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[NT] How do you think through this?

Arthur Schopenhauer

What is, is.
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Forzen, are you trying to reduce the OPs use of infinity through division of infinity by infinity?
 

durentu

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send 1/2 to both fronts and let the third be forfeit.
 

forzen

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Forzen, are you trying to reduce the OPs use of infinity through division of infinity by infinity?

I'm not trying to reduce anything, I just found those sentences I bolded in those quotes to be highly entertaining for some reason. Maybe you could tell me?
 

forzen

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Since you insist on taking me to school.

infinity = infinity
1/2 (infinity) = 1/2 (infinity)
1/4 (infinity) = 1/4 (infinity)

Regardless of how much you divide a number going forever, if their equal their going to be the same number.

You deduct that 3 and 4 is not the same as infinity. But natural numbers has an infinite amount of numbers between them.

3 ---> 4 = 3 + (1/2 + 1/4 + 1/8 ......)

So how do you truly know if 1 = 1 if it can go like this:

1.999999....... and 1.999999......, you wouldn't because there can be an infinite amount of decimals and any decimal along the way may vary along the way that would make that statement untrue. This is the same principle your little wiki page is trying to explain. But, since the OP stated that both armies are equal, then we can deduct that dividing the armies would yield the same amount. So in this case, the OP dictate that f(x) = x. The dependent and independent variable are the same: x = y, then x/y = 1. How could you not see this?
 

Arthur Schopenhauer

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Since you insist on taking me to school.

infinity = infinity
1/2 (infinity) = 1/2 (infinity)
1/4 (infinity) = 1/4 (infinity)

Regardless of how much you divide a number going forever, if their equal their going to be the same number.

You deduct that 3 and 4 is not the same as infinity. But natural numbers has an infinite amount of numbers between them.

3 ---> 4 = 3 + (1/2 + 1/4 + 1/8 ......)

So how do you truly know if 1 = 1 if it can go like this:

1.999999....... and 1.999999......, you wouldn't because there can be an infinite amount of decimals and any decimal along the way may vary along the way that would make that statement untrue. This is the same principle your little wiki page is trying to explain. But, since the OP stated that both armies are equal, then we can deduct that dividing the armies would yield the same amount. So in this case, the OP dictate that f(x) = x. The dependent and independent variable are the same: x = y, then x/y = 1. How could you not see this?

What the fuck?
 

JustHer

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a) It is obvious that you're fighting some imbecile of a warlord, as he randomly sends his troops out to die. (not that their deaths matter, as there is an infinite number) This raises a few questions:

- How did this dumbshit of a warlord come into power?

- How does he keep the economy and people under his control?

- Where do they live, as the universe might not be able to contain an infinte amount of people.

HA HA
 

Provoker

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So all we have to do is divide the total amount of people in the world in half (if it's odd, that unlucky soul would be first blood and would be used to rationalize the war) and use that number to compute the data.

Infinity has a half point? Please specify.
 

Provoker

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What is wrong with you people and sticking to the word "infinity", it was obviously not literal.

JustHer,

(1) Did it ever occur to you that one might draw more utility from the debates surrounding infinity than the post itself?

(2) In order to be able to back the currency of your comment up you must have intellectual reserves. Having the proper reserves entails that you must be aware of the difference between the literal as opposed to the figurative definition of infinity, which I propose you lay down. upon laying down this definition/conception, you will then need to demonstrate how the figurative conception can still be infinity and yet allow for fractions of it to exist--i.e. 1/4 of infinity. And so on.
 

Katsuni

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Very poorly worded question.

As for yeur chances, they suck, 1/4, 1/4, and 1/2 is beaten by nearly every possible incarnation he could come up with.

Two armies of 1/2 each have a 33% chance of beating yeu depending on where they were sent for the matchup, three of 1/3rd has 100% chance to win, so on and so forth, generally yeu're not in good shape using such a crappy choice, especially if it's blind luck.

Drop the word problem because this is absolute fail of a word problem. Just go with the raw facts and ask those.

I've only lightly touched on probability so am not sure the exact % chance.
 

Little_Sticks

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I have one question that relates to context of this problem.

Let's say we have a game where a game master chooses a number randomly out of 0 to 100. This number is not shown to the other players and the other players also have to choose a number from 0 to 100. Whichever player has the number closest to the game master's number is the winner.

Now let's say we change the number of choices from '0 to 100' to '0 to 200'. And another game is played.

Concerning each game before the players have chosen their numbers, are we assuming that each player has a 50% of winning in each game? Thusly eliminating a finite amount in this case and establishing a safe correlation between the two?
 

hilo

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Dude, everything is 50/50. You either win, or you don't. duh.;)
 

Little_Sticks

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Dude, everything is 50/50. You either win, or you don't. duh.;)

Well I have geometrical solution in mind, but it relies on the answer to my above question being 'yes'.

Essentially you choose a value, going from 0 to 100 and then create a square of your next possible choices for the next two battles for each of these game sequences. Then the opponent goes through each sequence from 0 to 100 for each of your 0 to 100 and you compare the squares and areas.

If the opponent loses the first battle, then they have to win the next two battles, so you only consider the area in its square where both battles have numbers above all possible numbers of the player's square.

If the opponent wins the first battle, then any choices that overlap with the player's square are considered 50/50 and ignored from factoring in winning conditions. The area where the opponent doesn't overlap is divided by 2 and you have the area of that scenario. Now do this for all possibilities and record the total scores, noting the smallest score that the first battle brings and you essentially have your maximum probability. So if one battle is a certain maximum probability then it doesn't matter what you put for the next two battles since they correlate directly and your probability stays the same as long as you choose that maximum probability number for any of the battles. It's hard to explain in text...I wish I had a tablet pc.
 

William K

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From my understanding of the OP, all 3 battles occur concurrently... It's not sequential. So you can't wait for the results of the first battle before setting the remainder of your army for the other 2
 

goodgrief

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Assuming it is indeed a finite number, and assuming the forces are equal size and ability, the randomized one would (most likely) win as that would (most likely) mean an aproximate distribution of 1/3 on each. 1/3 beats 1/4 twice and 1/2 beats 1/3 once. It's quite simple.
 

BlueGray

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I'll supply some answers without going into explanations as of yet. (1/2,1/2,0) has a 50% chance of winning. The (1/2,1/4/,1/4) has a 62.5% chance of winning.

Here's a question. What is the expected value of the largest of three randomly generated numbers between 0 and 100? It isn't the same as the expected value of any one.
 
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