Sumiko Psychus, Her Grand Precipience, the Ever-Living
Female tengu lich cryptic 8/thrallherd 4 (Pathfinder RPG Advanced Race Guide 162, Pathfinder RPG Bestiary 188, Ultimate Psionics 35, 382)
NE Medium undead (humanoid, tengu)
Init +2;
Senses darkvision 60 ft., low-light vision; Perception +26
Aura fear aura (DC 20)
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Defense
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AC 22, touch 12, flat-footed 20 (+5 armor, +2 Dex, +5 natural)
hp 123 (12 HD; 4d6+8d8+48)
Fort +9,
Ref +11,
Will +12; +3 resistance bonus vs. poison, +4 bonus vs. channeled energy
Defensive Abilities channel resistance +4, evasion, rejuvenation;
DR 15/bludgeoning, 15/magic;
Immune cold, electricity, polymorph, undead traits
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Offense
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Speed 50 ft.
Melee +1 nodachi +10/+5 (1d10+2/18-20) or
. . mwk ironwood sansetsukon +10/+5 (1d10+1/19-20) or
. . mwk meteor hammer +10/+5 (1d8+1) or
. . mwk tekko-kagi +10/+5 (1d3+1/×3) or
. . touch +9 (1d8+6 plus paralyzing touch) or
. . bite +4 (1d3)
Ranged darkwood composite shortbow +11/+6 (1d6/×3) or
. . disrupt pattern +10 (1d6+7+3d6) or
. . mwk light crossbow +11 (1d8/19-20)
Special Attacks paralyzing touch (DC 20)
Cryptic Powers Known (power points 78, ML 11th; concentration +18)
. . 4th—fold space (DC 21), memory modification (DC 21), mindwipe (DC 21), slip the bonds
. . 3rd—greater concealling amorpha, dispel psionics, escape detection
. . 2nd—body adjustment, specified energy adaptation, wall walker
. . 1st—chameleon, inevitable strike, minor metamorphosis, mindlink
. . 0 (at will)—conceal thoughts, detect psionics
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Statistics
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Str 12,
Dex 14,
Con —,
Int 24,
Wis 16,
Cha 18
Base Atk +8;
CMB +9;
CMD 21
Feats - Custom Feat -, Craft Wondrous Item, Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Eastern Weapon Training[ARG], Expanded Knowledge, Expanded Knowledge, Expanded Knowledge, Expanded Knowledge, Improved Master's Voice, Magical Aptitude, Master's Voice, Psionic Body, Scribe Tattoo, Speed Of Thought
Traits bruising intellect, pragmatic activator, prophesied, psigifted
Skills Acrobatics +6 (+14 to jump), Appraise +12, Autohypnosis +10, Bluff +25, Climb +5, Diplomacy +14 (+12 vs. Creatures that threaten, accuse, or challenge you and haven't apologized, +15 vs. anyone who know your reputation), Disable Device +18, Disguise +19, Escape Artist +6, Fly +12, Intimidate +20 (+21 vs. anyone who know your reputation), Knowledge (arcana) +11, Knowledge (dungeoneering) +11 (+13 to navigate underground), Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +15, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +20, Knowledge (psionics) +15, Knowledge (religion) +11, Linguistics +14, Perception +26, Ride +3, Sense Motive +20 (+18 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Sleight of Hand +6, Spellcraft +25, Stealth +42, Survival +3 (+5 to avoid becoming lost when using this), Swim +5, Use Magic Device +26;
Racial Modifiers +10 Perception, +8 Sense Motive, +10 Stealth
Languages Abyssal, Catfolk, Celestial, Common, Custom Language, Custom Language, Draconic, Dwarven, Elven, Infernal, Strix, Tengu, Vanaran
SQ alluring voice, altered defense, altered defense, absorb, altered defense, deflect, altered defense, retaliate, disrupt pattern, empathic connection, enhanced disruption, glide, hero points, insights (binding pattern, bypass pattern, dislocating pattern, steal pattern), pattern designs, pride, rapid defense, swift trapper, thrallherd, touch, trapfinding +4, trapmaker
Other Gear +2 poison resistant leaf armor,
+1 nodachi, darkwood composite shortbow, mwk ironwood sansetsukon, mwk light crossbow, mwk meteor hammer, mwk tekko-kagi,
bag of holding i,
boots of the cat,
cloak of resistance +2,
handy haversack,
headband of mental prowess +4 (Int, Cha),
ioun torch ioun stone,
ring of sustenance, chalk (5), compass, flint and steel, grappling arrow, hip flask, masterwork backpack, masterwork thieves' tools, mirror, oldlaw whiskey (per bottle), orb (looks like romlin's) (worth 400 gp, 0.25 lb), powder, signal whistle, silk rope (50 ft.), soul gem (moderate, quartz hardness) / shadow demon (worth 3,000 gp, 0.25 lb), soulgem: can hold an angel, soulgem: fire elemental (large - used to power, soulgem: shadow demon, soulgem: umbral dragon (great wyrm), tattoo: defensive precog (+1 to saves and ac), tattoo: fortify (+2 to all saves), tattoo: skate, tattoo: vigor (5 temp hp), vial (5), waterproof bag, hireling, +2 leather barding, amulet of mighty fists +2, cloak of resistance +2, mwk heavy crossbow, ring of protection +2, 8 soulstone blanks, book of demon summoning, 24,536 gp, 3 sp, 8 cp
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Special Abilities
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Alluring Voice (Sense Motive) At 2nd level, the thrallherd gains a +2 bonus to her choice of Bluff, Diplomacy, Intimidate or Sense Motive skill checks. At every 2 levels thereafter, she gains an additional +2 bonus that can either be applied to the same skill, or to another skill
Altered Defense 2 (11 rounds) (Su) A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a numbe
Altered Defense, Absorb DR 2/- (Su) The cryptic gains DR 2/-
Altered Defense, Deflect +2 (Su) The cryptic gains a +2 dodge bonus to her AC.
Altered Defense, Retaliate +2 (Su) +2 bonus on your attack rolls against any opponent that hit you since your last turn.
Binding Pattern (DC 21) (Su) Entangle target creature struck by Disrupt Pattern. STR or Escape artist check to escape.
Boots of the cat When falling, always land on feet and take the minimum damage.
Bypass Pattern (Su) The cryptic learns how to temporarily displace a pattern without damaging it. As a standard action, the cryptic can treat one trap or lock as if it did not exist for a number of rounds equal to her Intelligence modifier, although the object to be aff
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Damage Reduction (15/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Damage Reduction (15/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dislocating Pattern (Su) When a cryptic with this insight makes a successful disrupt pattern attack, she causes the target to take a -2 penalty to all attack rolls, damage rolls, skill checks, and saving throws until a successful DC 15 Heal check is made. A cryptic must be a
Disrupt Pattern (Humanoid) (Su) As a standard action make a ranged touch attack with a range of 30 feet.
Empathic Connection (Ex) At 3rd level, a thrallherd adds empathic connection to her powers known. If she already knows empathic connection she can instead add a Telepathy power available to her powers known. Once per day, she can manifest empathic connection at a reduced pow
Enhanced Disruption +3d6 (Su) Deal additional damage with Disrupt Pattern.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Expanded Knowledge (Cryptic, Aura Alteration) Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest.
Expanded Knowledge (Cryptic, Memory Modification) Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest.
Expanded Knowledge (Cryptic, Mindlink) Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest.
Expanded Knowledge (Cryptic, Mindwipe) Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest.
Fear Aura (DC 20) Foes in 60 ft are frightened (below 5 HD) or shaken for 12 rds (Will neg).
Glide DC 15 Fly check to fall safely from any height.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Cold You are immune to cold damage.
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Electricity You are immune to electricity damage.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Poison You are immune to poison.
Immunity to Polymorph You are immune to Polymorph effects.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Master's Voice You are readily present in the minds of your believers.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master's Voice You are always present in the mind of your thrall.
Paralyzing Touch (1d8+6 negative energy dam, DC 20) Touched foe takes dam & permanent paralysis (Fort part). Seems dead unless examined.
Pattern Designs (Su) Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos. The cryptic’s known powers can be i
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Psigifted (Dispel Psionics) You have an affinity for one particular power chosen from ones that you know, and your effective manifester level for that psionic power increases by 1. Once this power is selected it cannot be changed.
Psionic Body Bonus HP +16
Rapid Defense (Su) Use your altered defense ability as a free action by expending your psionic focus.
Rejuvenation (Su) Liches can return after a few days.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scribe Tattoo You can create psionic tattoos, which store powers within their designs.
Speed of Thought When focused speed +10ft or +30ft when you expend focus.
Steal Pattern (Su) The cryptic can attempt to steal a pattern from a creature by making a touch attack. If the attack is successful, the cryptic can choose one psionic tattoo or one spell-like, psi-like, or supernatural ability the target has and makes a manifester lev
Swift Trapper (Ex) It takes a cryptic half the normal amount of time to create traps.
Thrallherd (Ex) A thrallherd who has just entered the class sends out a subtle psychic call for servants, and that call is answered. Essentially, the character gains something akin to the Leadership feat, but with some important differences.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.
Trapmaker A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.
Undead Traits Undead have many immunities and use Cha in place of a Con for all effects.