User Tag List

First 678910 Last

Results 71 to 80 of 91

  1. #71
    Freshman Member simulatedworld's Avatar
    Join Date
    Nov 2008
    MBTI
    ENTP
    Enneagram
    7w6 sx/so
    Socionics
    ILE
    Posts
    5,554

    Default

    Is anybody good at Starcraft/feel like tutoring me?

    I played some when I was younger but kinda forgot all of it, and just started playing again and the learning curve is so incredibly steep that it's just not very much fun.
    If you could be anything you want, I bet you'd be disappointed--am I right?

  2. #72
    Alexander the Terrible yenom's Avatar
    Join Date
    Aug 2008
    Posts
    1,755

    Default

    keep building pylons, and probes. In spare time with excess cash, build as many barracks as possible to maximize production ouput.
    The fear of poverty turns people into slaves of money.

    "In this Caesar there are many Mariuses"~Sulla

    Conquer your inner demons first before you conquer the world.

  3. #73
    Freshman Member simulatedworld's Avatar
    Join Date
    Nov 2008
    MBTI
    ENTP
    Enneagram
    7w6 sx/so
    Socionics
    ILE
    Posts
    5,554

    Default

    well thanks, but I'm a little beyond that. I have a basic understanding of tech trees for each race and the general unit counters, and I've beaten some people that weren't totally new. That said, I'm not very good and I rarely seem to have enough troops to stage a successful attack. Any specific build orders you might suggest?
    If you could be anything you want, I bet you'd be disappointed--am I right?

  4. #74
    Queen hunter Virtual ghost's Avatar
    Join Date
    Jun 2008
    Posts
    8,670

    Default

    And yet, many professional Korean players do exactly that. Yes, it's generally not advisable to stack your troops, especially casters, but they do it for ease of use. It's easier to control them if their in a group, and considering how much gymnastics they do with them, to even try with two groups is insane. Same principle works for mutalisk stacking (well, not quite, due to the focus fire aspect). Rarely do you see them microing two groups of mutas simultaneously. They generally use only one group at a time and rotate as they get damaged. To use two would be way too hard, unless you're willing to sacrifice a lot of effectiveness.
    It is true that you should not stack casters, but this very cheap caster so you can have few groups of few of them.




    What? Not sure what exactly your saying here. Are you saying, if I have a formation like this:
    X/Y = random unit

    XY
    XY
    XY
    XY

    all under dark swarm, then if you target the Xs, it'll hit the Ys? Because that's just blatantly false. Anything under the swarm is immune to direct ranged fire (but not splash).
    Sorry if I wasn't clear.
    Correct. But that splash is exactly about I am talking about. If you have enought tanks and some science wessels maybe a few vultures you have a chance.



    That's true. Ideally Zerg can pick off the vultures before they do that, but sometimes they can't and they'll be forced into a temporary retreat. Of course, if you have Lurkers, then there's a good chance the mines will be destroyed in the cross fire before they have a chance to blow up.
    Yes, but for that in many cases you will need to get your lurkers inside siege tank range.


    Yeah, that's all true. They are kinda vulnerable though, but cheap as you said.
    They are not much more vulnerable then any other terran unit.



    Hah, funny. Especially as Zerg, I have overlords practically everywhere all around my bases. I don't even need to see the dot, as I can see the ghost itself, and it probably died to a sunken that I put next to the cliff for the express purpose of preventing drops. As Protoss and Terran, I make sure to have cannons/turrets around my base to prevent this kind of stuff. And if your using lockdown, then that just makes it even easier to find your nuker, and bring in some of the random troops that I'm constantly making in my base to kill it.
    I am not saying that it can't be stoped but I it can be quire hard if the opponent knows how to use terrain and buildings to his adventage.
    Also there are medics they can use optical flair and they are qite cheap.
    My entire nuking team is made of ony few units that are quite cheap.



    I suppose that would be true, except that if you can manage to get a unit unharmed into their base that late into the game, then you've probably already won the battle.
    That is not correct in many cases. Since I always use dropships and I never use direct approach. Many times I turned the tide by doing this. The thing is that when they are winning many people don't pay too much attention to details



    I'm really not sure at all what your trying to say here. It's pretty easy to lay down multiple dark swarms to cover the majority of your army. Plus generally, a competent Zerg player will attack from many angles, and his army will not clog up because of that. As for nukes, it's likely that defensive nuking is the best use of them, but in this case, still not very good. The Zerg army is fast enough that it can fully retreat out of range of a nuke in just a few seconds. And if your nuking the dark swarm, then you'd be nuking your own troops, as Zerg will put the swarm over your troops to protect his melee units. All assuming the Ghost isn't accidentally caught in lurker or mutalisk crossfire, and if I don't spot it with the overlord that I'm sure to bring along.
    Zerg army is fast but if is large enough it is not flexibile. Also if you use dark swarn on me it could be quite hard to kill that ghost. I am not saying that you should nuke small attacks this way. This works if attack is very large in numbers.


    Not true. There is a dot, it's just hidden below the air unit. If you move the unit, then the dot is revealed.
    I see that this created a confussion.
    Yes there is a dor but as you said, it is hidden below the unit. The key word is "hidden". Since there is probably a number of air units in the game at this stange there is simply too much options. So you will have to gamble to some degree in your search. The reason why I said that you need air unit is because you can hide it for a few secounds this way.



    I'm not sure what caliber of opponents your facing, but any competent player will have defenses set up at his mineral line. Your ghost will easily be killed by the sunkens that I'm sure to have. And if I don't have defenses, why even bother nuking, when you could do much more damage with a group of MnMs, or vultures, or wraiths, or practically anything.
    Then you can nuke the sunken colonies. There will still be some damadge plus those colonies are usually next to workers because their job is to protect them.


    That would be insanely expensive though. Plus again, any competent player will have enough defenses at his base that he has to do no more than a cursory examination, then move on his way. And with all the money your spending on nukes that won't do anything, he will likely have a massive econ advantage over you, and be able to easily outproduce you.
    I think we have missunderstanding here.
    This is the exact reason why I said playing only with nukes 1vs1 leads to defeat. This is not a trick you can use all the time exactly because of the cost. But it can be used as good diversion from time to time.
    If you manage to buld more silos in very late game then use all nukes on real tagets. There is no point in playing games.
    But real strenght of it is in 3vs3 or 4vs4 games.

  5. #75
    Senior Member Hendo Barbarosa's Avatar
    Join Date
    Dec 2008
    MBTI
    INTJ
    Enneagram
    5w4
    Posts
    197

    Default

    Quote Originally Posted by simulatedworld View Post
    well thanks, but I'm a little beyond that. I have a basic understanding of tech trees for each race and the general unit counters, and I've beaten some people that weren't totally new. That said, I'm not very good and I rarely seem to have enough troops to stage a successful attack. Any specific build orders you might suggest?
    A fundamental evolution in the strategic theory is that if you can build multiple points of unit creation i.e. a protoss gateway or a marine barracks, you can produce a larger amount of units in the span of time it takes to create just one, provided you can schedule them all correctly and set waypoints and all that other gobbledegook. Also, the economics of this are key, as you want to make sure you don't make a shit ton of just one unit (unless that's your strategy) and overload your unit count to it's max.

    If anyone wants to shoot this down/offer better and more strategic advancements in this theory...

    plz

  6. #76
    rawr Costrin's Avatar
    Join Date
    Nov 2008
    MBTI
    ENTP
    Enneagram
    5w4
    Socionics
    LII
    Posts
    2,320

    Default

    Quote Originally Posted by Hendo Barbarosa View Post
    A fundamental evolution in the strategic theory is that if you can build multiple points of unit creation i.e. a protoss gateway or a marine barracks, you can produce a larger amount of units in the span of time it takes to create just one, provided you can schedule them all correctly and set waypoints and all that other gobbledegook. Also, the economics of this are key, as you want to make sure you don't make a shit ton of just one unit (unless that's your strategy) and overload your unit count to it's max.

    If anyone wants to shoot this down/offer better and more strategic advancements in this theory...

    plz
    Basically, economy is the biggest thing to learn. Your goal is to always be building. Continue pumping out probes (I assume your playing Protoss mainly) until you have 2.5 per mineral patch (this has actually been calculated out. You don't need to count all your probes individually, although you might want to do a test game to see what it looks like, so you can eyeball it in the future). Once midgame rolls about you'll probably be mining off of two bases. Once one of your bases is getting low on minerals, now is a good time to expand (this does not apply to Zerg, but does to Terran).

    But, build build build build. If you aren't making something at all times, your wrong. If you've reached the population cap, then attack, and build reinforcements while your attacking. If you can do this, then probably 90% of your problems will be fixed. The other 10% is scouting (I exaggerate somewhat, but with these two fundamentals, all the rest will fall into place).

    And yeah, good players will have a lot of production buildings, depending on the unit composition they want to pump out. The goal is to keep under 1000 minerals and gas. This is trickier than it sounds when things get hectic.

    As for specific BOs, that depends a lot on the matchup and what your opponent is doing. Teamliquid.net is a good resource, it's the place where the best SC players that aren't Korean hang out.

    And tutoring? I definitely won't call myself qualified for that, but I'd be willing to be a training partner.

  7. #77
    Content. Content? DigitalMethod's Avatar
    Join Date
    May 2008
    MBTI
    INTJ
    Posts
    970

    Default

    I tired out the Dawn of War 2 beta yesterday.
    I hated it.
    It's barely anything like Dawn of War 1.
    ...It's so simple now.
    "The life of the individual has meaning only insofar as it aids in making the life of every living thing nobler and more beautiful."
    - Albert Einstein

  8. #78
    rawr Costrin's Avatar
    Join Date
    Nov 2008
    MBTI
    ENTP
    Enneagram
    5w4
    Socionics
    LII
    Posts
    2,320

    Default

    Quote Originally Posted by Antisocial one View Post
    It is true that you should not stack casters, but this very cheap caster so you can have few groups of few of them.
    Cheap? The Science is vessel is the second most expensive Terran unit...

    Sorry if I wasn't clear.
    Correct. But that splash is exactly about I am talking about. If you have enought tanks and some science wessels maybe a few vultures you have a chance.
    Straight up fighting a Zerg army under dark swarm will demolish a Terran army. I think you overestimate the splash damage of tanks, it isn't the full 70 damage (although I don't remember specifically how much it is). However, the Terran army can retreat, and kill off defilers, and maneuver so they are facing less units under dark swarm. This is where SVs come in handy. Irradiate can easily kill Defilers. However, you need to be careful. Plague can wreck SVs, and it only takes a moment for two Scourge to slip through and destroy your SV.

    Yes, but for that in many cases you will need to get your lurkers inside siege tank range.
    Which is easily accomplished with dark swarm. You can (and should) make a path of dark swarms so that your units can easily move up without harm

    They are not much more vulnerable then any other terran unit.
    True, but that doesn't change the fact that in the grand scheme of things, they are really vulnerable.

    I am not saying that it can't be stoped but I it can be quire hard if the opponent knows how to use terrain and buildings to his adventage.
    Also there are medics they can use optical flair and they are qite cheap.
    My entire nuking team is made of ony few units that are quite cheap.
    But you can't optical flare spore colonies, and your medics will likely die to my defenses before they can use a flare.

    That is not correct in many cases. Since I always use dropships and I never use direct approach. Many times I turned the tide by doing this. The thing is that when they are winning many people don't pay too much attention to details
    Good players will have defenses all around their base, not just the front. If you can get past those defenses, then you've probably already won the battle (not necessarily the game).

    Zerg army is fast but if is large enough it is not flexibile. Also if you use dark swarn on me it could be quite hard to kill that ghost. I am not saying that you should nuke small attacks this way. This works if attack is very large in numbers.
    I was thinking of a situation with a very large Zerg army. My position is still the same. As for your ghost being hard to kill under dark swarm... no, as that's what melee and lurkers are for. Late game Zerg armies tend to be predominantly Zerglings and Ultralisks, with various other units for support.

    I see that this created a confussion.
    Yes there is a dor but as you said, it is hidden below the unit. The key word is "hidden". Since there is probably a number of air units in the game at this stange there is simply too much options. So you will have to gamble to some degree in your search. The reason why I said that you need air unit is because you can hide it for a few secounds this way.
    Well, my earlier point about not even needing to see the dot still stands. The only flying unit I can think of that would stay still for long periods of time is an overlord, which of course is a detector, and likely to be inside my base defended. Unless your nuking a random scouting overlord in the field, then I don't think this is going to work in 90% of cases.

    Then you can nuke the sunken colonies. There will still be some damadge plus those colonies are usually next to workers because their job is to protect them.
    The point is that you won't even be able to get in range to nuke. You'll die beforehand. Unless there is a cliff or something both in range of the mineral patch, and big enough so that you have room to stay away from sunkens and lurks. And if a map did have that, then I would be sure to have an overlord and some scourge patrolling the area, so at the very least, I would have early warning if you ever moved troops there, if not destroying your dropship entirely without me even needing to be there.

    I think we have missunderstanding here.
    This is the exact reason why I said playing only with nukes 1vs1 leads to defeat. This is not a trick you can use all the time exactly because of the cost. But it can be used as good diversion from time to time.
    If you manage to buld more silos in very late game then use all nukes on real tagets. There is no point in playing games.
    But real strenght of it is in 3vs3 or 4vs4 games.
    I will admit I'm not nearly as familiar with 3v3 and 4v4, but in theory, wouldn't nukes be worse there? One, there's so much stuff going on, it'll be much easier for your ghost to be caught in the crossfire. Two, there's less room for expansion, making resources even tighter, and less CCs to make a silo from. Plus, all the same things from 1v1 apply.

  9. #79
    rawr Costrin's Avatar
    Join Date
    Nov 2008
    MBTI
    ENTP
    Enneagram
    5w4
    Socionics
    LII
    Posts
    2,320

    Default

    Quote Originally Posted by DigitalMethod View Post
    I tired out the Dawn of War 2 beta yesterday.
    I hated it.
    It's barely anything like Dawn of War 1.
    ...It's so simple now.
    Shame.

  10. #80
    Content. Content? DigitalMethod's Avatar
    Join Date
    May 2008
    MBTI
    INTJ
    Posts
    970

    Default

    Quote Originally Posted by Costrin View Post
    Shame.
    I heard that they wouldn't have any buildings, and that really turned me off.
    But my friend said they would in mutliplayer not just singleplayer.
    So I decided to check it out.
    Turns out you start with one base, and that base produces all of your units.
    You get to upgrade it, there are three tiers. Tier one you start at, basic marine squad (3 people), heavy bolter marine squad (3 people), and assault marines (3)
    Tier two is dreadnoughts and transports.
    Tier three is predator tank.
    In all there are like 8 unit types and your commander unit.

    You capture requisition points, and you capture energy points, after you capture the energy point you can build a max of 3 generators around the energy point (you don't get to pick where they are built specifically).

    Basically it's battles of 1-2 vehicles and maybe 5 squads. So simple.

    To be fair I only played like three games and only played as the space marines, but I was too disgusted to play after that...

    </review>
    "The life of the individual has meaning only insofar as it aids in making the life of every living thing nobler and more beautiful."
    - Albert Einstein

Similar Threads

  1. [NT] NT's-Happier being single or in a relationship?
    By INTPness in forum The NT Rationale (ENTP, INTP, ENTJ, INTJ)
    Replies: 16
    Last Post: 05-17-2010, 10:46 AM
  2. [NT] NTs only, "You know you're in love when"
    By Koocoomoo in forum The NT Rationale (ENTP, INTP, ENTJ, INTJ)
    Replies: 86
    Last Post: 01-05-2010, 09:54 PM
  3. [NT] NT and theory's being grounded in practicality
    By Ezra in forum The NT Rationale (ENTP, INTP, ENTJ, INTJ)
    Replies: 34
    Last Post: 12-18-2009, 12:38 AM
  4. [NT] nts, do you hold anything sacred in your life?
    By velocity in forum The NT Rationale (ENTP, INTP, ENTJ, INTJ)
    Replies: 47
    Last Post: 04-06-2009, 02:24 PM
  5. [MBTItm] NFs/NTs: What would ____ do/think in response to ____?
    By DigitalMethod in forum The NF Idyllic (ENFP, INFP, ENFJ, INFJ)
    Replies: 23
    Last Post: 05-22-2008, 11:11 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Single Sign On provided by vBSSO