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Thread: Random Thought Thread

  1. #57981
    across the universe Array Olm the Water King's Avatar
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    I like maps. Maps are interesting.

















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  2. #57982
    Fabula rasa Array Kas's Avatar
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    Quote Originally Posted by Sultan of Beans View Post



    I prefer the second one
    “The world is full of obvious things which nobody by any chance ever observes." A.C. Doyle


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  3. #57983
    Happy Dancer Array uumlau's Avatar
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    Quote Originally Posted by JocktheMotie View Post
    See, I've been trying to stay pretty much in the dark so I haven't done much pre-planning and I haven't even watched the SPECIAL videos or looked at the Perk list to plan things out. I usually like to start fresh and experiment.
    Likewise. The whole POINT of a new game with a new engine in a Bethesda game is to explore a new world and learn from the game, not from a player's guide.

    I will say though, I always end up making high Intelligence/Luck characters with Science, Small guns or Energy Weapons, and sneak for the criticals, relying on range. I don't think I've ever made a brawler.
    I tend to switch up my builds for different run-throughs. The only "build" I avoid is the low intelligence build. The dialog is funny as a result, but it adds nothing to the game other than that, and severely limits your options. I've made the build and tried it in the starting area, but it's too painful to play the whole game with.

    I also tend to avoid Luck, because while it's nice to have, you eventually get good enough that it doesn't matter any more. I did do a run through with maxed-out luck in New Vegas to win all the games and eventually get kicked out of every casino. That was fun!

    The melee and unarmed brawler builds are very fun: you should give them a try sometime. Their weakness is that out in the open, you have to spend a long time getting close enough to hit anything (not that you can't use guns, etc., of course), and tackling a deathclaw in melee range is a huge adrenaline rush to say the least. The strength is that in close quarters, you rock and take things down faster than at range, often stunning or knocking opponents off balance. And with the right perks and tactics, you can even stun a deathclaw and take it down in (relative) safety. Unarmed is slightly slower, but it allows the use of perks for stunning. Armed (e.g., with katana or machete) is very fast with a high DPS. To get the main perksfor both builds, you also end up qualifying for some great perks that vastly improve your durability: it's actually kind of nice to not be so fragile as my more typical builds. It turns Fallout into an entirely different game than the sneaky sniper/assassin build.
    An argument is two people sharing their ignorance.

    A discussion is two people sharing their understanding, even when they disagree.
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  4. #57984
    Fabula rasa Array Kas's Avatar
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    Chocolate brownie with salted caramel is really good.
    “The world is full of obvious things which nobody by any chance ever observes." A.C. Doyle



  5. #57985
    breaking out of my cocoon Array SearchingforPeace's Avatar
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    Quote Originally Posted by Sultan of Beans View Post
    I like maps. Maps are interesting.



















    I love historical maps. I find it fascinating as countries rise and fall and morph.

    I do get annoyed that international relations theorists tend to start at 1648, as the Treaty of Westphalia actually represents a radical change from the previous decades.

    Someone just picked an arbitrary date in history to start and then people tried to create some special meaning for it.

    It ignores the vast amount of international relations prior to that, which largely represent a continuum rather than a disconnect.....
    Quote Originally Posted by Archilochus
    The fox knows many things--the hedgehog one big one.
    And I am not a hedgehog......

    -------------------

    Jesus said "Blessed are the peacemakers" not "blessed are the conflict avoiders.....

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  6. #57986
    Habitual Fi LineStepper Array JocktheMotie's Avatar
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    Quote Originally Posted by uumlau View Post
    Likewise. The whole POINT of a new game with a new engine in a Bethesda game is to explore a new world and learn from the game, not from a player's guide.



    I tend to switch up my builds for different run-throughs. The only "build" I avoid is the low intelligence build. The dialog is funny as a result, but it adds nothing to the game other than that, and severely limits your options. I've made the build and tried it in the starting area, but it's too painful to play the whole game with.

    I also tend to avoid Luck, because while it's nice to have, you eventually get good enough that it doesn't matter any more. I did do a run through with maxed-out luck in New Vegas to win all the games and eventually get kicked out of every casino. That was fun!

    The melee and unarmed brawler builds are very fun: you should give them a try sometime. Their weakness is that out in the open, you have to spend a long time getting close enough to hit anything (not that you can't use guns, etc., of course), and tackling a deathclaw in melee range is a huge adrenaline rush to say the least. The strength is that in close quarters, you rock and take things down faster than at range, often stunning or knocking opponents off balance. And with the right perks and tactics, you can even stun a deathclaw and take it down in (relative) safety. Unarmed is slightly slower, but it allows the use of perks for stunning. Armed (e.g., with katana or machete) is very fast with a high DPS. To get the main perksfor both builds, you also end up qualifying for some great perks that vastly improve your durability: it's actually kind of nice to not be so fragile as my more typical builds. It turns Fallout into an entirely different game than the sneaky sniper/assassin build.
    In games, I'm a big "critical hit" guy. Hence, I'd jack up luck a few points for the extra crit chance more than anything and it was a requisite for perks related to that playstyle. I think I played about...2 hands of casino games in New Vegas, hah.

    I think I'll definitely try it at some point. My issue was that the combat always felt so clunky so the brawler never seemed exciting to me so I never really tried it.



  7. #57987
    hey ma! got a tatoo Array prplchknz's Avatar
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    by @magpie
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  8. #57988
    Senior Member Array Lark's Avatar
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    Quote Originally Posted by uumlau View Post
    Likewise. The whole POINT of a new game with a new engine in a Bethesda game is to explore a new world and learn from the game, not from a player's guide.



    I tend to switch up my builds for different run-throughs. The only "build" I avoid is the low intelligence build. The dialog is funny as a result, but it adds nothing to the game other than that, and severely limits your options. I've made the build and tried it in the starting area, but it's too painful to play the whole game with.

    I also tend to avoid Luck, because while it's nice to have, you eventually get good enough that it doesn't matter any more. I did do a run through with maxed-out luck in New Vegas to win all the games and eventually get kicked out of every casino. That was fun!

    The melee and unarmed brawler builds are very fun: you should give them a try sometime. Their weakness is that out in the open, you have to spend a long time getting close enough to hit anything (not that you can't use guns, etc., of course), and tackling a deathclaw in melee range is a huge adrenaline rush to say the least. The strength is that in close quarters, you rock and take things down faster than at range, often stunning or knocking opponents off balance. And with the right perks and tactics, you can even stun a deathclaw and take it down in (relative) safety. Unarmed is slightly slower, but it allows the use of perks for stunning. Armed (e.g., with katana or machete) is very fast with a high DPS. To get the main perksfor both builds, you also end up qualifying for some great perks that vastly improve your durability: it's actually kind of nice to not be so fragile as my more typical builds. It turns Fallout into an entirely different game than the sneaky sniper/assassin build.
    I wonder if the same is true of the earlier games, I might give this a try, if the might melee option is true for them it'd be interesting but I find that the random encounters in the wastelands or group fights are such that you'd get shot to pieces too quickly.

  9. #57989
    Happy Dancer Array uumlau's Avatar
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    Quote Originally Posted by JocktheMotie View Post
    In games, I'm a big "critical hit" guy. Hence, I'd jack up luck a few points for the extra crit chance more than anything and it was a requisite for perks related to that playstyle. I think I played about...2 hands of casino games in New Vegas, hah.

    I think I'll definitely try it at some point. My issue was that the combat always felt so clunky so the brawler never seemed exciting to me so I never really tried it.
    Heh, I only did the casino games to get the achievements.

    I'd say the katana melee build is the most fun, as it's really fast, and the game seems to just fly by. No long drawn out battles because you get more hits in just by running up and slicing them to death. I work in the unarmed a bit later once it can bring me some of the nicer perks like Paralyzing Palm.

    The fun perks to get in New Vegas melee/unarmed build:

    Super slam: all your hits have a chance of knocking opponents down. This is huge.
    Unstoppable force: more damage goes through enemy blocks
    Purifier: +50% damage to tough enemies like deathclaws and super mutants
    Paralyzing Palm: unarmed VATS attack can paralyze enemy for 30 seconds
    Ninja: +15% critical chance with melee and unarmed (you said you liked crits! This is better than getting a 10 Luck)
    Slayer: speed of melee/unarmed attacks increased by 30%

    Dammit, now you're making me want to play a melee/unarmed character again! And only 2 days before Fallout 4. Hmm - maybe melee/unarmed first for that game?

    An argument is two people sharing their ignorance.

    A discussion is two people sharing their understanding, even when they disagree.

  10. #57990
    Happy Dancer Array uumlau's Avatar
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    Quote Originally Posted by Lark View Post
    I wonder if the same is true of the earlier games, I might give this a try, if the might melee option is true for them it'd be interesting but I find that the random encounters in the wastelands or group fights are such that you'd get shot to pieces too quickly.
    That's why you need high endurance and get perks that make you more resilient overall. You don't need maxed out strength/endurance, just high enough to qualify for perks. Both Fallout 3 and Fallout NV work this way more or less. Fallout 1/2 I don't remember well enough to have a qualified opinion, but I believe that every build had its own ways of resolving quests.
    An argument is two people sharing their ignorance.

    A discussion is two people sharing their understanding, even when they disagree.
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