The Narrator tells everyone to close their eyes ("It is now nighttime and all the villagers are asleep..."). The night phase can optionally be accompanied by all players tapping gently to mask any giveaway sounds of player movement. However, no suspicions are to be based on actions in the night.
Each night, the Narrator tells the Mafia to open their eyes and acknowledge their fellow members. They kill off one of the other players by silently gesturing to indicate their target and to show unanimity. Then the Narrator instructs the mafia members to "sleep" (close their eyes again).
Now the Detective will open his or her eyes and point at a suspect; if that player is mafia-sided, the narrator nods. Then the Narrator instructs the Detective to "sleep" and the Doctor to open his or her eyes; he or she points at someone to save, then goes back to sleep.
The Narrator tells everyone to wake up. Unless the doctor and the mafia selected the same target a murder is announced, sometimes with a little narrative detail. (For example, "David was shot seven times, stabbed three times, and drowned in the river.") This player is "dead" and may no longer participate in the game in any way.
During the daytime phase, the players deliberate over which suspected Mafia member they wish to nominate for lynching. Once nominations are made, the narrator administers an election between the nominees, in which all players vote - whoever receives the most votes is lynched; they are "dead," and may no longer participate in the game in any way.
Because players have less information and more freedom to deliberate during the day, the day phase tends to be longer than the night phase. The day phase either has a set time limit, or continues until a lynch has been performed.