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  1. #71
    Senior Member Nicodemus's Avatar
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    Aug 2010
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    True Neutral Elf Druid/Sorcerer (2nd/1st Level)

    Ability Scores:
    Strength- 10
    Dexterity- 13
    Constitution- 9
    Intelligence- 15
    Wisdom- 15
    Charisma- 13

    Alignment:
    True Neutral - A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

    Primary Class:
    Druids - Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Sorcerers - Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.



    I actually like the results.

  2. #72
    Ginkgo
    Guest

    Default

    Retook it and didn't get Bard. I think it's because I'm abstaining from alcohol.

    You Are A:

    Chaotic Good Human Wizard (2nd Level)


    Ability Scores:
    Strength- 11
    Dexterity- 12
    Constitution- 13
    Intelligence- 16
    Wisdom- 12
    Charisma- 11

    Alignment:
    Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Lawful Evil ----- XXXXXXX (7)
    Neutral Evil ---- XXXXXXXXXX (10)
    Chaotic Evil ---- XXXXXXXXXXXXX (13)

    Law & Chaos:
    Law ----- XXXXX (5)
    Neutral - XXXXXXXX (8)
    Chaos --- XXXXXXXXXXX (11)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXX (14)
    Neutral - XXXXXXXXXXXXX (13)
    Evil ---- XX (2)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXXX (8)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - (-6)
    Bard ------ XXXX (4)
    Cleric ---- (-4)
    Druid ----- (-21)
    Fighter --- (-4)
    Monk ------ (-19)
    Paladin --- (-19)
    Ranger ---- (-4)
    Rogue ----- XX (2)
    Sorcerer -- XX (2)
    Wizard ---- XXXXXX (6)

  3. #73

    Default

    Awesome.

    True Neutral Human Fighter/Sorcerer (2nd/2nd Level)



    Ability Scores:
    Strength- 15
    Dexterity- 15
    Constitution- 17
    Intelligence- 14
    Wisdom- 13
    Charisma- 13

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    Dirt Farmer

  4. #74
    WALMART
    Guest

    Default

    Lawful Good Human Monk, 2nd Level

    Strength- 16
    Dexterity- 16
    Constitution- 16
    Intelligence- 14
    Wisdom- 17
    Charisma- 16

  5. #75
    ndovjtjcaqidthi
    Guest

    Default

    Chaotic Neutral Human Ranger/Cleric (2nd/2nd Level)

    Strength- 13
    Dexterity- 19
    Constitution- 14
    Intelligence- 16
    Wisdom- 17
    Charisma- 16

  6. #76
    amateur cartographer kquirk's Avatar
    Join Date
    Jul 2013
    MBTI
    INTJ
    Enneagram
    593 sp/so
    Posts
    221

    Default

    You Are A:

    Chaotic Neutral Human Wizard (4th Level)


    Ability Scores:
    Strength- 11
    Dexterity- 15
    Constitution- 12
    Intelligence- 16
    Wisdom- 11
    Charisma- 13

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
    5w6 - 9w8 - 3w2

    Words are wind.

  7. #77
    Senior Member
    Join Date
    Feb 2014
    Posts
    1,628

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    What? Level one and a human? NEUTRAL?! What blasphemy is this?!

    True Neutral Human Sorcerer (1st Level)


    Ability Scores:
    Strength- 8
    Dexterity- 11
    Constitution- 10
    Intelligence- 13
    Wisdom- 11
    Charisma- 13

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


    "Sorcerer" fits so perfectly. It's exactly how I get through school.
    Last edited by Cygnus; 03-02-2014 at 10:00 PM.

  8. #78
    The Dark Lord The Wailing Specter's Avatar
    Join Date
    Jun 2013
    MBTI
    ENFP
    Enneagram
    6w7 sp/so
    Socionics
    ENFP Ne
    Posts
    3,269

    Default

    i took this a while back...
    Enneagram: 6w7 (phobic) > 2w1 > 9w1
    Alignment: Chaotic Neutral
    Holland Code: AIS
    Date of Birth: March 15, 1996
    Gender: Male
    Political Stance: Libertarian Liberal (Arizona School/Strong BHL)
    ATHEIST UNITARIAN UNIVERSALIST HUMANIST
    and
    SCIENCE ENTHUSIAST


    I say this as a reminder to myself, but this goes for everyone:

    You can achieve anything you set your mind to, and you are limited only by how dedicated you are to succeed!

    -Magic Qwan

  9. #79
    ndovjtjcaqidthi
    Guest

    Default

    Chaotic Neutral Human Druid (4th Level)


    Ability Scores:
    Strength- 14
    Dexterity- 17
    Constitution- 17
    Intelligence- 18
    Wisdom- 18
    Charisma- 16

    Alignment:Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.


  10. #80
    Society
    Guest

    Default

    You Are A:


    Chaotic Neutral Human Wizard/Rogue (3rd/2nd Level)



    Ability Scores:
    Strength- 14
    Dexterity- 13
    Constitution- 15
    Intelligence- 15
    Wisdom- 12
    Charisma- 13

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Secondary Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXX (8)
    Neutral Good ---- XXXXXXXXXXXXXXXX (16)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Lawful Neutral -- XXXXXXXXXXX (11)
    True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
    Lawful Evil ----- XXXXXXXXXXX (11)
    Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)

    Law & Chaos:
    Law ----- XX (2)
    Neutral - XXXXXXXXXX (10)
    Chaos --- XXXXXXXXXXXXX (13)

    Good & Evil:
    Good ---- XXXXXX (6)
    Neutral - XXXXXXXXX (9)
    Evil ---- XXXXXXXXX (9)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXXX (8)
    Half-Orc - XXXXXX (6)

    Class:
    Barbarian - (-2)
    Bard ------ (0)
    Cleric ---- (-4)
    Druid ----- (-4)
    Fighter --- (-4)
    Monk ------ (-21)
    Paladin --- (-25)
    Ranger ---- (0)
    Rogue ----- XXXXXX (6)
    Sorcerer -- XXXXXX (6)
    Wizard ---- XXXXXX (6)

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