I've been reading about the latest in x box technology and multiplayer online action gaming and I cant help but think that it would remain similar to a lot of other, earlier multiplayer games.
The combat isnt very realistic, its not just the rapid regeneration and the fact that you can afford to die but that's part of it, other things include the collision detection, contact detection and available weapons and the ability of characters to use them.
I remember the more basic, brutalistic and bloody use of melee weapons, some of which I remember were literally pipes pulled from the surrounding walls in Silent Hill was commended for its realism back when the first game was first released, even if it was a pain in the ass that you could literally be chasing and being chased by a more powerful opponent and be running up and slapping them, bludgeoning them and running away and repeating.
Perhaps WoW comes closer to the critical realism I'm talking about in so far that if you build up a character with hours and days and months of game play it is a real loss if your character then dies in combat or by accident or in a trap.
If there was a sort of hyper realism online game would you play it or would it just be boring or disturbing?