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What's Your Gamer Motivation Profile?

nick_yee

New member
Joined
Jul 21, 2015
Messages
4
MBTI Type
INTJ
If you're a gamer, try out this Gamer Motivation Profile. It's based on data from over 30,000 gamers from around the world. After a quick survey that should take 5-7 mins to complete, you'll get a personalized gaming motivations report.

Take the Gamer Motivation Profile or see a sample report.

new graph 2.jpg
 

SpankyMcFly

Level 8 Propaganda Bot
Joined
Nov 19, 2009
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2,349
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INFJ
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so/sx
Are you really Nick Yee? Daedalus project... EQ?
 

SpankyMcFly

Level 8 Propaganda Bot
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Nov 19, 2009
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Oh, what a small world. :) I followed the Daedalus project back when it was up because I was a 'gamer' of EQ and found the anecdotal stories quite similar to my own experiences helping to run a large 150+ member guild. Guildies would actually get married in real life back when. I imagine they still do. Quite ground breaking as well, your research that is, if I recall correctly. What would you say was the take away from Daedalus?

We're trying to generalize motivations across gaming genres, and using this online app to gather more data and refine the math in the backend.

Gotcha. So seeing if there are any correlations between gaming style & game genre?
 

nick_yee

New member
Joined
Jul 21, 2015
Messages
4
MBTI Type
INTJ
Right. So the connections between gaming motivations <-> Age / Gender / Geographic Region / Game Genre. And then the more meta issue of how to create a self-serve assessment tool that makes sense to gamers and is interesting and scientifically valid at the same time.

So many interesting findings came out of Daedalus: the gender-bending, the guild drama, the people falling in love. Looking back, what really strikes me though is that it was in the time right before gaming became mainstream via WoW/Farmville/Second Life and before Facebook/Twitter were popular. Doing Daedalus research, being closely tied to the community and having gamers engaged with the research, was a really unique experience.
 

SpankyMcFly

Level 8 Propaganda Bot
Joined
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Right. So the connections between gaming motivations <-> Age / Gender / Geographic Region / Game Genre. And then the more meta issue of how to create a self-serve assessment tool that makes sense to gamers and is interesting and scientifically valid at the same time.

Gotcha. Have others entered the field of mmo organizational psychology? (correct me if I'm wrong)

So many interesting findings came out of Daedalus: the gender-bending, the guild drama, the people falling in love. Looking back, what really strikes me though is that it was in the time right before gaming became mainstream via WoW/Farmville/Second Life and before Facebook/Twitter were popular. Doing Daedalus research, being closely tied to the community and having gamers engaged with the research, was a really unique experience.

*waxes nostalgic* I bet it was. I think the social bonds from the EQ days were 'stronger' than post EQ (when WoW came out) due to the sheer adversity of the gaming. Horrible UI's, having to use 3rd party macro programs, the game mechanics, vent or teamspeak for communication, the sheer number of people involved in a 'raid, their length, not being able to 'solo' etc. etc.

The take I got out of your research was a better understanding of what a virtual skinner's box was and operant conditioning. Oh, and some of the stories (on Daedalus) were positively popcorn worthy :D.

Do you subscribe to Terror Management Theory as it pertains to 'self esteem'?
 

nick_yee

New member
Joined
Jul 21, 2015
Messages
4
MBTI Type
INTJ
Have others entered the field of mmo organizational psychology?

Not really. There are a lot more psych folks in analytics and user research within gaming companies these days though, and I guess that may be what you were thinking of. For example, check out Jeffrey Lin's work at Riot Games for League of Legends.

Do you subscribe to Terror Management Theory as it pertains to 'self esteem'?

You mean self-esteem offering protection against fear of mortality? I don't know. I like the idea of TMT in general though, and how it links old Freudian theory with modern experimental psychology.
 

Also

New member
Joined
Jun 3, 2014
Messages
318
MBTI Type
ISFP
Enneagram
1w9
Instinctual Variant
sp
Your Gaming Style : Calm, Proficient, Relaxed, Independent, Grounded, and Practical

1zv7pg3.jpg


The Mastery Components (91%)
Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.

Challenge (78%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.

Strategy (94%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.
 

SpankyMcFly

Level 8 Propaganda Bot
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Not really. There are a lot more psych folks in analytics and user research within gaming companies these days though, and I guess that may be what you were thinking of. For example, check out Jeffrey Lin's work at Riot Games for League of Legends.

Right you are, and will do. I don't game anymore, but I'm curious all the same.

You mean self-esteem offering protection against fear of mortality? I don't know. I like the idea of TMT in general though, and how it links old Freudian theory with modern experimental psychology.

Correct, an anxiety buffer that replaces Freud's sexual repression and it's this death anxiety that is the source of all of our malaise, all of our neurosis, both conscious and subconscious. The Worm At The Core sums up TMT to the present quite well. The Worm at the Core: On the Role of Death in Life: Sheldon Solomon, Jeff Greenberg, Tom Pyszczynski: 9781400067473: Amazon.com: Books

I mention this since I think self esteem striving is a driver of mmo addiction and wondered if you had any thoughts on this?
 

Hawthorne

corona
Joined
Jan 8, 2015
Messages
1,946
MBTI Type
INTP
Enneagram
5w4
Instinctual Variant
so/sp
Your Gaming Style : Calm, Spontaneous, Relaxed, Independent, and Expressive
2b0HG39.jpg
 

HongDou

navigating
Joined
Nov 23, 2012
Messages
5,191
MBTI Type
ENFP
Enneagram
6w7
Instinctual Variant
so/sx
Your Gaming Style : Calm, Spontaneous, Relaxed, and Expressive

11c84m0.png


Social

Community (64%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

Immersion

Fantasy (55%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.

Creativity

Design (84%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.

Funny since I really do like Mass Effect and Dragon Age. :D
 

Mane

Permabanned
Joined
Jul 2, 2014
Messages
828
5yvaczf.png


The Action Components (28%)
Gamers with high Action scores are aggressive and like to jump in the fray and be surrounded by dramatic visuals and effects. Gamers with low Action scores prefer slower-paced games with calmer settings.

Destruction (45%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.

Excitement (20%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.

The Mastery Components (47%)
Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.

Challenge (29%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.

Strategy (66%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.

The Achievement Components (5%)
Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.

Completion (29%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Customization, this may mean collecting costumes and mounts in games like World of Warcraft.

Power (2%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.

The Social Components (72%)
Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.

Competition (37%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like Starcraft, League of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.

Community (92%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

The Immersion Components (81%)
Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.

Fantasy (88%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.

Story (65%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.

The Creativity Components (95%)
Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customizations. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.

Discovery (93%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.

Design (91%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.
 

Totenkindly

@.~*virinaĉo*~.@
Joined
Apr 19, 2007
Messages
50,258
MBTI Type
BELF
Enneagram
594
Instinctual Variant
sx/sp
Yup. That Nick Yee (https://twitter.com/Nick_Yee/status/623561975746981888)

This is an extension of the motivations work I did back with the MMO surveys during the Daedalus days. We're trying to generalize motivations across gaming genres, and using this online app to gather more data and refine the math in the backend.

Glad to see you stopping by. I was a big fan of your Daedalus site for years and did what tests and surveys I could. :)
 

Axwell

New member
Joined
Jan 30, 2015
Messages
79
MBTI Type
IXTP
Enneagram
5w4
Instinctual Variant
so/sp
SoUBUj7.png


The Action Components (38%)
Gamers with high Action scores are aggressive and like to jump in the fray and be surrounded by dramatic visuals and effects. Gamers with low Action scores prefer slower-paced games with calmer settings.

Destruction (83%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.

Excitement (6%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.

The Mastery Components (63%)
Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.

Challenge (44%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay that constantly challenges them.

Strategy (78%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.

The Achievement Components (38%)
Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.

Completion (4%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Customization, this may mean collecting costumes and mounts in games like World of Warcraft.

Power (82%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.

The Social Components (80%)
Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.

Competition (93%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like Starcraft, League of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a Facebook farming game relative to their friends.

Community (46%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

The Immersion Components (47%)
Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.

Fantasy (55%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.

Story (40%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.

The Creativity Components (86%)
Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customizations. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.

Discovery (62%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.

Design (91%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.

Accurate. I always liked PvP games.
 

Ashtart

Obliviously Mad
Joined
Jun 6, 2017
Messages
614
MBTI Type
INFP
Enneagram
4w5
Instinctual Variant
sp/sx
FullSizeRender_zpsztsznhwv.jpg
[/URL][/IMG]
 

rvfvclv

awkward
Joined
May 28, 2017
Messages
108
MBTI Type
INFP
Enneagram
9w8
Your Gamer Motivation Profile: Action-Oriented, Spontaneous, Driven, Deeply Immersed, and Creative

tumblr_otx6r6qUIH1ql5uk7o1_1280.png


The Action Components (86%)
Gamers with high Action scores are aggressive and like to jump in the fray and be surrounded by dramatic visuals and effects. Gamers with low Action scores prefer slower-paced games with calmer settings.

Destruction (90%): Gamers who score high on this component are agents of chaos and destruction. They love having many tools at their disposal to blow things up and cause relentless mayhem. They enjoy games with lots of guns and explosives. They gravitate towards titles like Call of Duty and Battlefield. And if they accidentally find themselves in games like The Sims, they are the ones who figure out innovative ways to get their Sims killed.

Excitement (71%): Gamers who score high on this component enjoy games that are fast-paced, intense, and provide a constant adrenaline rush. They want to be surprised. They want gameplay that is full of action and thrills, and rewards them for rapid reaction times. While this style of gameplay can be found in first-person shooters like Halo, it can also be found in games like Street Fighter and Injustice, as well as energetic platformers like BIT.TRIP RUNNER.

The Social Components (62%)
Gamers with high Social scores enjoy interacting with other players, often regardless of whether they are collaborating or competing with them. Gamers with low Social scores prefer solo gaming experiences where they can be independent.

Competition (73%): Gamers who score high on this component enjoy competing with other players, often in duels, matches, or team-vs-team scenarios. Competitive gameplay can be found in titles like Starcraft, League of Legends, or the PvP Battlegrounds in World of Warcraft. But competition isn’t always overtly combative; competitive players may care about being acknowledged as the best healer in a guild, or having a high ranking/level on a \ Facebook farming game relative to their friends.

Community (44%): Gamers who score high on Community enjoy socializing and collaborating with other people while gaming. They like chatting and grouping up with other players. This might be playing Portal 2 with a friend, playing Mario Kart at a party, or being part of a large guild/clan in an online game. They enjoy being part of a team working towards a common goal. For them, games are an integral part of maintaining their social network.

The Mastery Components (21%)
Gamers with high Mastery scores like challenging gaming experiences with strategic depth and complexity. Gamers with low Mastery scores enjoy being spontaneous in games and prefer games that are accessible and forgiving when mistakes are made.

Challenge (11%): Gamers who score high on Challenge enjoy playing games that rely heavily on skill and ability. They are persistent and take the time to practice and hone their gameplay so they can take on the most difficult missions and bosses that the game can offer. These gamers play at the highest difficulty settings and don’t mind failing missions repeatedly in games like Dark Souls because they know it’s the only way they’ll master the game. They want gameplay thatconstantly challenges them.

Strategy (46%): Gamers who score high on this component enjoy games that require careful decision-making and planning. They like to think through their options and likely outcomes. These may be decisions related to balancing resources and competing goals, managing foreign diplomacy, or finding optimal long-term strategies. They tend to enjoy both the tactical combat in games like XCOM or Fire Emblem, as well as seeing their carefully-devised plans come to fruition in games like Civilization, Cities: Skylines, or Europa Universalis.

The Achievement Components (72%)
Gamers with high Achievement scores are driven to accrue power, rare items, and collectibles, even if this means grinding for a while. Gamers with low Achievement scores have a relaxed attitude towards in-game achievements and don’t worry too much about their scores or progress in the game.

Completion (89%): Gamers with high Completion scores want to finish everything the game has to offer. They try to complete every mission, find every collectible, and discover every hidden location. For some players, this may mean completing every listed achievement or unlocking every possible character/move in a game. For gamers who score high on Design, this may mean collecting costumes and mounts in games like World of Warcraft.

Power (47%): Gamers who score high on this component strive for power in the context of the game world. They want to become as powerful as possible, seeking out the tools and equipment needed to make this happen. In RPGs and action games, this may mean maxing stats or acquiring the most powerful weapons or artifacts. Power and Completion often go hand in hand, but some players enjoy collecting cosmetic items without caring about power, and some players prefer attaining power through strategic optimization rather than grinding.

The Creativity Components (83%)
Gamers with high Creativity scores are constantly experimenting with their game worlds and tailoring them with their own designs and customizations. Gamers with low Creativity scores are more practical in their gaming style and accept their game worlds as they are.

Discovery (66%): Gamers who score high on Discovery are constantly asking “What if?” For them, game worlds are fascinating contraptions to open up and tinker with. In an MMO, they might swim out to the edge of the ocean to see what happens. In MineCraft, they might experiment with whether crafting outcomes differ by the time of day or proximity to zombies. They “play” games in the broadest sense of the word, often in ways not intended or imagined by the game’s developers.

Design (85%): Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look. To this end, they prefer games that provide the tools and assets necessary to make this possible and easy to do.

The Immersion Components (76%)
Gamers with high Immersion scores want games with interesting narratives, characters, and settings so they can be deeply immersed in the alternate worlds created by games. Gamers with low Immersion scores are more grounded in the gameplay mechanics and care less about the narrative experiences that games offer.

Fantasy (77%): Gamers who score high on Fantasy want their gaming experiences to allow them to become someone else, somewhere else. They enjoy the sense of being immersed in an alter ego in a believable alternate world, and enjoy exploring a game world just for the sake of exploring it. These gamers enjoy games like Skyrim, Fallout, and Mass Effect for their fully imagined alternate settings.

Story (71%): Gamers who score high on Story want games with elaborate campaign storylines and a cast of multidimensional characters with interesting back-stories and personalities. They take the time to delve into the back-stories of characters in games like Dragon Age and Mass Effect, and enjoy the elaborate and thoughtful narratives in games like The Last of Us and BioShock. Gamers who score low on Story tend to find dialogue and quest descriptions to be distracting and skip through them if possible.
 

magpie

Permabanned
Joined
Jan 21, 2010
Messages
3,428
Enneagram
614
Instinctual Variant
sx/so
Action-Oriented, Spontaneous, Relaxed, Independent, Deeply Immersed, and Creative

Immersion 90% - Fantasy 93%, Story 81%
Creativity 70% - Discovery 53%, Design 75%
Action 67% - Excitement 71%, Destruction 60%
Achievement 9% - Completion 17%, Power 11%
Mastery 7% - Challenge 9%, Strategy 11%
Social 7% - Competition 12%, Community 9%
 
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