Ti: The games-master/refferee. Has an internalized list of universal rules and dispassionately points out when they are being broken. Cannot be swayed by appeal to emotion. Loves the game regardless of the outcome.
Ne: The con-man. Recognizes structures/norms/patterns in society, uses this skill for subversion. Revels in doing the absurd and inappropriate while appearing completely serious and contained.
When the Games-master and the con-man work together it usually results in them crafting ridiculous logical extremes. The games-master giving a full picture of the structure of a situation and the con-man weaseling around till it finds a loophole. Or when the Ti gets tired Ne will take his place coming up with all kinds of fantastic nonsense while the boss is away.
Si: A shy costume/set designer for period pieces. Has a great sense of era, genre, style. Intuitively know when and where something belongs in history. Doesn't get too involved with the others. Just maintains it's exhaustive archives and occasionally offers an irrelevant factoid every now and then.
Fe: A poor simple beast with out the gift of speech. It can sense the emotions of others but lacks the ability to respond or convey it's own thoughts. Like an ox trying to comfort it's master by butting his head up against them. Poor, poor, stupid animal.