rival studio Dreamworks Animation, the latter a politically correct feminist tale made in response to feminist protests, and one which I am sure that Dreamworks will try to copy off of.
I have already pitched a few ideas on how to get Pixar to take risks again, like how about a more mature computer-animated movie, such as a vampire movie, with blood and sex? Or how about the first video-game adaptation that is actually a good idea? I am, of course referring to an adaptation of the arcade game Frogger, which, in cinematic form, could be played like a fairy tale about a frog that can't swim. And I've got plenty of other ideas.
So I ask, should Pixar make me their new creative consultant?