Play the game of "Robot" when they fear a loss of their ability to
continue to be competent, achieving, and resolved. Variants of the
Robot game include:
-- That's Illogical: keep others on defensive by asking lots of
questions, and once others try to defend or explain themselves, then
accuse them of being Illogical.
-- Super-Intellectual: behave as very intellectual and devoid of
emotion. Appear cold, stiff, distant and impersonal to others. They
intellectualize everything -- even emotions.
-- Nitpick: they become preoccupied with minute details, completely
disregarding the big picture. Rarely satisfied, perfectionistic. The
book makes the example of the graduate student who never finishes her
-- Superstition: go to extreme to avoid something -- like germs. May
also engage in repetitive rituals like cleaning, counting or chanting
-- Blanking Out: experience moments when they can't think of familiar
words, names or numbers; most likely to happen when performing as in
taking a test.
-- Haunted: cannot make unpleasant thoughts go away, such as a song
playing in their head, or become obsessed about loved ones.
Play the game of Masquerade when they feel they have not been or
cannot continue to be authentic, benevolent, and empathetic. Variants
-- Mind Reader: claim that they know what others are really thinking,
feeling and/or wanting. Project their own thoughts/desires on to
others, often attributing negative motives, ie., that others are out
to get them. May even contend that others are reading their minds.
Take everything as personal when it has nothing to do with them.
-- Martyr: sacrifice themselves for a higher cause or principle, or
for the needs and wants of another. May voluntarily endure suffering
or hardship to impress others of their goodness and purity.
-- Grasshopper: keep hopping from one topic to another, to keep the
conversation away from sensitive issues. Avoid talking about what
really bothers them by pretending to be bothered by something else.
-- Statue: Lose any degree of their motor and/or sensory functioning
and may experience partial or full paralysis, blindness, and or
deafness. This cannot be traced to any organic cause.
-- Forgetful: completely forget whatever is unpleasant from their
or present -- develop amnesia of painful moments. Can also forget
their identity and even take on a new one.
-- Twitch: Demonstrate an unusal increase in motor activity that
cannot be traced to an organic cause. May exhibit tics or spasms,
verbal outburts, outpouring of repressed negative thoughts and
feelings. Once started, cannot stop.
I think the trouble occurs when an NF can't really figure out what the issue is when one is sensed and therefore tries to extrapolate or speculate based on their own filters, their own experiences. That's the error.
That being said, I have learned to trust intuition because it is folly to ignore messages received in the first place. I don't want to post the many examples I have of such occasions, so you'll have to take my word on that.
Amargith, you have really held in here to try to explain intuition & empathy and for that I send you
AS-one, you can't intellectualize everything, so it is folly to try to dissect this further. But I do believe you are trying to understand, and that is admirable.
So ya, let's hope this thread drifts off, not to be resurrected again.