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  1. #41
    Analytical Dreamer Coriolis's Avatar
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    True Neutral Human Ranger/Sorcerer (3rd/2nd Level)

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    I've been called a criminal, a terrorist, and a threat to the known universe. But everything you were told is a lie. The truth is, they've taken our freedom, our home, and our future. The time has come for all humanity to take a stand...

  2. #42
    Senior Member Silveresque's Avatar
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    True Neutral Elf Druid/Wizard (1st/1st Level)

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

    Race:
    Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

    Primary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Secondary Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

  3. #43
    Member Alehand's Avatar
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    You Are A:


    Neutral Good Human Fighter (4th Level)



    Ability Scores:
    Strength- 14
    Dexterity- 15
    Constitution- 17
    Intelligence- 15
    Wisdom- 16
    Charisma- 15

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
    Three things:

    "Reason is our soul's left hand, faith her right." - John Donne

    "Take honour from me and my life is done" - Shakespeare's Richard II

    "Laughter and tears are both responses to frustration and exhaustion. I myself prefer to laugh, since there is less cleaning up to do afterward." - Kurt Vonnegut Jr.

  4. #44
    Senior Member Idealatious's Avatar
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    I refuse to take this huge long test again right now, but I recall I was True Neutral, definitely. Interesting for an NF, but I definitely related to it more than Lawful. I consider my law-abiding nature to be because of a mixture of "some laws are good so I'll follow them," "it's generally easier to follow the law," and "I don't want to get caught."

    Cleric or Wizard
    Human or Elf (based on taking the test 2 different times)

  5. #45
    Senior Member Tiger Owl's Avatar
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    Neutral Good Human Ranger (5th Level)



    Ability Scores:
    Strength- 15
    Dexterity- 16
    Constitution- 17
    Intelligence- 16
    Wisdom- 16
    Charisma- 14

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    I thought some of the questions had no appropriate or too limiting answer choice.
    INTJ 5w4 sx/sp 584 ILI-Ni

  6. #46
    From the Undertow CuriousFeeling's Avatar
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    Lawful Neutral Human Cleric (3rd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 12
    Constitution- 17
    Intelligence- 16
    Wisdom- 14
    Charisma- 16

    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
    Lawful Evil ----- XXXXXXXXXXXX (12)
    Neutral Evil ---- XXXXXXX (7)
    Chaotic Evil ---- XXXXXXX (7)

    Law & Chaos:
    Law ----- XXXXXXXXXXXX (12)
    Neutral - XXXXXXX (7)
    Chaos --- XXXXXXX (7)

    Good & Evil:
    Good ---- XXXXXXXXXXXXX (13)
    Neutral - XXXXXXXXXXXXXX (14)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXXXXXXX (12)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - (-27)
    Bard ------ (-23)
    Cleric ---- XXXXXXXXXX (10)
    Druid ----- XX (2)
    Fighter --- (0)
    Monk ------ (-2)
    Paladin --- (-21)
    Ranger ---- XX (2)
    Rogue ----- (-6)
    Sorcerer -- (0)
    Wizard ---- XX (2)
    [SIGPIC][/SIGPIC]

    Johari/Nohari

    “Thoughts are the shadows of our feelings -- always darker, emptier and simpler.”
    ― Friedrich Nietzsche




  7. #47
    ThatGirl
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    You Are A:


    Chaotic Neutral Human Sorcerer (5th Level)



    Ability Scores:
    Strength- 12
    Dexterity- 12
    Constitution- 16
    Intelligence- 19
    Wisdom- 16
    Charisma- 13

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


    Web page and journal code: Copy and paste the following:

    <b>I Am A:</b> Chaotic Neutral Human Sorcerer (5th Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>12<br>
    <b>Dexterity-</b>12<br>
    <b>Constitution-</b>16<br>
    <b>Intelligence-</b>19<br>
    <b>Wisdom-</b>16<br>
    <b>Charisma-</b>13
    <br><br><u>Alignment:</u><br><b>Chaotic Neutral</b> A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
    Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    Lawful Evil ----- XXXXXXXXXXXXXXX (15)
    Neutral Evil ---- XXXXXXXXXXXXXXX (15)
    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

    Law & Chaos:
    Law ----- XXXXXXXX (8)
    Neutral - XXXXXXXX (8)
    Chaos --- XXXXXXXXXXXXXXXX (16)

    Good & Evil:
    Good ---- XXXXXXXXXX (10)
    Neutral - XXXXXXXXXXXX (12)
    Evil ---- XXXXXXX (7)

    Race:
    Human ---- XXXXXXXXXXXXXXX (15)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XXXXXX (6)

    Class:
    Barbarian - (-2)
    Bard ------ (-6)
    Cleric ---- (0)
    Druid ----- (0)
    Fighter --- XX (2)
    Monk ------ (-17)
    Paladin --- (-25)
    Ranger ---- (-2)
    Rogue ----- XX (2)
    Sorcerer -- XXXXXX (6)
    Wizard ---- (0)


    View Waiting Room for Hall of Heroes

    View Hall of Heroes

    Neppyman said, 'Like this survey? Copy, paste, and edit the code to make your own! Please give me credit if you do so, of course,' so I'm giving him his due. ^_^

    Questions? Comments? Suggestions? E-mail Me!

    (close this window)

  8. #48
    Senior Member KDude's Avatar
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    lol.. i had to try this again. i'm the most generic character ever.



    Lawful Neutral Human Fighter/Rogue (2nd/2nd Level)


    Ability Scores:
    Strength- 10
    Dexterity- 16
    Constitution- 12
    Intelligence- 14
    Wisdom- 14
    Charisma- 14
    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

    Secondary Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

  9. #49
    Senior Member Beargryllz's Avatar
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    Neutral Good Human Fighter (2nd Level)



    Ability Scores:
    Strength- 15
    Dexterity- 13
    Constitution- 17
    Intelligence- 17
    Wisdom- 9
    Charisma- 14

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    I didn't like this test

  10. #50
    Member
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    True Neutral Human Sorcerer (1st Level)

    Ability Scores:
    Strength- 12
    Dexterity- 13
    Constitution- 14
    Intelligence- 16
    Wisdom- 14
    Charisma- 13

    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    INFP 9w8 5w4 4w5 sx/sp/so
    Fi>Ne>Ti>Si>Te

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