User Tag List

First 7891011 Last

Results 81 to 90 of 117

  1. #81
    libtard SJW chickpea's Avatar
    Join Date
    Sep 2009
    MBTI
    INFP
    Enneagram
    4w5 sx/sp
    Posts
    4,960

    Default

    Chaotic Good Half-Elf Rogue (4th Level)

    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 11
    Intelligence- 15
    Wisdom- 12
    Charisma- 13


  2. #82
    Entertaining Cracker five sounds's Avatar
    Join Date
    Jul 2013
    MBTI
    ENFP
    Enneagram
    729 sx/sp
    Socionics
    IEE Ne
    Posts
    5,634

    Default

    True Neutral Human Druid/Cleric (2nd/2nd Level)

    Ability Scores:
    Strength- 11
    Dexterity- 12
    Constitution- 12
    Intelligence- 14
    Wisdom- 12
    Charisma- 16

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

    You hem me in -- behind and before;
    you have laid your hand upon me.
    Such knowledge is too wonderful for me,
    too lofty for me to attain.

  3. #83
    LadyLazarus
    Guest

    Default

    You Are A:


    Chaotic Neutral Elf Ranger (2nd Level)



    Ability Scores:
    Strength- 12
    Dexterity- 18
    Constitution- 14
    Intelligence- 14
    Wisdom- 17
    Charisma- 11

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


  4. #84
    Senior Member BlackDog's Avatar
    Join Date
    Sep 2013
    MBTI
    NiTe
    Enneagram
    9w8 so/sx
    Posts
    572

    Default

    True Neutral Human Wizard/Sorcerer (1st/1st Level)

  5. #85
    Freaking Ratchet Rail Tracer's Avatar
    Join Date
    Jun 2010
    Posts
    3,041

    Default

    Ummmm second time I get something that isn't Lawful Neutral.


    Chaotic Neutral Human Ranger (3rd Level)


    Ability Scores:
    Strength- 11
    Dexterity- 14
    Constitution- 13
    Intelligence- 15
    Wisdom- 13
    Charisma- 12

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Lawful Evil ----- XXXXXX (6)
    Neutral Evil ---- XXXXXXXXX (9)
    Chaotic Evil ---- XXXXXXXXXXX (11)

    Law & Chaos:
    Law ----- XXXXXX (6)
    Neutral - XXXXXXXXX (9)
    Chaos --- XXXXXXXXXXX (11)

    Good & Evil:
    Good ---- XXXXXXXXXXXX (12)
    Neutral - XXXXXXXXXXXXXXX (15)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXXXX (10)
    Elf ------ XXXXXX (6)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXXXXX (10)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - (-6)
    Bard ------ (-6)
    Cleric ---- (-2)
    Druid ----- XX (2)
    Fighter --- XXXX (4)
    Monk ------ (-17)
    Paladin --- (-21)
    Ranger ---- XXXXXX (6)
    Rogue ----- (-2)
    Sorcerer -- XX (2)
    Wizard ---- (-2)

  6. #86
    Senior Member NAPSTABLOOK22's Avatar
    Join Date
    Nov 2016
    MBTI
    FUCK
    Enneagram
    666
    Socionics
    LSI Se
    Posts
    169

    Default

    Chaotic Neutral Human Wizard (1st Level)

    Ability Scores:
    Strength- 8
    Dexterity- 10
    Constitution- 10
    Intelligence- 16
    Wisdom- 9
    Charisma- 13

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
    REALLY NOT FEELIN UP TO IT RIGHT NOW. SORRY.

  7. #87
    eye of the storm magpie's Avatar
    Join Date
    Jan 2010
    Posts
    3,560

    Default

    Chaotic Good Human Paladin/Druid

    A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

    Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
    Likes Xann liked this post

  8. #88
    Nyarlathotep ESFJ's Avatar
    Join Date
    Jun 2014
    MBTI
    ISFJ
    Enneagram
    9w1 sx/sp
    Posts
    1,307

    Default

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:

    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
    In that which is night to all things, therein the self-subjugated remains awake; but where all else is awake, that is night for the knower of the self.

  9. #89
    / nonsequitur's Avatar
    Join Date
    Sep 2008
    MBTI
    INTJ
    Enneagram
    512 sp/so
    Posts
    1,821

    Default

    That test was far too long.

    True Neutral Human Wizard (5th Level)

    Ability Scores:
    Strength- 16
    Dexterity- 12
    Constitution- 13
    Intelligence- 16
    Wisdom- 15
    Charisma- 16

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Detailed Results:
    "How badly did you have to break it to make it care about people so much?"
    "That didn't break it. It's what made it work."

    5w6 1w9 2w1, sp/so

  10. #90
    Crusader GloriaInExcelsisDeo's Avatar
    Join Date
    Mar 2017
    MBTI
    ISTJ
    Enneagram
    125 so/sp
    Socionics
    ISTj None
    Posts
    635

    Default

    You Are A:

    Lawful Good Human Cleric (5th Level)


    Ability Scores:
    Strength- 12
    Dexterity- 17
    Constitution- 15
    Intelligence- 17
    Wisdom- 16
    Charisma- 15

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
    Lawful Evil ----- XXXXXXXXXXXXXXXX (16)
    Neutral Evil ---- XXXXXXXXX (9)
    Chaotic Evil ---- XXXXXXXXXXX (11)

    Law & Chaos:
    Law ----- XXXXXXXXXXXXXX (14)
    Neutral - XXXXXXX (7)
    Chaos --- XXXXXXXXX (9)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXXXX (16)
    Neutral - XXXXXXXXXXXX (12)
    Evil ---- XX (2)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - XXXXXXXX (8)
    Bard ------ XXXX (4)
    Cleric ---- XXXXXXXXXXXXXXXXXX (18)
    Druid ----- XXXXXXXXXXXXXX (14)
    Fighter --- XXXX (4)
    Monk ------ XXXXXXXXXXXXXXXX (16)
    Paladin --- XXXXXXXXXXXXXXXX (16)
    Ranger ---- XXXXXXXXXXXX (12)
    Rogue ----- XX (2)
    Sorcerer -- XXXXXX (6)
    Wizard ---- XXXXXXXXXX (10)
    Enneagram
    Tritype: 125 (The Mentor = Gut-Heart-Head = Rational-Idealistic/Caring-Interpersonal/Intense-Cerebral)
    Main type: 1 (The Reformer = Gut = Rational-Idealistic) Wing types: 1w9 > 2w1 > 5w6
    Instinctual variant stacking: so/sp

    Socionics
    LSI-0-ISTj (The Inspector - Logical Sensing Introvert)

    Myers-Briggs Type Indicator
    ISTJ (The Duty Fulfiller - )

    “A lion doesn't concern himself with the opinion of a sheep.” - George R. R. Martin

Similar Threads

  1. The Which Disney Character Are You Test Facebook Twitter
    By Speed Gavroche in forum Online Personality Tests
    Replies: 53
    Last Post: 09-06-2013, 04:10 PM
  2. Literary Character Test!
    By Thalassa in forum Online Personality Tests
    Replies: 71
    Last Post: 02-08-2012, 03:46 AM
  3. DTS Character development test
    By EcK in forum Online Personality Tests
    Replies: 6
    Last Post: 12-16-2011, 11:55 AM
  4. Which 'The Wire' Character Are You? Test
    By ZPowers in forum Online Personality Tests
    Replies: 21
    Last Post: 08-31-2011, 02:09 PM
  5. The AD&D Character Alignment Test
    By Totenkindly in forum Online Personality Tests
    Replies: 192
    Last Post: 06-07-2011, 03:55 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
Single Sign On provided by vBSSO