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#1 (permalink) |
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Senior Member
Join Date: Apr 2007
Type: INTJ
Location: London
Posts: 358
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http://www.newscientisttech.com/chan...d-wrinkle.html
See also: http://uk.gamespot.com/pc/action/cry...&mode=previews Thoughts? Personally I've never bought into the "guns don't kill people, dangerous minorities who play violent computer games do" argument. But when we're getting this close to reality (visually at least) are we reaching a dangerous tipping point? Perhaps where people snap a picture of their favourite hate-figure, load it onto a PC to be modeled in 3D, and then push the modeled character into a computer game for a firefight? Will the lines between reality and virtual reality become too blurred? Or is it irrelevant? Nothing more than hi-tech faces on a dartboard? P.S. You all seem intelligent people, but I should still point out: this isn't a thread about The Matrix
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January has April's showers And 2 and 2 always makes a 5 |
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#2 (permalink) |
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Senior Member
Join Date: Apr 2007
Type: INTP
Location: California
Posts: 596
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If anything, I would think that video games could act as an outlet for violence, not an irritant. Kind of like if you were given a baseball bat and allowed to whack away in an antique store. It doesn't make you get angrier, but relieves tension. Now video games aren't that fun, and not as relieving, but they are a bit similar, I think.
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#3 (permalink) |
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Senior Member
Join Date: Apr 2007
Type: INTJ
Location: London
Posts: 358
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Hmm, possibly. But we're not looking at an isolated act here. To use your analogy, what if you're allowed to 'whack away' in an antiques store numerous times? Hundreds of times? Couldn't this end up in behavioural modification, to a point that you end up associating all antiques stores with the right to whack away?
Reversing this back onto the first example, if you re-enacted a violent activity multiple times mightn't this increase the odds of your self-control slipping in real life? |
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