I was goal-oriented, man. I wanted to be a video game designer, and I wanted my Ph.D. in computer science.
I deviated just barely from that, because the thing I valued all along was the exploration, creativity, and 'art' involved. Now, I'm a simulation developer, scientist, solver of problems, researcher, and psychologist, and 'bridger of idea gaps.' I like exploring 'what if' across a variety of domains, and simulation and mathematical models are great tools to help us to that. And I develop games on the side.
When we drew what we wanted to be when we grew up, I was the only kid in the class who had the imagination to draw my 'future self' with a moustache.
I never figured it out. And still haven't. I think in one elementary yearbook, I said I wanted to be a basketball player, but that was probably my dad's influence. He's one of "those" dads. I had more fun skateboarding and reading comic books.